Slay the Spire

Slay the Spire

85 ratings
Fabricate: Custom Creation and Runs
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28.139 MB
Mar 15, 2023 @ 2:08pm
Jan 3 @ 10:35am
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Fabricate: Custom Creation and Runs

Description
Introduction

NOTE: This mod requires EUI as it relies on its UI framework to run: https://steamcommunity.com/sharedfiles/filedetails/?id=2788071529.

Fabricate is a mod that allows players to create new cards, share them, and play with them in runs. It currently adds the following:
  • A new main menu option called "Customize" allows you to access an editor for creating your own cards.
  • A custom run menu overhaul that has support for cards created through the editor mentioned above (this menu can be disabled in the mod settings). This overhaul includes a card filter that lets you filter out individual cards in your custom run.
  • Additional console commands to spawn custom cards and unlock cards.

For an overview of how this editor works, check out this mod's Github wiki: https://github.com/SevenDayCandle/STS-CardEditor/wiki/Basic-Usage.


Compatibility

  • Certain custom characters may not interact properly with custom cards created for their card color.
  • Custom mechanics introduced by other mods will not be included in the editor by default. Such mechanics require explicit integrations with said mods.
  • Having other mods active that affect the cards available in the run (e.g. Card Filter) may interfere with this mod's card filtering function in custom runs.

For a more comprehensive list of incompatible mods, please see https://steamcommunity.com/workshop/filedetails/discussion/2947433143/3809534059883196692/

Discord For Feedback/Bug Reports

If you have feedback or bug reports on the mod, you can report them in the comments below or post them in the Discord for this mod : https://discord.gg/he76RmsuYZ


Credits


Translations

I'd love to have this mod be available in more languages. If you would like to contribute translations for this mod, please let me know in the comment box below or in the Discord server.


Extra Links

Popular Discussions View All (3)
61
Jul 31, 2024 @ 4:24am
PINNED: Bug Reports
Pine Colaria
11
Mar 25, 2023 @ 7:31am
Card Advice
penguin
277 Comments
MrGergleflurgen May 2 @ 8:26am 
I've been having a problem recently as every time i update / change card text, it'd reset the card art. it makes it really hard to overhaul a lot of cards since you have to re-attach the card art every time ;-;
Wolfy_Camille Apr 3 @ 7:38pm 
Hello so idk why but when i create a summon card when i use it nobody is summon and my card burn. did i do something wrong ?
EggDogs Feb 24 @ 4:39am 
Hello! Is it possible to fix the issue where fabricate cards from a different class cannot exist even if the proper modifiers exist? (e.g any fabricate blue cards won't show during the run with ironclad even if the blue cards modifier is enabled)
Evil F*cked-Up Wizard Jan 4 @ 4:14pm 
Can anyone help me create a power that triggers on the same conditions as Rupture (i.e. taking damage from cards)?
Acro Dec 12, 2024 @ 6:34am 
Do you have a video guide? Im too stupid to load the cards
ToughOoze Aug 4, 2024 @ 9:31am 
Hi, is it possible for mixing multiple sets in one loadout in the "The __" mod? Sets are really cool but i seem to only include 1 type of set. Just a suggestion
penguin Jul 28, 2024 @ 10:28am 
Hey MrThCat, have you restarted the game yet? I believe if I remember correctly that it requires a restart of the game to recognize new custom orbs
MrThCat Jul 28, 2024 @ 8:13am 
i cant seem to channel any custom orbs as when i use the "channel x orbs" it just comes up with the four base game ones despite the custom orbs tab saying that they can be referenced in effects of other custom cards
C3434 Jul 3, 2024 @ 11:48am 
[h1]I think an interaction between permanent block and retain is broken.[/h1]

I created a new card that would stay in your hand permanently and increase in block every time you use it. I use high stacks of retain and bounce to remain in your hand. Then when you use it, it increases permanent block. The problem is that I use the card and it increases the block, but the moment my turn ends, the block goes back to the original value. I move on to the next combat and it will show up with the correct amount, but whether I use the card or not it will go back to the original block.

Version Info:
-Slay the Spire (12-18-2022)
-ModTheSpire (3.30.3)
Mod list:
-basemod (5.54.1)
-AchievementEnabler (1.0.0)
-extendedui (4.5.3-hotfix03)
-stslib (2.11.0)
-pinacolada-fabricate (4.2.5-hotfix06)
-Hermit (1.54)
-hollowmod (1.8.3)

Card Info:
-Rare
-Skill
-Unique
-Soulbound
-Cost 2, -1
-Block 5, 0
-Block Effect:
-Gain 5 block target self
-Effect Permanently Give Card Block 4, 4 Pile: this card
Lizarb Jun 22, 2024 @ 9:14am 
For more clarity I have posted a video of my problem with custom descriptions onto the discord's server bug report channel.