Space Engineers

Space Engineers

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Animation Engine
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Type: Mod
Mod category: Block, Script, Animation
File Size
Posted
Updated
581.625 KB
Oct 26, 2022 @ 1:46pm
Jul 12 @ 12:01pm
106 Change Notes ( view )

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Animation Engine

Description
This a scripting language for SE that allows modders to create block animations with relative ease, no C# knowledge required.

This is not a mod, its more of a framework for modders

If you run into any bugs or missing features please request them on the discord

Documentation and how to create scripts are below
- https://steamcommunity.com/sharedfiles/filedetails/?id=2868079282
- https://github.com/Math0424/AnimationEngine/wiki


Example Mod:
- Animated-Cockpits



Discord[discord.gg]

No- you cannot reupload this
Nor will it work on Mod.IO
Popular Discussions View All (2)
23
Mar 20 @ 12:44pm
Animation Engine Mod List
dRuPpI
0
Sep 1, 2023 @ 11:04am
Simspeed impact vs Animated Weaponcore
Pathogenex
104 Comments
Lells Jul 16 @ 7:31pm 
@andersenman It's a framework requirement for other mods that add animations to the game, like Humanoid's Animated Reactors, or Cockpit's Re-re-re-animated. In the case of the latter, when approaching a cockpit, the doors swing open, or the canopy slides forward, etc. You only need this mod if another mod requires it, basically.
andersenman Jul 14 @ 1:21pm 
What does it do?
Dots Jul 14 @ 7:10am 
animated ore detectors have their animated part floaring far away. i hope this can be fixed
Math  [author] Jul 12 @ 10:33am 
Sorry about that inconvenience, should be working now. Also If you can post the full log on the discord that would be great!
DArmada03 Jul 12 @ 1:42am 
Hey :)
having a few issues this Animation engine to where i've had to remove all mods using it.

Error keeps spiting out this:
at AnimationEngine.LanguageV1.ScriptV1Runner.Close ()
at AnimationEngine.COre.CoreSccript.OnClose (IMyEntity ent)
at System DelegateExtensions.InvokeIfNotNull[T1] (Action '1 handler, T1 arg1)

first few lines of the log
this crashing of the server has only happened since the latest update of this mod :(
1stSageRKCA Jun 4 @ 6:44pm 
can we get an update on your mods please. i love them and would like to see them working again.
[AuDHD] Khaziir Everflight May 22 @ 11:06am 
Where is the log location that is mentioned in chat for mods using this that throw errors? i get error warnings with the thruster and ore detector mods, but no clue where exactly the log is saved that supposedly has more information...
[HELLBENT] May 15 @ 11:59am 
found a very interesting quote in your code "I don't really like to write documentation". You should! I spent the whole day trying to make the .vibrate function work. Because you didn't write anywhere what the syntax and arguments are (wiki doesn't count, it's not clear there. Even in your code I didn't find the solution). No matter what I do, the log says IndexOutOfRange
andersenman May 3 @ 9:50am 
What does it do?
andersenman Apr 28 @ 2:23am 
Yeah, every time I find a new mod using this and Math asks what it does, especially when its description clearly says what it does, I come back here and ask, too.