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Fordítási probléma jelentése
I simply dunno how to make things as advanced as NPCs in Blender😅 But i know someone who may help, so there's hope!
L.Y.N.X. wespons, Aryx Weapons Enterprises. Those two are the ones that this mod was balanced around and will work the best
What weapon mods do you recommend to counter your tyranid fleet
I think you're talking about Leech spewer. The core idea of that weapon was to prevent the players from engaging in close combat with some Tyranid ships and encourage the usage of more long-ranged options, abundant in OP weapon mods which this mod is balanced against.
If you get hit with that weapon, it should feel like your ship is fired upon by a whole standard corvette-class ship (around 1500 blocks), from all weapons. Small grids aren't supposed to live long under that.
However i understand the issue. I think i'll reduce the max range of Leech spewer and its projectile speed so it would be more avoidable. Thanks for a feedback!
i dont use defense shields, but do have 6x thrusters, 25x tanks, and energy shields (modified)
Thanks! Good luck fighting the bigger ones😅
Its the biggest one Ive encountered yet and my god are they horrifying to find in deep space when Im low on H2 and no jump drive to get out of danger!
Such a crazy cool mod, keep up the good work mod author(s)!
Oh, yeah, right, the tips😅 For that, you basically make a large grid mech with small-grid detailed head/other parts you want detailed. If you want to make it vanilla, that is.
Personally, i'm making custom models of tyranid parts for my builds by using Blender. Heads are made as turrets, so they follow their target. Then i just slap all that on my grids and boom a convincing tyranid is done.