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Big and Small - Genes & More
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Mod, 1.4, 1.5
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24.567 MB
20.1.2023 klo 2.00
11.10. klo 15.23
236 muutosilmoitusta ( näytä )
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Big and Small - Genes & More

2 kokoelmassa, tekijä RedMattis
Red's Workshop Mods
33 luomusta
Big and Small - Integrated Mods
37 luomusta
Kuvaus
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

In total the mod contains 68 genes (as of writing), 11 of which are related to size. All are balanced for vanilla. If you feel anything is "OP", please send your feedback and I'll look into it.

This was originally part of the Big and Small Races, but was split into its own mod so that you don't have to deal with Jotun if you just wanted small goblins, big space marines, or whatever suits your fancy,

If you want the mod I made which makes use of the genes included here see the Big and Small Races mod.

READ THIS FIRST!
If you are using [VL] Facial Animations with HAR you may need to turn off the 'Experimental Beard Misalignment Fix' if you get misaligned beards.

Big and Small Races

Big and Small Races could be considered the main mod this was built to work with. If you want races which make use of the genes in the mod, then I would suggest subscribing to that mod. While many genes in this mod can spawn in traders, there are a number which do not.




Genes (150+)
This is just a sample of genes from the mod. As of writing the mod has 150+ genes. Many of the genes do not spawn in genepacks and are found only on specific xenohumans. This is often the case with purely cosmetic genes in order to avoid bloating genepacks.



(Note: The graphic below is _old_. Most genes have new art, and a variety of new interesting genes have been added since.)



Beyond game-play affecting genes like the above there is also a number of cosmetic genes such as horns, a skin & hair colours, etc. Most of these are either rare or simply will not spawn in genepacks to avoid bloating your chances of finding things you actually want.

Body Size details:
Size Offset
The offset genes will increase or decrease the size of a pawn by a certain value. For obvious reasons there is a limit to how small a pawn can get. This could be considered the primary way in which a pawn's size is changed.

Size Multiplier
These genes will multiply the pawn by a certain value. This stacks with the Offset genes, and means that you can have a Jotun-frame pawn with dwarfism, or a Dwarf-frame pawn with gigantism. This will also work as you'd expect with pawns which have a base size smaller or larger than the 1.0 of humans.

Traits
There are traits working identically with the Size Multiplier Genes mentioned above. If a size-multiplier gene is present on a pawn with such a trait it will override the trait.

Size Matters
  • Dramatic effect on max nutrition.
  • Very large effect on nutrition use.
  • Alters Body Size attribute and associated traits
  • Dramatically modifies health.
  • Alters damage, a bit less than the linear increase.
  • Large effect on Melee Dodge chance benefitting small characters.
  • Very large effect on Self-"Production" from Alpha Genes and Biotech Expansion genes.

Minimizing and Giantizing Animals
Animals can now also be shrunken down or enlarged.

Shrunken animals retain a decent amount of their previous sturdiness, become faster and more evasive, but are less capable of dishing out pain. They also eat less.

Enlarged animals are bigger, sturdier, better and dishing out pain, but and slower and hungrier. Giantizing small animals has the most dramatic effect.


Gene Tools

All 5 gene tools are craftable at the Drug Lab.

Weapons
Adds a few giant weapons that can only be wielded by Giant pawns, Herculean pawn (Roo's Minotaurs), or Warcaskets.


Giant hammer, giant club,, giant warhammer, jotun longsword, Skrýmir's Mallet, Sword of Surtr,


Throwing boulders, jotun javelin, warmech anti-material rifle, and warmech minigun and rocket launcher.


Click here for video demo with more ranged weapons[i.imgur.com]

Meals
When using this mod your pawns will also grab multiple meals if it would be required to fill their hunger bar.


The mod added Large variants of most vanilla meals to make feeding large pawns easier before they could grab multiple meals. They are a bit redundant now that pawns can grab several meals but it is left in as legacy to avoid breaking people's saves.

Other Stuff
Give the mod a try and find out. There is a lot of stuff in there. Of course all designed to be reasonably balanced and so on. :)

Example:


Mod Interactions
Vanilla Weapons Expanded - Heavy Weapons
Giant pawns (Jotun/Ogre frame and up) can use Heavy weapons without Tough or Exoskeletons.

Roo's Minotaur Xenotype
Giant pawns can use the big minotaur weapons, they are also patched to behave as if "Herculean" for the purpose of the mod's, uh, "crushed pelvis" mechanic. Ow.

Vanilla Factions Expanded: Pirates
Giant pawns can use Warcasket weapons.

Vanilla Races Expanded - Android
Adds a number of genes to your Android crafting menu, including the most notable size-genes.

MH: Android Tiers Core
Adds several frames so you can make big and small androids or biometric units.

Universum/RimNauts & Save our Ship 2
Adds genes which lets pawns handle the vacuum of space.

Zombieland
Depending on genes some pawns will not be infected or rise as zombies. Ghouls & Returned have a gene which makes zombies ignore them.

CE
Fully compatible with the Character Editor.

...

...

...

And Combat Extended. Patched by them not by me. :)

Recommended Mods & DLC
Vanilla Genes Rebalanced
The Xenotypes in my other mods are built assuming that you have this.

Better Gene Inheritance
Makes children of xenohumans not be 7-gene 225% disappointments.

Anomaly


Humanoid Alien Races
Required if you e.g. want snake tail to actually give the character a snake tail instead of legs, etc. Otherwise the change won't be reflected on the health tab and a number of HAR-only genes won't be available in your game.

Known Issues
None known.

Contrary to claims, Outland Genetics is not incompatible with this mod. You can safely use them together. Let me know if this changes. (2023-04-08)

To other modders
You are free to make use of anything in this mod for your own mods.

Credits:
.Phaneron
Made the gorgeous art for the giant-sized minigun, tribal hammer, and the ultra-tech sword and hammer! Also several gene icons.

Hyou
Creator of the awesome giant rocket launcher!

Oskar Potocki
The amazing new workshop title image, several gene icons and xenotype icons.

Mod Discord
[discord.gg][ko-fi.com]
Suositut keskustelut Näytä kaikki (15)
14
18.5. klo 10.51
i get red errors on startup with just this mod, HAR and the framework
drache444444
4
31.7. klo 11.19
Error in [Big and Small - Genes & More] Patch operation
NuanKi
7
15.7. klo 11.37
Been getting a red error having to do with "Goji's Fantasy Race: Merren"
Kalter Stahl
1 061 kommenttia
GeckoBoyer 29.10. klo 1.28 
Or would the Enable Oversized Weapons mod make that work across the board for at least your size offset genes, as it makes offsets be taken into consideration for carried equipment?
GeckoBoyer 29.10. klo 1.25 
@RedMattis may I ask, how does sizing up modded weapons work for the size genes? Is that up to the modders who made the weapons to include patches for?
Gamerhell 28.10. klo 19.41 
For some reason when I have a pawn with gene integrator/disintegrater and the chameleon tail (chameleon invisibility ability) from [LTS]Xenotech, their command bar disappears when drafted. I dunno why, it does not show an error message in debug when this happens. Could you look into it please, or at least put it as an incompatibility?
Phrozehn 28.10. klo 13.51 
Noticed an issue with east/west horn textures: The far side horns render above the hair, so they look messed up. The far side horns should render under the hair to fix the issue. Hope it's not too hard a fix. These horn textures are awesome!

Optimistic Request: More cosmetic nose and facial feature genes like tusks/fangs etc.
Phrozehn 28.10. klo 13.38 
Request: In addition to horns matching hair colour can we get horns that come with a Keratin colour, and possibly a dark variant as well?
Boo 24.10. klo 20.07 
I have found a weird issue where in the xenotype editor the metamorph and retromorph condition and "do not pick these" genes do not appear, they are still in the game however they are invisible and cannot be added to a pawn through the xenotype editor. What's stranger though is that the issue can be temporarily fixed by going into dev mode and adding the gene to a pawn through the dev mode gene editor which will cause the genes to appear in the xenotype editor but only until the game is closed, after that point It will reset back to being invisible once the game is opened again.
FFF-klasse Kantenfürst 23.10. klo 6.52 
Yo, I am getting all sorts of Huge Javelins that can neither be stored anywhere, nor disposed of by smelting, burning or recycling. In fact, I can only interact with them by picking them up and dropping them somewhere they can be safely deleted via dev mode.
It's quite a bother, really
babana 22.10. klo 11.23 
youre a saint
RedMattis  [tekijä] 22.10. klo 0.51 
@Iconking
Ah, I see the "casterMustBeCapableOfViolence" tag override is missing on those. I'll correct it in the next update.

@seagod_wolf
That... I've never heard about before. Could you replicate this in vanilla? It could be you've got some mod changing relations on children and it getting confused.

My code basically makes the birth event re-fire `n` times with some additional logic to re-randomize the genes if using better gene inheritance. It does not touch the relations themselves.

@Open Sandbox
I've been informed about the issue and I've got a fix. I need to wrap up and properly test some race-related feature I've been working on first though.

@Beiço
You'd need to reduce `cooldownTicksRange`. Safest way to do so is by writing a tiny patch mod. If you jump over to the discord I can help you out with that.

@Fiendix
Sure, go ahead.

@babana
Yes. Big & Small Furniture has some 2x2 cribs for 'stupid fat jotun babies' though. ;)
babana 21.10. klo 19.56 
when a baby is born with the jotun frame gene does that make it not able to sleep in cribs? is this stupid baby too fat to fit in this gold masterwork crib?