Arma 3
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DUE WEST [SP]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
1.742 MB
Jan 22, 2023 @ 7:20am
1 Change Note ( view )

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DUE WEST [SP]

In 2 collections by Kicsi Dope
All My Missions
75 items
Open World Missions
4 items
Description
Jack, having learnt that his father is on his deathbed, embarks on a journey far to the west, to his family home. After losing most of his money, he is forced to stop by Little France county. While he's no cowboy, he is willing to do anything for a quick buck...

===FEATURES===

+ 2 distinct story paths: LAWMAN or BANDIT, each with a relatively short but round western story
+ 5 Side quests, almost all of which contain some sort of dilemma which jack will have to solve
+ Outfit, weapon and racehorse vendors, or spend your money by getting drunk at the saloon
+ Replayability: Did you make the right choice first time? Play again to end the quest differently.
+ Sidequests are started by taking the posters marked on your map
===============

Playing the sidequests is recommended, each of them is a little mission on its own and constitute the real meat of the game.

Save often, don't let a stray bullet make you backtrack.

Known issues:

- Horse pathfinding with AI on them may be a bit iffy. Be patient with them.
- Horse may vanish from under you after walking over a stone fence (rare). Jump over them instead, by pressing V.
- The 'Coyote' in the Lawman path may get scared and run away on foot. Move further away and let him get on his horse. The objective will proceed normally.

Feedback is appreciated, and Have Fun!
8 Comments
sean.eric.callaghan Jan 28, 2023 @ 7:32am 
Wow! Excellent, immersive, original. Very creative, obviously tons of sweat poured into this. Outstanding.
honger Jan 27, 2023 @ 4:11pm 
it works with IFA3_AIO with no issues. Every asset seems to be present
oomyekcumsagtsigar Jan 26, 2023 @ 3:12am 
Ermm What the Feed...
stewfly92 Jan 25, 2023 @ 8:58pm 
I was entertained.
Kicsi Dope  [author] Jan 22, 2023 @ 1:54pm 
That actually might be a good guess. Explains why I never saw it, since I waited for the autosave to finish because I knew in advance that it was coming up.
honger Jan 22, 2023 @ 1:49pm 
It's not really a muscle mem but rather having a backpack and option to open it through scroll menu that shows up and dissapears in different situations when mounted. Rest is valid, I understand your choose.

I'll do another playthrough of your scenario later and see what could go wrong with that conversation layer. If it was done as UI (disableSerialization) it has to be reinitialized through mission event handler or it will not show up. If its not done that way then I'll think of anything else. At one point you can choose to help one guy's father or not and dialogue is played when you start the holdaction, but game saves at the same point and requires you to do holdaction again, maybe because it triggered twice something didn't want to initialize later.
Kicsi Dope  [author] Jan 22, 2023 @ 1:36pm 
Libertad horses are alright, they have one drawback (last time I checked): they cannot jump. Also, dbo_horses have the racehorse.
Figured leave UAV wouldn't be such muscle memory for most people.

As for the missing dialog after loading a save I really have no idea. No other effect uses the same layer as far as I know, which is usually the issue. Have not encountered this problem, will try to find the reason though.

The natives will attack you, as you are trespassing their land. You are supposed to retreat back to the village (as the optional task says) and talk to other locals, if you wanna do the other quest route.

Out of order triggers should be rare, but it seems a couple slipped by at the very beginning of the mission.
honger Jan 22, 2023 @ 12:39pm 
Conversation text for every convo went gone when I loaded from a save (I think so at least), didn't want to restart whole mission so I continued just relying on task descriptions lol.
Some task triggers can be triggered out of order, I activated all poster quests at once and while travelling to one of them, I approached a shed north of main city and activated convo with a farmer and a priest, and talked to sheriff later, having the game think I didn't talk to farmer yet. Fortunately quest removed all subtasks when completed so this isn't gamebreaking.
Another thing was that I couldn't talk to the natives, they started shooting at me on sight, had to kill them. Later I thought that they may have said something but I didn't see the subtitles.
Horses are very annoying, a dozen times I clicked on "leave the UAV" instead of get off and had to reload. Wonder why didn't you use Libertad horses, they seem to be a bit more user-friendly.