Space Engineers

Space Engineers

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WW2 Encounters
   
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Type: Mod
Mod category: NPC
Tags: NoScripts
File Size
Posted
Updated
64.594 MB
Apr 26, 2023 @ 4:49pm
Apr 22 @ 3:20pm
13 Change Notes ( view )

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WW2 Encounters

Description
An MES (Modular Encounters Systems) encounters mod focused on World War 2 installations and planes.

This encounter mod contains two factions, "The Green" and "The Gray" with planes and installations for each. This is very much a work in progress.

Currently included in the mod:
The Green
- Factories for MS406 & Potez 630 planes
- Hangar for MS406 & Potez 630 planes
- MS406
- Potez 630
- F.222 Cargo Plane (defensive turrets)

The Gray
- Factories for Re 2000, Re 2001, & FC 20 planes
- Hangar for Re 2001,& FC 20 planes
- Re 2000
- Re 2001
- FC 20
- Ju 52 Cargo Plane

Ships:
The Green
- Cargo Ship - Golo III
- Corvette - La Malouine
- Aviso - Bougainville
- Destroyer - Le Triomphant
- Cruiser - Emile Bertin

The Gray
- Cargo Ship - Golo III (Could not find suitable reference for Italian freighters)
- Corvette - Gabbiano
- Torpedo Boat - Spica
- Destroyer - Francesco Crispi
- Destroyer - Comandante Margottini

Planned:
- Cruiser - Trento
- Aircraft Carrier - Bearn
- Aircraft Carrier - Aquila
- Floating port for each faction

The Aircraft Carriers are planned to be implemented as Boss Encounters with additional ships or planes as escorts.

Planned Planes:
- SM 79 Bomber
- P108 Attacker
- F222 Bomber
- D 520 Fighter

Planned Installations:
- Ammo Depot variants (Large Ammo Source)
- Factory Variants per plane (Component Source)
- Flak Towers
- Gas Refinery (Large Hydrogen source)
- Airfields (Frequent plane spawners)
- Garages (Small installation with fully built ground vehicles)

Planned Ground Vehicles:
- Eventually I will add ground NPCs that at least function as stationary turrets. If anyone can provide, or I can figure out, a way to make ground rovers/tanks move with AI then I can do more with them.
- Ground vehicles will show up before long as stealable things in installations.

Thanks and credit go to:
AWG for their exception mods
Weaponcore Pack https://steamcommunity.com/workshop/filedetails/?id=2045426012
Convenient Weapons Pack https://steamcommunity.com/sharedfiles/filedetails/?id=1455159191

Meridius for the incredible MES
https://steamcommunity.com/sharedfiles/filedetails/?id=1521905890&searchtext=Modular+Encounters

The Weaponcore team for Weaponcore
https://steamcommunity.com/sharedfiles/filedetails/?id=1918681825&searchtext=weaponcore
17 Comments
[82DK] wyomingwolf Apr 14 @ 7:06am 
Ooo, the encounter is growing
KriegsGuard Apr 13 @ 7:07pm 
:)
Villanor  [author] Apr 13 @ 5:33pm 
I merged the naval mod into this mod
Villanor  [author] Apr 2 @ 6:27pm 
The planes crashing at spawn are now corrected. The prefabs just had the propellers disabled by default.
The mod is updated overall and all factory features are working properly now.
乂Oo忘★了愛oO乂 Aug 4, 2023 @ 8:25am 
It seems that not all aircraft are like this. Most of the twin engines are working normally, but it seems that the Re 2000 crashed shortly after it was generated in the air. Going to see the relatively complete wreckage, it seems that the engine is not working
Villanor  [author] Aug 4, 2023 @ 4:34am 
That is definitely a bug. I'll look into that.
乂Oo忘★了愛oO乂 Jul 23, 2023 @ 11:27am 
Is this a bug? The defense plane generated by the factory does not seem to start the engine, and it always falls to the ground shortly after it is generated.
Villanor  [author] Jul 6, 2023 @ 3:18am 
Thank you, unfortunately there is just too much lost by vanilla only. I will be continuing to expand this and my other WW2 encounter mod so in time they will be more NPC content between them.
Sir Connery Jul 4, 2023 @ 2:26pm 
If only this was made with vanilla blocks, I can't justify adding more bloat to my server. Looks nice tho.
somerandompyromain May 19, 2023 @ 4:59pm 
iron sky.....