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I mean, the changes are listed by me IN the comments, because there's just no space on the mod's page xd
I only use the Aryx weapon pack, and I'm still able to deal with your mod (though barely a few times, because they were only like 3km away by the time I noticed them
I don't see any commentary in the changelog above but I'll def be testing this out
I'm still experimenting on the mod using a feeback. If i make the weapons more intuitive to deal with on their counterpicks, it will make people build more ship types instead of just being frustrated. If i'm nerfing something about the weapon, i'm also buffing something in return. You can check the changelog on the Tyranid Weaponry mod update, it's in the comments.
Despite this, i still rebalanced the mod a bit, removing the "unfun" stuff, like punishing EMP for torpedoes or reducing the pyroacid component damage bonys from 300% to 200%.
The changes are public, you can test it.
Now i kinda see what's going on. Aryx mod is one of the more balanced weapon mods providing relatively stable "power curve" so to speak. I tested my encounters against L.Y.N.X., another popular mod which adds WAY more powerful weapons. As i explicitly mentioned, this encounter mod was balanced agains "OP weapon mods" as a whole, so if people won't be able to beat it with Aryx, they won't be able to just install L.Y.N.X. and make the whole mod completely trivial.
I would recommend you guys just changing the server's modpack to include more powerful or even a bit OP weapons. Search, try and experiment. Wanna stay with only one moderately strong weapon mod cuz it's cooler? Welp, that's not exactly what this mod is balanced against.
This seems a biiiiit harsh. The mod is already useable, but is just *way* harder than most SE players are used to dealing with. I have about 3500 hours and I can deal with it just fine, I just have to remain pretty vigilant and ready to lure the ships away from my bases once I get to space.
The shield pen ends up getting me more than anything else, but I *love* how this mod actually *challenges* a person. Every other NPC mod out there is just easy farming mode, even their boss fights.
https://steamcommunity.com/sharedfiles/filedetails/?id=2530716039&searchtext=aryx
Do send me a DM on my profile page when you have published the new version of the mod so I can check it out.
Another important question. What weapon mods do you guys used on the server? I wanna know to test the rebalances
What weapons do that? Can you name/desctibd them? The only way this can happen is if the weapon have a high blast radius.