RimWorld

RimWorld

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The Dead Man's Switch
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
32.777 MB
Dec 24, 2023 @ 7:16am
Aug 28 @ 5:43pm
85 Change Notes ( view )
You need DLC to use this item.

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The Dead Man's Switch

In 1 collection by AOBA
Universe of the Dead Man's Switch
7 items
Description


Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose. Nara an Interstellar Industries Complex initiated the project of semi-automated war-machines, which aimed at creating a legion of war-machines with low technology and maintenance requirements to aid humans in all galaxies in the war against all those threats.

It was a quite successful project, and as countless fleets of unknown generations of ships marched toward the borders of human civilization, the production technology of these weapons also spread in the edge world... until today.

Introduction
This is a large-scale mod that was created around the cyberpunk theme of the 1990s. It has a lot of content, including heavy metallic weapons, industrial-tactical robots, and bio-mech bionic, so I don’t intend to teach you how to play it. You experience the story you want to play with the new choices! I believe you will find the joy you want.

Content

A new Scenario
A standalone technology tree
An Ideology style pack
A well-prepared interstellar colonization company
A royalty Title system based on military organization
A cargo load of heavy weapons and more than 20 types of military-industrial-style killing machines.
Mechanoids that have customizable weapons.
Cheap but costly bionic
lots of new clothes
CE compatibility

Try it for yourself, I guarantee it's worth a try.

FAQ
Q:how to equip mech weapon? (For mech)
A:Select Mech and right-click the weapon, if the weapon is supported it will be available to equip.

Q:how to equip mech weapon? (For Colonists)
A:They need an exo-skelton suit before equip it.

Q:What weapon did a mech supported
A: you can find the supported weapon inside the info card.

Q: how to get ____ compoment
A: defeat boss group,or trading

Q: can i disable some of mech's worktype?
A: https://steamcommunity.com/sharedfiles/filedetails/?id=3268299107
Warning - A new game is highly recommended

Known Issues
work mech will get error loading with Rebound.
if your having any problem with the mod saying its out of date (or being list as a 1.5 mod) please try verifying the integrity of the game files.

Author’s words
This is my fourth year modding in the Rimworld community, also my first year of studying for a master's degree after college. I apologize to everyone who has been waiting for this mod for a long time (it’s been a while). Making such a big project is well-challenged.

DMS is a response that condenses my experience and understanding of countless works to the world and those works and creators who have profoundly affected my life.
Completing this project, which included my understanding of Rimworld art and those coolish Science Fiction styles, is also the realization of my dream of creating cool mecha works since I was a child.
Therefore, it is quite a torment in terms of technology, time, development enthusiasm, and progress management.
From the beginning of the project to the release, it spanned two game versions. Countless setbacks and subversions made me doubt my motivation to continue doing it more than once and questioned whether my work and abilities met expectations...

But this has all passed, and I have reached a reconciliation between my heavy academic workload and my pursuit of excellence. It was unanimously decided to release the mod before the end of 2023. which is today.
Although there may still be some minor problems, anyway still hope you enjoy it. _AOBA 2023/12/25

=2025/7/20=
Due to the recent frequent updates, Steam may sometimes mistakenly download outdated MOD versions. If you encounter any problems when starting the game, please try to verify the game integrity first, and then report the bug if the problem persists.

If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]


Popular Discussions View All (41)
233
Aug 30 @ 7:48am
Bugs and Errors
TheRedPriest
4
Aug 21 @ 11:12am
Odyssey integration/addon idea
One Whole Dragon
1
Aug 10 @ 11:24pm
Copyright issue?
Mega
2,038 Comments
yavis 5 hours ago 
目前同WVC - Work Modes1.6有红字报错,WVC - Work Modes1.6更改删除了一些内容
1.6\Mod\WVC\Patches\WorkModes.xml
需要注释一些内容,researchFactor改成researchAmount
UntouchedWagons 6 hours ago 
How do I turn off the robots showing up in non-DMS faction raids? It's really annoying.
Mega Aug 28 @ 10:57pm 
I THINK I solved my issue by loading a previous save (IDK if it solved sompletely, its late now and I only played a little before closing the game again), lost some progress, but that was weird.

the Shaft worker was kinda like not doing tasks, I drafted it and undrafted and it just was idle forever instead of quickly updating the task and going to the work
AOBA  [author] Aug 28 @ 10:49pm 
@wlmm15 更新一下MOD
wlmm15 Aug 28 @ 10:49pm 
今天游戏更新后所有召唤机兵袭击的方法都失效了
Ultionem Aug 28 @ 9:47pm 
Escort lifters are not hauling now. I can't confirm if it's because of the latest updates to DMS since I have a pretty big modlist, but everything was working fine a couple hours before the August 28 update and then wasn't working when I booted back up.
Mega Aug 28 @ 9:23pm 
my shaft worker is acting weird, sometimes he get stuck in the idle pose even with tasks to do,
Azawa Aug 28 @ 12:21am 
很奇怪,明明mod支持1.6,进入mod配置却显示只支持1.5,重新订阅也不行
Helljumper27 Aug 28 @ 12:16am 
AOBA whats that cool ass shuttle in the picture for the DMS collection?! its very cool
eugh Aug 27 @ 10:11pm 
buildable Nara shuttle when 👀