RimWorld

RimWorld

Big and Small - Genes & More
1,311 Comments
RedMattis  [author] 5 hours ago 
@t34beb
I'll make a note to look into the snake tail on children. Might be setup wrong somewhere. 1.5 or 1.6?

@Tathar
Which stack multiplicative with the health from mine, causing outrageously inflated health-pools. :'D

@Ammy
HAR isn't required for any of the B&S Races. B&S is its own race system nowadays. :)

And it should swap them to a body with 4 arms. It isn't visible (arms don't render in rimworld), but if you check their race it should read "4 armed <something>", and it should let you install bionics on the 2 extra arms, etc.

@月吟裔德格
It can indeed. I even tested it during the closed beta.

Problem is. ...it is good. A bit _too_ good. I got raided by Heaven and they zoomed across the map so incredibly fast I could barely regroup my forces at all. Almost like a drop-pod raid.

I'm still not sure how to tackle it tbh.
RedMattis  [author] 5 hours ago 
@Light08
Maybe with mods (or just dev-mode remoe the hediff).

The condition is basically saying that they have been soul-murdered. They are arguably deader than the undead regardless of how alive (or not) their body might be.

@ParasiticSquid
Big & Small Simple Size Genes is just the size stuff.
https://steamcommunity.com/sharedfiles/filedetails/?id=3328662155
RedMattis  [author] 5 hours ago 
@Tathar
Pilotable not going away sounds like a bug. Does this happen on 1.5 or 1.6? Right now I'm focused on the latter.

That said, Pilotable is certainly abusable if you've got the genes for it. Though, at the same time getting all the genes feels a bit like assembling the Exodia, so being a bit powerful is perhaps not a huge issue?

I'm not sure, tbh. I isn't something I've playtested much. The whole Pilotable thing was more of a crazy idea I had one weekend. That people loved it caught me by surprise.

@t34beb
It was capped at 600% because there is apparently mods that invert hediff progression, and not adding a cap made for instant-god-pawns

I could be persuaded to raise the cap, I guess. But 600% seems like a really high value already?
RedMattis  [author] 6 hours ago 
@Homer
Please provide a log. I don't see this issue in my own test list.

@gh0stashes
You mean the goron paralysis? I don't have a Banshee wail

The wide-cone paralysis stuns for ~5 seconds in a very wide radius, which, I think is quite potent against a big raid.

The single-target one is like 10 seconds, which is quite long, I think.


Just to be clear, the above is what you're feedbacking on, or does this relate to another mod's ability?
t34beb 6 hours ago 
snake tail (hair coloured) just doesn't render on children.
Homer 12 hours ago 
there seems to be a bug with the 1.6 version where pawns will go invisible when shooting/hitting. and sometimes go invisible just by being drafted, please fix.
gh0stashes Jun 27 @ 3:54am 
A lot of the abilities seem to have an arbitrarily long cooldown or wind-up period that makes them useless in any actual combat situation. Banshee Scream stuns enemies for maybe .5 seconds, but they're UN-STUNNED before you can even move again after casting it. What is the point? I feel like I just used "I cast EVERYONE TAKE A BREATHER!"
Tathar Jun 24 @ 2:54pm 
Speaking of, the pilotable hediff never goes away if the gene is lost. I'm trying to find a way to make use of this behavior, but I haven't found anything worthwhile so far.

Also, is it possible to make pilotables' trait inheritance ignore gene-forced traits? Right now, you could exploit trait genes by giving positive ones to the pilot and negative ones to the pilotable, since it gives the traits without the metabolism or vice versa.
t34beb Jun 24 @ 9:51am 
why is soul power stockpile capped at 600% no matter what you do? You can get it over by cheating and setting it max severity higher but when you get any new soul power beyond 600% you get back at 600%. Sorry if was explained earlier.
Light08⁧⁧ ⭐ Jun 19 @ 10:27pm 
Is there a way to cure the "Soulless Husk" hediff in any way?
Tathar Jun 18 @ 4:23am 
@ParasiticSquid Character Editor adds body size genes, for some reason
ParasiticSquid Jun 14 @ 3:59pm 
Is there a version with just the size genes? I could of sworn there was but can't find it so no clue if im crazy and imagined it or not
Ammy Jun 12 @ 6:50pm 
If you create a race with the Four Arms trait, which says its from this mod, it says "Switches the characters race for another if available" what does that mean? I assumed it was like the spiders with having HAR installed gives you a body with four arms, but that isn't the case.
月吟裔德格 Jun 12 @ 2:58pm 
It seems that the flight behavior of animals can be divided into two types in 1.6. One is similar to the effect of an airdrop capsule taking off from the map, and the other is an animated "walking" way that ignores the terrain slow down effects( it is still impossible to pass through the walls, mountains and deep water areas),

I think BS_HumanoidwithWings can truly achieve flight in the future. Maybe the attacks of Heaven and Hell will be air strikes.
Flesh Forge Jun 11 @ 5:03pm 
The Mystic Warrior gene says "Must not have ANY of the listed:" for Robust and Strong Melee, but it only enforces this for Strong Melee, it allows Robust without the red Genes Conflict warning at the bottom. I think something has changed, I am pretty sure Mystic Warrior used to enforce its condition for Robust also. I don't know what might have changed, I don't think I have any gene related mods that should overlap this situation.
Jetharius Jun 10 @ 8:11pm 
If you do feature requests, hooking a few of your gene abilities onto the Autocasting framework used by a few other mods, especially VPE, would be great. I'd love to be able to autocast Soul Siphon, as it gets intensely micro to use it to clean up raids one downed pawn at a time.
vanilla kitten cuddles Jun 5 @ 5:48pm 
Oh, that makes sense. Thanks for the help, I'll go in and remove it.
Reclaimer Jun 5 @ 12:34pm 
Thank you
RedMattis  [author] Jun 5 @ 7:39am 
@Reclaimer
Yeah, it is safe to add to an active run. :)
Reclaimer Jun 5 @ 2:51am 
Great mod, just want to ask if I can add the mod mid save game

Thx in advance
RedMattis  [author] Jun 2 @ 11:24pm 
@vanilla kitten cuddles
You're using Samuels Flavour Pack.

Keyz added that to the flavour pack to confuse Sam.

@Mask of Humble
A bit random, but generally at least a few days.

@Firelemms22
Night owl makes them upset about being out at day.

@sam1373
Unless there is some unexpected mod interaction It should. The time between 'heals' varies though. Usually a day or two.

@Rat Catcher
Does this happen without other mods involved?

@Ryanisunique107
Yes, the "True Form" genes are a bit like that. The Goliath one especially.

Someone could easily make a Titan Shifter if they made some new art.

@BubblesTehGoldfish
Iirc. that one is just using vanilla mechanics for slave supression rate iirc.

I'll make a note to looking at the potential Dub's Hygiene issue.
BubblesTehGoldfish Jun 2 @ 4:38pm 
I've noticed making a 'soulless husk' doesn't negate slave suppression rate. I've also noticed that it seems to have issues with Dubs Bad hygiene where they try to use a shower/bathtub over and over again but don't get clean. They can use the water tub though.
Ryanisunique107 May 26 @ 4:57am 
can we use this to make titan shifter from aot
Rat Catcher May 21 @ 3:41pm 
but it adds normally in-game
Rat Catcher May 21 @ 2:56pm 
Mystic Warrior's Headiffs seem to target the arms instead of the whole body and Overpowering Glamour and In-Betweener have trouble showing up even when their PS level is met
sam1373 May 17 @ 5:48am 
does archite regeneration not restore hands if the arm isn't missing?
Ryanisunique107 May 13 @ 11:55am 
anychance you could add a giant nutrient paste dispenser
Tathar May 10 @ 12:48pm 
Dark vision gene, the UV sensitivity genes, Blindsight meme's blindness, Darklight preferred precept, Undergrounder trait, and Night owl trait all do different things in vanilla, even though they all have modifiers related to light/darkness. Unlike Night owl, Dark vision also negates the global work speed and move speed penalties from darkness. Night owl is the only one that's mainly time-based instead of light-based.
Firelemms22 May 5 @ 4:16am 
this is just a suggestion but night owl seems a tad op. Darkvision is -1 but night owl does what darkvision is meant to do anyway? Just thought it was weird
Mask of Humble May 4 @ 7:36am 
Question, how long does it take for a pawn with immortal return take to actually come back?
vanilla kitten cuddles May 3 @ 5:42pm 
I added Incorporate to a pawn's genes and every time it gains another gene it grows. I've checked the current genes and he doesn't have anything that would influence the size and it happens in real time as soon as I use the ability.
Capefear56 May 3 @ 3:25pm 
"Soulless husk" hediff doesn't actually cause slave suppression rate to never fall, or offset it to +200%.
radm.botalov07 May 1 @ 3:28pm 
oh, sorry. I thought all this time that you never added the time setting for the soul-related genes. But it turns out they do exist, I just mixed up the mod names. Sorry again for misleading you, thank you very much. (but if you had said right away that you added it, I wouldn't have gotten so confused>-<)
RedMattis  [author] May 1 @ 10:25am 
@Thranos
Probably some other modder patched those weapons into the pawnkinds. Or something broke. But usually it is because of patch-mods.

@Amko [He/Him]
Metamorph morphs the race under certain circumstances. Retromorph is the same thing, but only triggers on genes with a description like "morphs down". It is basically for creating 'young' stages of xenotypes.

@radm.botalov07
It is in: "1.5\Main\Source\BetterPrerequisites\Genes\Unliving\ReturningSoul.cs" Line 216.
Amko The Terrible Apr 20 @ 7:58am 
What is the difference between Metamorph and Retromorph?
Thranos Apr 19 @ 12:30pm 
I'm having raiders occasionally show up with giant-scale weapons.
Raiders who aren't giants, warcaskets, or anything of that nature.
Raiders who can use these weapons regardless.

Unsure what's causing this, are there any known compat issues with Simple Sidearms, maybe?
Firelemms22 Apr 16 @ 3:39am 
is there a mod/setting to see arms for genes like the four arms
El Grasón Apr 15 @ 10:51pm 
Is there a way to make gene-eater or gene integration selectable? Or maybe another category for eaten genes, like they have around 8 hrs to digest and become a xenogene, and in these 8 hours you could get rid of the ones you don't want or puke them all
RedMattis  [author] Apr 12 @ 12:34am 
@Cringe Shaymin
Yes. The gigantism gene refers to medical gigantism, e.g. real-life Andre the giant.

A human with gigantism is certainly big, but the giant weapons are more "combat-mech" sized weaponry, or swinging literal trees at foes. :)

@Grazal Thruka
I don't really see HAR or B&S in that log, or any indication it would be at fault, but if you're certain the issue is HAR I'd suggest checking on the main rimworld discord where Erdelf, etc. are frequently active. :)
Cringe Shaymin Apr 11 @ 5:57pm 
Is it intended that the Gigantism gene isn't considered "giant" enough to equip the giant weapons?
Grazal Thruka Apr 10 @ 9:06pm 
@redmattis
Seems it was a conflict with Humanoid Alien Races, Logs saved here
https://jpst.it/4fWhG
RedMattis  [author] Apr 10 @ 7:01am 
@Grazal Thruka
Make sure you've got latest files etc. (Verify files) I had a look before, but could not replicate the issue on my machine.

If it still doesn't work I'd suggest trying it without mods. If that works, try adding mods back until it breaks.

If you can figure out some combo of mods breaks it, please post the full logs (e.g. via Hug's Log Publisher), and I'll see if it is something I can fix on my end.

@CombineElite19
Might be worth talking to the author of the mod in that case. They might be looking for legs that don't exist, in which case it is probably fairly easy for them to skip adding pant-legs to legless creatures. :)
Vulkandrache Apr 9 @ 1:12pm 
I mean. Snakepeople with a slithering bottom and pants made for legs dont go well together.
CombineElite19 Apr 9 @ 12:40pm 
Im using visible pants, thanks for the solution
Vulkandrache Apr 9 @ 12:21pm 
Not sure what that has to do with each other.
You are trying to solve the symptom, not the problem.

If the pink square disappeared after undressing then what kind of clothing was it?
Which mod was it from and are you using any other body mods?

Are you using a mod that gives pawns legs?
Are you using visible pants?
There is many reasons for why this might be a thing.

How many mods do you have active?
It took me 4 afternoons to get a 320 mods list to work properly.
CombineElite19 Apr 9 @ 12:11pm 
I tried fixing it by forcing the pawn to run naked, it didint really work and caused a mental break
Vulkandrache Apr 9 @ 12:08pm 
Then the vanilla style is what needs changing.
The vanilla icons suffer from extreme same-face issues.
Some coloring would also go a long way.

I changed them in my folder and the icon for the Lycan gene
makes for a fantastic icon for the Xenotype.
RedMattis  [author] Apr 9 @ 11:35am 
The snake people shouldn't get missing textures. Perhaps you put on a HAR outfit, or an adult somehow got child clothing or vice versa?

@Vulkandrache
I preferred that too, but a lot of people think sticking to the vanilla style is what is most important.

@NihilRetnar
Not having a mood is a vanilla feature in Anomaly nowadays, so if they don't support pawns without a mood they presumably get errors with some Anomaly content as well.

@Tathar
It was in briefly, but it was a bit overkill to have a gene just to override the skeletal gene.

@Commander Cookie
I don't handle CE compatibility, I'd suggest checking if someone from the CE team feels like fixing it.

@Bays
Rimworld is a bit prone to random pawn generation issues itself sometimes. I'm not aware of any specific issues related to this mod at the moment. There isn't particularly much I do related to that in general.
Vulkandrache Apr 9 @ 9:03am 
This happens if the game tries to put graphics on a pawn that dont fit.
Its basicaly the game go-to if something isnt right with the graphics.
You will also see this in for example genes that dont have an icon.

Are they wearing clothes that they shouldnt (be able to)?
Ive seen this with backpacks a few times, the CE one's especialy.
CombineElite19 Apr 9 @ 8:50am 
The snake peaple look like a big purple square with a head (idk why)