Space Engineers

Space Engineers

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MES Cave Systems
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Type: Mod
Mod category: NPC
Tags: NoScripts
File Size
Posted
Updated
424.638 MB
Dec 15, 2023 @ 3:26am
Dec 16, 2023 @ 1:28am
3 Change Notes ( view )

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MES Cave Systems

In 1 collection by TheFinalEvent97
TheFinalEvent97's MES Mods
18 items
Description
This mod generates caves of varying sizes and shapes using MES by spawning in temporary grids that begin clearing the voxel inside themselves then despawning.
On completely flat terrain like an ice lake these caves will be 1m-8m underground.
Caves can spawn regardless of terrain and on any planet, it's entirely possible for them to appear on the side or top of mountains.
Currently has 15 Small, 15 Medium and 15 Large Caves.
/MES.SPI.CAVES-Admin-Caves will spawn a special version of a random cave that sends a GPS of its location.

-Potential Issues

Large caves can cause temporary game pauses of 3-5 seconds when spawning
Voxel clearing can take a few minutes for large caves
Spawning multiple caves in quick sucession can cause only the first spawn to clear voxel correctly
Caves are sometimes very small if the majority of it spawned above the terrain
Only been tested in SP so I have no idea how it will affect local MP or Dedicated Servers.

-Credits

Inspired by Splitsie's Underground Alone Twitch Series
2D Cave Maps created using Gozzys.com Cave Map Generator
2D Cave Maps converted to 3D models using Embossify.com
3D model imported into SE as grids using SE Toolbox
Thanks to Meridus_IX/Lucas for creating MES

Usual disclaimer about re-uploads not being permitted :P
75 Comments
Zardinio Mar 8 @ 11:11am 
caves and cliff update
rauldd133 Feb 26 @ 3:07pm 
nice mod
Doctor_Redstone Feb 4 @ 12:28pm 
are these supposed to generate automatically or spawned in manually? i cant seem to find any without spawning in.
Katenip Feb 2 @ 5:07am 
Are there Bears in the Caves? Nice MOD
YungPro Jan 26 @ 4:26am 
Aye they immune to the voxel reset tool?
Amos Burton Jan 25 @ 3:29pm 
@Forest_Ninja101 just tested on Planet Saprimentas Reimagined and works same as vanilla.
Forest_Ninja Jan 19 @ 12:30am 
does this need to be used on vanilla planets or can it be used on modded ones?
kinngrimm Jan 11 @ 10:35am 
Would be great if they have the same effect as player made holes, that way one of the issues i have with multiplayer, that any base can be isntantly spotted and therefor also offlined, might become slightly harder if enough of these are arround to obfuscate.
kinngrimm Jan 11 @ 10:33am 
Usually when someone in multiplayer digs out a hole you can see it if not from space then still from very far away. How is that with this mod? Also how is it in comparison to player made holes where it comes to performance? Usually player made holes do put some strain on server performance if voxels are not filled up by some arbitrary distance rules to keep a server performant.
KrazyIvanUS Jan 10 @ 3:12pm 
Does this need to be added before a map is started, or can it be added after?