Arma 3
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Dynamic Recon Ops ACE - Clafghan
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.757 MB
Aug 28, 2023 @ 1:19am
Oct 29, 2023 @ 11:44pm
2 Change Notes ( view )

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Dynamic Recon Ops ACE - Clafghan

In 1 collection by chazbotic
Dynamic Recon Ops ACE
130 items
Description
This is not an official port of Dynamic Recon Ops, original mission credit to
mbrdmn. This port is designed to better integrate DRO with ACE3 and requires both CBA and ACE3.

Dynamic Recon Ops is a randomized, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Main Changelog: https://steamcommunity.com/sharedfiles/filedetails/changelog/2640199506

Features
  • Playable in SP or COOP.
  • Dynamic scripting means that no two missions are the same.
  • Menu on startup to select a variety of options including time of day and insertion type.
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP.
  • Virtual Arsenal to select starting loadout for both player and AI units.
  • Compatible with CUP, RHS, and 3CB factions.

Updated Features
  • Up to 16 players or AI with scaling enemy numbers so even large groups are challenged.
  • ACE Arsenal available in the Team Planning area and with certain resupply crates.
  • When ACE Medical AI is enabled, AI teammates will heal themselves, and an AI medic will heal others.
  • Updated player enumeration with CBA for reliability for many internal scripts and functions.
  • Updated compatibility with ACE3 3.13.0 medical re-write (fixed invincibility bug, compatibility with Diwako's Armor Plate System, et c).
  • By default, player voices are set to "No Voice" to prevent call-outs.
  • Hostile Civilians have more "typical" insurgent gear.
  • Added additional location types for AO selection.
  • Extended AO now searches in a larger radius for more locations to add, and up to five additional objectives can be added. Enabling both Extended AO and five objectives can create 10 or more objective, demanding a lot from players, so use with caution.
  • Number of selectable objectives has increased from three to five. If used with Extended AO, this can generate over 10 additional objectives, use with caution.
  • ACE Arsenal interaction for team members so you can customize their gear with ACE Arsenal instead of BIS Virtual Arsenal.
  • Added support for factions created with ALiVE's ORBAT (assuming the faction is properly made per ORBAT's documentation).

Included Fixes
  • Fixed server-side targetting by AI (Lock-On Fix), with thanks to Knobb Manwich at SA.
  • Fixed issue with "Take and Hold" task not completing in some instances.
  • Fixed issue with properly detecting "destroy" task objective completion.
  • Fixed some factions missing vehicles.
  • Other minor bugfixing.

How to Access ACE Arsenal
  • When in the Team Planning area, press the Escape key to exit the menu.
  • You will have a prompt to Open ACE Arsenal via the Action Menu; press your Use Default Action key to open the ACE Arsenal.
  • Create or load your loadout and Close the ACE Arsenal interface.
  • Use the Action Menu (typically Scroll Wheel) and select the Open Team Planning menu action and click Ready in the corner to continue the mission.
12 Comments
chazbotic  [author] May 29 @ 3:37am 
@AYE -_- SPENZO
make sure that if you are using ACE Medical that the "revive" option is disabled and if you are using ACE Advanced Fatigue, that the Stamina option is "enabled".
AYE -_- SPENZO May 28 @ 7:30pm 
Keep geting frozen in place at the start, pre-game its fine
chazbotic  [author] Sep 16, 2023 @ 7:08am 
@xvil33
not that i'm aware of, or at least not one that i've adapted/made.

i'm mostly working on DRO ACE where i find free time and add maps and try to fix bugs or broken features. big one right now is multiplayer support options.
xvil33 Sep 16, 2023 @ 6:54am 
Is there a dynamic combat ops ACE?
chazbotic  [author] Sep 1, 2023 @ 1:33am 
@MAX
possibly there are some dependencies on for a function being called that should return a value. if you share your RPT in something like pastebin or other place where i can read it i can try to diagnose the crashing. really though, these missions are not intended to be played without the arsenal present.

maybe just ask your other players to accept the faction loadouts as-is or use a public loadout in ACE arsenal?
MAX Sep 1, 2023 @ 12:34am 
If the game isn't crash, then "READY" bottom is not working every times I click it.
MAX Sep 1, 2023 @ 12:27am 
Thanks for your help. I have followed your information disabled those lines. But looks like the game just crashed every times I try to start the mission.
chazbotic  [author] Aug 31, 2023 @ 3:59pm 
@MAX
yes, by editing the mission, although there isn't a "friendly" way of doing so. DRO is intended to default players with a faction's basic gear, and allow some customization as they like it. this also fixes some issues where a faction's config is done through script and the basic unit starts with no gear of any kind.

if you're interested in editing the mission, comment out:
lines 306-356 in the initPlayerLocal.sqf
lines 1300 and 1301 in sundayFunctions.sqf
lines 641 and 642 in setupPLayersFaction.sqf
lines 32 and 34 in openArsenal.sqf.

that removes BIS and ACE arsenal pretty much everywhere other than i think the heli support crate resupply. you can then place a crate in the team planning area with 3den with whatever gear you want to use.

by modifying the mission in this way is not intended though.
MAX Aug 31, 2023 @ 12:00pm 
Is it possible to disable both BI arsenal and Ace arsenal in the file? We don't want players get everything they want from full arsenal
andreipetrea32 Aug 29, 2023 @ 12:03pm 
Thanks