Space Engineers

Space Engineers

This item is incompatible with Space Engineers. Please see the instructions page for reasons why this item might not work within Space Engineers.
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[Old Version] Stargate (working teleport)
   
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Type: Mod
File Size
Posted
Updated
102.973 MB
Aug 28, 2014 @ 1:10pm
Sep 2, 2016 @ 6:11am
88 Change Notes ( view )

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[Old Version] Stargate (working teleport)

Description


THIS MOD IS MOVING
For maintenance reasons, the Stargate mod is moving here.
We sincerely apologize for the inconvenience, but this will allow us to service the mod better.
I (Phoenix) am the scripter, so it makes sense to move the move to my account, since the scripts are what break and change the most. This version will still work for a time, to ease transition, however it will not function forever. When this mod stops functioning, all the blocks will disappear.
The new version is a drop-in replacement, 100% compatible with this one. Simply replace the this ID with the new one (754173702).

Welcome to the Stargate mod for Space Engineers!
This mod is under constant development, just like Space Engineers itself
The mod works for both DX9 and DX11
Models are ready for Creative and Survival


--> We have made a lot of bugfixes (30.07.2016)


- 4 Different types of Stargates (Put gravel as fuel inside to have sounds)
- 4 Different types of DHDs
- Supergate
- M.A.L.P.
- Naquadah Generator
- Stargate Center Logo
- Atlantis Button Panel
- Atlantis Doors
- Ancient Control Chair
- ZPM-Hub / Textures are incorrect, we know :(
- Goa'uld Sarcophagus
- Assembler for Naquadah
- A bunch of Puddle-Jumper parts, which make a complete Jumper when connected.


- Zat'nit'kel
- Jaffa Staff
- P90


- Naquadah, Neutronium, Trinium ore
- Naquadah, Neutronium, Trinium ingot
- Naquadah, Neutronium, Trinium component


- Goa'uld Al'kesh
- Goa'uld Tel'Tac ZPM freighter
- Asgard Ship
- Daniel Jackson


1. Place at least 2 gates on different stations or Ships. The gates can also be floating in space.
2. Place a DHD. It will detect the nearest Stargate and control it. It must not be connected to a gate.
3. Name the Gates like "Gate1", "Gate2", "Astereoid Base", "Alpha Base", whatever you like.
4. Change name of the DHD near a stargate to "Gate2" in order to teleport to "Gate2".
5. Press button on DHD (Do not asign the button to anything, leave it empty, just press it)

Note: The gates will stay open 10 sec after the first Engineer went through. This means, all your
friends can follow you. Put "[Autoclose=#]" in the DHD name, to autoclose the DHD after # seconds.


Access a terminal and change the option "Use conveyor system" of the gate to "On".
The iris will also automatically open for any members of your faction.


1. Place at least two Supergates somewhere.
2. Fly with your ship near one and activate the Supergate via DHD on your ship.
Remember, you cannot connect a small Stargate with a Supergate.


- Better Puddle Jumper (wip)
- Atlantis Consoles
- Steerable Malp
- ZPM
- Staff Weapons for small ships
- Stargate Characters (SG1 team, Atlantis team, Jaffa, etc)
If you know how to do proper character rigging and want to help us with Stargate Character Suits, your help is very much appreciated!



Script-fix



There is a hardcore version of this mod, you can find it here
Do not use both mods at the same time!

+-------------------------------------------------------------+
If you having problems, try deleting the mod and reloading the world to download it again.
There seems to be a problem with updating, causing the mod to get corrupted.
To delete it, in SP and MP, delete %appdata%\SpaceEngineers\Mods\307034320.sbm
In Dedicated Server, delete %appdata%\SpaceEngineersDedicated\Mods\307034320.sbm
+-------------------------------------------------------------+

--> If only want the Stargate and nothing else, you can check this mod out.
--> If you have trouble with teleporting, check this map out: Map
--> Here is a really nice ancient egypt style mod for Goa'uld interior: Click me
--> There is a complete Cheyenne Mountain Base, follow this link: World
--> Please do not only subscribe but also press "Thumb up", encourages us a lot :) Thanks!


Popular Discussions View All (60)
472
Sep 4, 2016 @ 5:24pm
Ideas for the Mod
Thorolf
17
Aug 5, 2016 @ 10:11pm
Unable to attach puddle jumper wings
Rory
6
Jun 30, 2016 @ 1:36pm
PINNED: Collected Suggestions
Neronix17
2,548 Comments
Abisius Nov 26, 2020 @ 11:58am 
@TSA_Enterprise_K
read the moddescription and you have your answer
ArgentPhoenix11 Nov 26, 2020 @ 11:52am 
Why is the incompatible section of the SE workshop full of the weirdest shit
Gwindalmir  [author] Jul 18, 2020 @ 4:11pm 
I have marked this mod as Incompatible now. It will no longer appear in searches.

This is the replacement: https://steamcommunity.com/sharedfiles/filedetails/?id=754173702
Nikolau Jun 15, 2020 @ 8:25am 
Мод не работает ?
shadenquest May 4, 2020 @ 7:41am 
doesnt work at all for me. nothing there even in menu except Zat and P90
Shaida Runaki Apr 16, 2020 @ 5:50am 
That's brilliant work, good one
[Colonel] Adrian K. May 14, 2019 @ 8:42am 
good
Abisius Apr 7, 2019 @ 8:52am 
@Damien Nightmares
pls read the "this mdo is moving" are of the moddescription
Damien Nightmares Apr 7, 2019 @ 7:21am 
why does this say old verson...? is there a new verson...??
Abisius Mar 3, 2019 @ 12:47pm 
@admiralroburt5
just take the old mod out of the list and put in the new version that is linked directly on top of the moddescription
or do you mean something other with changing the modadress?