Arma 3
1,132 ratings
Death and Hit reactions
Data Type: Mod
Mod Type: Animation, Mechanics
File Size
33.682 MB
Jun 23, 2023 @ 5:24am
Mar 22 @ 1:20pm
13 Change Notes ( view )

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Death and Hit reactions

Had this idea for a while. Wanted to make game just a little bit cinematic.

Mod must be installed on both client and server

This mod is also serving another purpose: to more or less syncronize ragdoll in MP environment just a little bit when death animations enabled. Because after dying units are playing an animation and only afterwards ragdoll, it allow arma to not syncronize full path of a ragdoll but only the end of it making an interpolation much smoother. It is not perfect, but still.

Mod works with both ACE, PIR, Armour Plate system. Mod do not modify any damage, only adds animations and work with vanilla params. So it will be compatible with every other mod.

Aditional PIR compat patch:

So what does this mod contain in its current state?
  • 55 death animations that varies on different conditions (Headshot, neckshots, grenade, crouch, high caliber)
  • 20 hit animations
  • Options to disable certain mechanics

What will be added in a nearest future?
  • Pistol hit animations
  • Prone death animations
  • QOL updates

You can disable death and hit reactions on units via this command:
this setVariable ["WBK_DAH_DisableAnim_Death",1]; - for death animations
this setVariable ["WBK_DAH_DisableAnim_Hit",1]; - for hit reactions

Thats all, hope you'll like it. If you have questions, suggestions, bug reports or want to check out what i am working on now - please join my discord -

Main Credits:
Macser - For awesome ArmaRig for blender!
Bohemia Interactive - For awesome game and platform!
Mixamo and Valve - animation references
My patreons - for support. Huge thanks to you guys! You made this mod possible.
Popular Discussions View All (4)
Sep 11, 2023 @ 6:24pm
Compatibility with DCO Soldier FSM
Georg Ravioli
Jun 26, 2023 @ 9:01am
DAH+PiR+APS Mods Compatibility Fix
Oct 12, 2023 @ 2:39pm
mission compatibility with CfgRemoteExec
Mumus 10 hours ago 
@Rei, yes!
Rei 14 hours ago 
is the mod compatible with ace3?
_mickey_ Apr 14 @ 12:47pm 
@WebKnight Thank you so much, every time I visit Arma3, I thank you! @Death and Hit reactions - One of the best mods for Arma3 for me...
WebKnight  [author] Apr 9 @ 11:58am 
@Boyar this mod cant do that, its literally just playing animations and thats it, you are not the first one who is talking about it, but i am not noticing any of that on my end. Although i am testin with stock ace settings.
Boyar Apr 9 @ 9:19am 
I studied this mod for a long time in conjunction with the ACE Mod and came to the conclusion that wound animations greatly increase the life of the NPC, since the victim receives temporary invulnerability, for about half a second, until the animation is played out. This leads to the fact that the enemy dies not with 2-3 hits, but with 4-6, which is unrealistic and spoils the impression. Otherwise the mod is great, the animations are nice.
CazerVarix Apr 8 @ 3:21pm 
Hey man, i love this mod so far. But when i kill someone he freezes and die in a standard death animation. any idea why? I got no other animation Mods on
Manshizzle Mar 30 @ 10:22am 
@WebKnight your name will be forever etched into my mind as the most memorable modder this community ever had.
Taireke Mar 28 @ 6:35pm 
@WebKnight sad to hear man but enjoy retirement. 20K hours wont be forgotten.
WebKnight  [author] Mar 28 @ 8:37am 
@Master Gardener i am leaving modding after A3
Master Gardener Mar 28 @ 6:43am 
This is getting better and better! :steamthumbsup:
I really hope to see you modding Refirger and most importantly Arma 4, too!