Arma 3
160 ratings
S I R E N S
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Data Type: Mod
File Size
Posted
Updated
119.390 MB
Aug 23, 2023 @ 12:44pm
Oct 30, 2024 @ 11:58pm
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S I R E N S

Description
SIRENS is influenced by Silent Hill, and powered by Ravage.

Story Overview:
Moschyni Island has been laid to waste..a strange malevolant force has taken over it's towns and villages. The distant wail of the siren brings out the dead, shrouding everything in a creeping fog. Only evil remains..... "

You are Edgar Olsen, a Norwegian explosives expert living and working in nearby Chernarus.
You received news your father was killed while trying to silence the Sirens of Moschnyi Island.
Haunted by dreams of your late father you return to your homeland to avenge his death...


Gameplay Overview:
SIRENS is an objective based walking simulator open world survival mission.
On screen text prompts will reveal the players objectives as they are generated.
Objective markers will appear when generated, and disappear when completed.
As objectives are completed the next one is generated.
There are 8 Sirens spread over Moschnyi Island, you are equipped with 8 explosives, use them wisely!


Gameplay Features:

No Vehicles - SIRENS is designed to be played out on foot.
(SIREN "Events" will only work as intended when entered on foot.)

Safe Houses - Places of sanctuary to get warm and save your progress.
Renegades - Hostile locals have taken over the Island and are friendly to no one.
Light Survival Mechanics - Loot, Eat, Drink, Thrive, Survive.
Ambient Music and Musical Cues - In-game music must be enabled.
Zombies - Manifested and driven only by the low frequency subsonic sound of the Sirens, these zombies are almost oblivious to all other sound but will react to light sources (flares) and sudden movements.

Moschnyi Island Redux designed exclusively for SIRENS.
Moschnyi is a small island located east of Novigrad and south of Primorsk.
It's the most southerly of the Chernarussian Territories.
The island has a small Emergency Airfield located SW of the town of Moschnyi.
The town of Moschnyi has the only fuel station and large market on the island.
The old harbor in the town of Moschnyi and the new harbor in Novakvice can be found along the northern coast.
Water and power on Moschnyi are provided by the mainland of Chernarus and connected via underwater cables.
The two main towns on the island are Moschnyi and Novakvice.
Smaller towns include Lipnice, Murnice, and Kyslin.


Moschnyi Island Redux features:
Sullen Skies.
Ambient Birds.
Vegetation adjustments.
Wind affected Autumn Leaves.
Longitude/Latitude adjustments.
Livonia Environmental Ambience.
90% of all Arma 2 structures replaced with their Arma 3 Livonia equivalents.
(This aspect is part of the mission file)


Highly recommemnded mods:
m3mory by Haleks.
https://steamcommunity.com/sharedfiles/filedetails/?id=2648482641
Death and Hit Reactions by WebKnight.
https://steamcommunity.com/sharedfiles/filedetails/?id=2993442344
Advanced Vault System by WebKnight.
https://steamcommunity.com/sharedfiles/filedetails/?id=2794721649


TL;DR:
Lightweight survival mission with a repetitive gameplay loop. xD

Credits:
Jakerod for allowing me to use his beautiful Moschnyi Island for this project.
Haleks for creating Ravage, and being an inspiration for all my ARMA 3 content.
Leopard20 for providing code that literally saved this project from being abandoned.
Mark Lambert for allowing me to use his version of "Theme for Laura" from Silent Hill.
Kodabar, Tourist, TenuredCLOUD, Reason Unknown for kindly playtesting and sharing ideas.
TPM for making the awesome storyboard style video.
42 Comments
EO  [author] Nov 4, 2024 @ 2:05pm 
@Mythical

SIRENS is a mod, the mission file is contained within the mod, so you need to launch it as you would any other mod, you will then find the SIRENS mission under the scenario tab.
Mythical Nov 4, 2024 @ 12:22pm 
how tf do i run this? not showing anywhere
EO  [author] Oct 31, 2024 @ 12:04am 
Halloween Update:

Added a black and white version of SIRENS, as this was my original vision for the scenario.
Happy Halloween!
EO  [author] Mar 5, 2024 @ 5:04am 
@Voxiesarmy

Thanks for the kind words, glad you enjoyed your playthrough. :steamthumbsup:
Froggsly Feb 27, 2024 @ 4:49pm 
An excellent and memorable mission, thanks largely to your commitment to ambiance.

The atmosphere evokes a surreal dream-like feeling, equal parts nostalgic and unsettling. It's a sensation I've only seen replicated a few times elsewhere (Highway 17 in HL2 and the final levels of Cry of Fear to name a couple). You would be doing a disservice to us by not sharing more of your uniquely eerie ideas for missions. I eagerly await what comes next!
Evil Organ  [author] Jan 12, 2024 @ 1:06pm 
@TPM

To complete all objectives and leave the island, it's around 6-8 hours of gameplay.
TPM Jan 11, 2024 @ 12:43pm 
@EO: This looks very interesting. How long (approx) would it take to finish this scenario?
EO  [author] Dec 3, 2023 @ 4:02am 
Mmm, that's something to consider. ;-)
Sorry you feel that way about CUP.
Chopper Dec 2, 2023 @ 7:47am 
Hello EO, my friend!
This is definitely one of the must have missions A3!
It was like watching a VHS tape of an old Japanese horror movie.
How do you feel about a remake, for example on one of the Horizon islands? CUP mods is fucked.
EO  [author] Sep 10, 2023 @ 9:26am 
:steamhappy: