Arma 3
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Sci-fi Support Plus
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Data Type: Mod
File Size
Posted
Updated
473.210 MB
Jan 15, 2023 @ 8:09am
May 14 @ 10:13am
34 Change Notes ( view )

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Sci-fi Support Plus

In 1 collection by Phenosi
PLUS Mods
8 items
Description

A mod that adds more Sci-fi Support modules into ArmA 3 ZEUS
STATUS: Stable

This mod will add more different Sci-fi Support modules based on existing Sci-fi mods as well as Barrages and custom effects that run without dependencies for ease of use during your operations.

You can run these modules through Functions in your scripts
Github wiki page for all the PLUS mods: https://github.com/Phenosi-PLUS/PLUSModsWiki/wiki

Main Modules:
- Beam Laser
- Gravity Modules
- Glassing beam
- Disruptor Bomb
- Cryo Bomb
- Illumination Bomb
- Atmospheric Incinerator (EXTERMINATUS! // USE with Burn 'em Redux for intended use.)
- Virus Bomb (EXTERMINATUS!)

Capital ships/FTL Travel:
- Jump ship in
- Jump ship out
- Move ship
- Crash ship

Known issue: The TIOW Oberon class has mod inherent issues, can cause crashes when jumped in

Depending on the mods you load together with Sci-fi Support Plus,
you will get the following ZEUS modules as seen below.
This does NOT create a dependency requirement!

UNSC <-- Click me to see requirements!
- Archer Missile
- Archer Missile Barrage
- MAC Strike
- Orbital Autocannon
- Shredder Cannon
- Pelican Vehicle Drop
- Structural reinforcement Drop
- Orbital Vehicle Deployment
- Resupply pods

Covenant <-- Click me to see requirements!
- Plasma Torpedo
- Plasma Torpedo Strike
- Plasma Bomb
- Plasma Mortar
- Plasma Storm
- Needle Storm
- Lance Strike
- Glassing Strike
- Scarab Drop <-- Click me to see requirements!
- Spirit Vehicle Drop
- Structural reinforcement Drop
- Resupply pods
- Insertion Pods for Elites, Squads and Hunters (w/ IMS options!)

Flood<-- Click me to see requirements!
- Dispersal Pod
- Spore Pod (Careful, will turn everyone!)

Warhammer 40K <-- Click me to see requirements!
- 1000lb Bomb
- 500lb Bomb
- Astartes/Space Marine Drop pods (supports SM:Melee)
- Autocannon Volley
- Bolter Storm
- Demolisher Strike
- Hellstrike Missile
- Hellstrike Missile Barrage
- Hydra Storm
- Lascannon Strike
- Plasma Bomb
- Plasma Strike
- Plasma Strike (big)
- Stompa Rocket
- Ork Rokk (Drop pods)
- Orbital Imperial Knight AND Armiger Knight insertion <-- Click me to see requirements!
- Stormshard Mortar Strike
- Lance Strike
- Structural reinforcement Drop
- Resupply pods
- Orbital Vehicle Deployment
- Necron troop teleporter
- Aircraft Vehicle drop

Star Wars <-- Click me to see requirements!
- Missile Barrage (AT variant & HE variant)
- Orbital Blaster Cannon (Blue) & HE variant
- Orbital Blaster Cannon (Red) & HE variant
- Ion Cannon strike
- Turbo Laser bombardment
- Droid Dispenser Pods
- LAAT/C Vehicle Drop
- HMP Vehicle Drop

Half-Life <-- Click me to see requirements!
- Headcrab Canisters (Shells)

Potential Future additions:
- Warp Tear (Warhammer 40K)
- Drop pods for Dreadnougts and other Warhammer custom units
- Ship bombardments
- suppression device (Mortar)
- ODST pods
- Expanding and polishing up already added modules.
- Feel free to comment with suggestions!


(I recommend using Blastcore mods for extra effect)
This is a client-side and serverside mod.
This mod should be compatible with ACE


Orbital Strike / TTS Beam Laser Credits:
Original TTS Beam Laser mod was made by TheTimidShade
Steam Profile: https://steamcommunity.com/id/TheTimidShade
Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2393517275
His mod Collection: https://steamcommunity.com/workshop/filedetails/?id=2393534475

Additional credit relating to the original TTS Beam Laser mod made by TheTimidShade
ALIAScartoons for the Gravity script, which this script is based off. You can find a collection of his scripts here.
Killzone_Kid for the forced ragdoll function which this script makes use of.
Fess from the Tiberian Genesis mod team, who generously provided me with most of the config required to make this mod work.
Unwittingrabbit and AlphaAmpersandOmega for the suggestion to allow usage from Zeus.

Gravity Module Credits:
by Wenza based of ALIAS's Work
https://steamcommunity.com/id/awenza
https://steamcommunity.com/id/awenza/myworkshopfiles

ALIAS Credits:
https://www.patreon.com/aliascartoons
https://steamcommunity.com/id/aliascartoons/myworkshopfiles
https://twitter.com/ALIAScartoons

Spartanjackwar Credits:
https://steamcommunity.com/id/Spartanjackwar
https://steamcommunity.com/id/Spartanjackwar/myworkshopfiles/

Ragwolf's Capital Ships Framework Credits:
https://steamcommunity.com/id/Ragwolf
https://steamcommunity.com/sharedfiles/filedetails/?id=2578314851

Asset Credits:
Donated Base Scripts: Bilbo, The Rookie, Morluck and Matthewl.
Models - Qade Edward Dine, Shadow901, Phenosi, E-Squid, CADMAN97, Euler, Rave, PouchyBoi, SNIPERWOLF128, Vulgar Worlock & RogerHawaii
Textures - TheRedBread, PouchyBoi, Ginger and Nightovizard
Troubleshooting Help - WebKnight
Template for Spawn Script - Scorch052

Originally Commissioned by Anomaly Patrol


Feel free to follow me on my Content Platforms
My Youtube Channel


LICENSE:
This work uses the license Arma Public License Share Alike (APL-SA) also referred to as CC BY-NC-SA[creativecommons.org]
For your Steam accounts safety, do not reupload it to the workshop as it violates Steam Subscriber Agreement section 6B.


^ More info ^[www.bohemia.net]

Copyright 2023 Phenosi. This item is not authorized for posting on the workshop, except under explicit and clear credit towards the original author and third-parties involved, a workshop link. As well as permission granted by Phenosi.

If you have any issues with the content presented in this mod, please contact us first.

Our Modding Discord:
https://discord.gg/UnQAQMKGdS

Join my Arma 3 unit where we use this mod![discord.gg]
Popular Discussions View All (1)
54
May 19 @ 1:54am
PINNED: BUG REPORTS
Phenosi
264 Comments
Phenosi  [author] May 27 @ 3:21pm 
@ntnl_sama If you join the discord, others can help you better with your problem.
ntnl_sama May 27 @ 12:47pm 
Can you put a tutorial or an explanation to be able to use the scripts and activate them via triggers?
ntnl_sama May 27 @ 11:10am 
@Phenosi no 0 error but don't work,
how to make the script work?
Phenosi  [author] May 27 @ 7:23am 
@ntnl_sama did you get an error i can help you with?
ntnl_sama May 27 @ 6:38am 
hello how i use the script, i try but don't work
Phenosi  [author] May 25 @ 3:29am 
@Sleeper, from the OPTRE mod? no, because it is made out of a lot different interior parts and would just bug out or crash the server when scripted to move in that way. If you have a 'skybox version' then sure.
sleeper May 25 @ 2:01am 
Could you add the Drake-class corvette as a ship if possible?
Phenosi  [author] May 22 @ 1:31pm 
@Captain.PRICE nope, it was meant as an recreation of the WH40K Exterminatus events and therefore is meant to destroy a planet. I gas mask won't save you there. But.. if you really want to protect yourself you could always make a it script that simply disables damage on certain players just before the bomb goes off.
Captain.PRICE May 22 @ 12:52pm 
can gas mask immune to the virus and toxic gas
virus bomb
Shadowblade May 15 @ 7:10am 
I'll have to get with my unit leaders then.