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When the GravJumper quest initiates, it creates a new 21x21 map to do it's pre-work. The Fortified Features Framework then tries to spawn the prefab in to the (not big enough) map. This causes oob errors and a half-spawned map layer resulting in instability.
I looked at FFFramework and can see the XML for this prefab spawning is set to 'maxUses 1' but that does not seem to be honoured.
I fixed my ongoing save by adding the mod 'scenario amender' and removing the scenario prefab (which had already spawned) before triggering the GravJumper quest.
Posting my gist and log of the invocation in the bugs discussion thread.