Slay the Spire

Slay the Spire

1,415 ratings
The Animator
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File Size
Posted
Updated
34.437 MB
Jan 28, 2019 @ 10:31am
Oct 21, 2021 @ 11:39am
751 Change Notes ( view )

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The Animator

Description
Mod based on anime characters which currently contains 1 new Act, 1 new class, 170+ new cards (13 main anime series), 26 new relics, 15 new enemies, 6 new events.

Discord server[discord.gg], for future updates, previews and general feedback.

The mod is still in progress and I will add more cards, relics and events in the future.

If you would like to, you can make a donation to the mod at this link[www.paypal.com].

Extra Credits:
Rita-B (zhs/zht translation)
Coolcat (zhs translation)
oriko_mikuni (zhs translation)
Rucodeby (ru translation)
Leozahn (Beta cards and series)
Slowbrofist (Touhou colorless)
Popular Discussions View All (25)
371
Jul 11, 2020 @ 3:44pm
Balance Discussion
EYB
277
Dec 23, 2023 @ 7:52pm
PINNED: Bug Reports
EYB
75
1
Oct 24, 2022 @ 2:00pm
Act 5 Discussion and Feedback
Solution
1,083 Comments
Feb 2 @ 8:16pm 
不是,這MOD是有甚麼毛病,翻了遊戲文件明明就有繁體中文翻譯,進遊戲卻還是英文......
非常烂,数值给的很低,机制也差,完全是低配版的机器人。机制实际上并没有什么创新,取了很多新机制的名字,实际上同质化很严重,远不如原版设置的精简巧妙。卡组表面上很多类型,实际上大多都是低质的排列组合。高难度相赢更是极看运气,数值极低的同时上限还差,极其依赖卡牌联动,可你想要找的卡牌看运气。防牌几乎没有,极差的防御端逼你玩机器人集中冰。
角色不是越多牌越多名字,越限制数值就越好,如果想凑齐一套能玩的卡组离不开极度的运气的时候,这角色已经跟策略没什么关系了,纯看种子能不能赢。设计一个好角色,想限制低数值就得提高卡组联动能力,提高体系联动性,或者创新一点真正的新机制。这角色什么都烂完了,各种意义上还不如机器人。
Dec 17, 2025 @ 3:26am 
bugged, always crashes on the first level of the boss act when you kill the monster.
Oct 18, 2025 @ 11:23pm 
Fix mod pls
Aug 15, 2025 @ 5:19am 
Running both this mod and InSpired make the game crash for some reason:

Mods in stacktrace:
- InSpired (0.2.0)
- eatyourbeetsvg-theanimator (3.5.9)
Cause:
java.lang.NullPointerException
at inspired.patches.ExtendedPowersPatch$Patch_GainStrengthPower_updateDescription.Postfix(ExtendedPowersPatch.java:172)
at com.megacrit.cardcrawl.powers.GainStrengthPower.updateDescription(GainStrengthPower.java:75)
at com.megacrit.cardcrawl.powers.GainStrengthPower.<init>(GainStrengthPower.java:21)
at eatyourbeets.resources.CardTooltips.InitializeIcons(CardTooltips.java:173)
at eatyourbeets.resources.common.CommonResources.PostInitialize(CommonResources.java:95)
at eatyourbeets.resources.AbstractResources.receivePostInitialize(AbstractResources.java:75)
at basemod.BaseMod.publishPostInitialize(BaseMod.java:2311)
at base
Dec 15, 2024 @ 11:12am 
I like the class, really dislike the unnamed. Specifically, I hate that there's an in-game reward for spamming him. A big part of the replayability of StS is in its randomness, cobbling together what the game gives you into a cohesive strategy, and in how many risks you take early to end up stronger later. Taking away your relics and upgrades makes him 'difficult', sure, but it also messes up that replayability. Add to that that the design seems very focused on punishing specific strategies and encouraging others, and unnamed runs start to feel very samey very fast. Not even just in the final act, either. You need to start building towards one of the unnamed's 'allowed' strategies in act 1, and you can't build around a cool relic, or your deck will fall apart at the end when you lose it. So you just have to do the same handful of builds over and over, because the design makes that the only way to beat him consistently.
Nov 13, 2024 @ 6:07am 
Just wanted to thank you for making this mod. I've had dozens of hours of fun playing it <3 (still haven't beaten the mod's version of Act 4)
Sep 29, 2024 @ 9:43am 
在刚订阅的19年,那个时候还没有崩坠和卡牌大师,可以认为是塔最精致的mod,后来出了个略不平衡的5幕试了几次也打过去了。
相比前期出武力智力属性和形态之前各种力量敏捷随便给的阶段,现在新机制搞的角色有点偏弱了。
Sep 21, 2024 @ 11:22am 
Fix you ♥♥♥♥♥♥♥♥ mod or turn your title to \Microsoft Powerpoint Simulator
Still working on this, @EYB?