Arma 3
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Death and Hit reactions
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Data Type: Mod
Mod Type: Animation, Mechanics
File Size
Posted
Updated
62.795 MB
Jun 23, 2023 @ 5:24am
Apr 13 @ 6:51am
23 Change Notes ( view )

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Death and Hit reactions

Description
Had this idea for a while. Wanted to make game just a little bit cinematic.

Mod must be installed on both client and server

This mod is also serving another purpose: to more or less syncronize ragdoll in MP environment just a little bit when death animations enabled. Because after dying units are playing an animation and only afterwards ragdoll, it allow arma to not syncronize full path of a ragdoll but only the end of it making an interpolation much smoother. It is not perfect, but still.

Mod works with both ACE, PIR, Armour Plate system. Mod do not modify any damage, only adds animations and work with vanilla params. So it will be compatible with every other mod.

Aditional PIR compat patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3002800433

So what does this mod contain in its current state?
  • More then 70 death animations that varies on different conditions (Headshot, neckshots, grenade, crouch, high caliber,dismemberment,prone)
  • 20 hit animations
  • Options to disable certain mechanics

What will be added in a nearest future?
  • Pistol hit animations
  • QOL updates

You can disable death and hit reactions on units via this command:
this setVariable ["WBK_DAH_DisableAnim_Death",1]; - for death animations
this setVariable ["WBK_DAH_DisableAnim_Hit",1]; - for hit reactions


Thats all, hope you'll like it. If you have questions, suggestions, bug reports or want to check out what i am working on now - please join my discord - https://discord.gg/UJfDvdyr7w


Main Credits:
Macser - For awesome ArmaRig for blender!
Bohemia Interactive - For awesome game and platform!
Mixamo and Valve - animation references
My patreons - for support. Huge thanks to you guys! You made this mod possible.
Popular Discussions View All (5)
3
Jan 25, 2025 @ 3:15pm
using your mod
lesbillephil
2
1
Oct 15, 2024 @ 12:50pm
DAH+PiR+APS Mods Compatibility Fix
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈
1
Sep 11, 2023 @ 6:24pm
Compatibility with DCO Soldier FSM
Georg Ravioli
678 Comments
May 11 @ 5:00pm 
"oh you are talking about the neck animations," - Yes, but not just about them.

Sometimes I see lengthy animations when a character takes a hit to the torso (the stomach), I believe—where they slowly sink down onto their kneels and begin to sway. And only then, after 6–8 seconds, do they slowly die. During these moments, you can pump dozens of bullets into him head, but he still won't die until the animation is complete.

Please try to fix this (if, of course, it's possible). I think switching to ragdoll physics would look perfect.
WebKnight  [author]
May 11 @ 4:29pm 
@_mickey_ oh you are talking about the neck animations, my bad g, yeah those dont react to any subsequent shots, just because they dont have any continuation anim. Might add it in a future, for now if you dont like em just disable them.
May 11 @ 4:26pm 
hit reactions?

No—it's turned on!
WebKnight  [author]
May 11 @ 4:26pm 
it already is like that
May 11 @ 4:26pm 
In general, I wanted to say that if a long animation could be interrupted and switched to a regdoll after subsequent hits, then it would be great!
WebKnight  [author]
May 11 @ 4:25pm 
@_mickey_ its still there, you might have hit reactions disabled and thats why it isnt triggering
May 11 @ 4:24pm 
@WebKnight Hi.

You have these "long" death animations—for example, when a character clutches their throat and staggers, slowly sinking first to one knee and then the other before finally dying. The animation lasts aprox about 6–8 seconds, and if the character continues to take bullets during this interval, the animation is never interrupted.

Basically, You can shoot him even with a tank, or empty an entire magazine into his head, but the character would still die exactly at the scheduled time — only once the animation has fully played out. Is there no way to interrupt these long death animations and switch to a ragdoll effect if the character takes subsequent hits?

It just doesn't look very realistic. Furthermore, seems to me in the past, death animations did get interrupted and switch over to ragdoll physics, it feels like this feature has disappeared in recent updates. Or perhaps some of your death animations have become longer?
WebKnight  [author]
May 4 @ 8:54am 
@HenTie Lord no? Just disable my dismemberment and you are gucci
May 4 @ 7:17am 
Do you think this will have some compatibility issues with DISMEMBERMENT+GORE mod?
Apr 30 @ 6:58am 
You jerk, why did you suddenly update with this kind of content? I just saw my AI teammate get hit by an air-to-ground missile, leaving only a bloody upper body. That seriously triggered my PTSD.