Arma 3
Sci-fi Support Plus
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Update: Sep 24 @ 1:40am

FIXED:
🛠 Fixed SciFi Support Plus double sign key
🛠 Fixed excessive <spawn> threads on the server caused by the ZeusEditableObject function; it’s no longer persistent by default (be careful not to remove ship cores from your editable object list!)
🛠 Fixed Scarab Drop Zeus module potentially kicking the Zeus client by rewriting the function (suspected BattleEye/update issue)
🛠 Potential fix for the “spinning ship” issue with support ships — please test and report
ADDED:
+ Added new UNSC Infinity and Vindication (from the WaterShed Division mod) to the FTL system
+ Added side selection and drop-ship selection options to the Scarab Drop Zeus module (can now use ships other than the CCS)
+ Daemon Spawner module updated: Leapers and Screamers are now separate choices with improved mixed options
UPDATED:
⭮ N/A
DELETED:
- N/A

Found a bug? Report it in the Discord!

Update: Sep 11 @ 4:59am

FIXED:
🛠 Fixed blast volleys and missile strike (Star Wars modules) after classname changes in the latest LS update
🛠 Fixed “flies in backwards” issue for SW Kobra mod’s FTL ships
ADDED:
+ Added missing FTL ships from Legion Studios – Stable Mod (Providence and Recusant)
+ Added Space Marine Supply Pods with over 9 variants (Chapters, Mechanicum, Apothecary, etc.); models and textures donated by Maldova (VIIth Imperial Fists Developer)
+ Added smoke trail effect for crashing ships
+ Added missing TKE ships to the FTL systems
+ Added missing 3AS ships from the 3AS Terrains mod to the FTL systems
+ Added Mass Effect ships to the FTL systems
+ Added Mass Effect Aux unit ships to the FTL systems
+ Added 3D text visual showing support ship HP percentage (toggle in CBA settings)
UPDATED:
⭮ Improved ship crash distance detection
⭮ Crashing ship speed is now half of configured move speed for more cinematic pacing
⭮ Reworked FTL ship sounds for ambient (idle), movement, and jump in/out
⭮ Improved target references for ship cores; they now appear on sensor, radar, and heat-seeking weapon systems
⭮ Ship-to-ship missiles (scripted projectiles) now properly damage support ships, with configurable damage
⭮ New signing key (switched to a universal key for easier server packing and use)
DELETED:
- Removed some poorly sounding “incoming artillery” effects

Found a bug? Report it in the Discord!

Update: Jul 8 @ 6:31am

FIXED:
🛠 Fixed a bug reported by jennderqueer "New script error in 7/7 update. In XEH_preinit_list.sqf, line 1685."

Found a bug? Report it in my Discord!

Update: Jul 7 @ 2:24pm

ADDED:
+ Added FTL Ship support for the UNSC ships in the 'Watershed Division' mod by Reiken.
+ New feature: Auto-delete — allows covenant drop pods (and similar assets) to auto-delete based on a timer value set via CBA Settings.
UPDATED:
⭮ All models have been updated and optimized with proper 'Resolution' LODs where applicable — this should significantly improve FPS when spawning many pods (Thanks Reiken!).
FIXED:
🛠 N/A
DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: Jun 15 @ 6:54am

FIXED:
🛠 Resolved compatibility issues caused by the original "Legion Studios Core - Stable".
ADDED:
+ Updated support to use WebKnight Droids Reuploaded (Fixed for LS Rewrite!).
UPDATED:
⭮ Switched to using "Legion Studios Core - Stable" as the Star Wars module dependency instead of the original WebKnight Droids (which is now deprecated).
DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: Jun 5 @ 11:20am

Hotfix:
FIXED:
🛠 Fixed Combine Mortar Modules

Update: Jun 3 @ 3:10pm

UPDATED:
⭮ Moved certain initialization logic from PostInit to PreInit — improves compatibility and consistency across other systems.
FTL and vehicle lists no longer require their specific workshop listed dependencies to be loaded.
  ▫ Example: You can now use FTL System **Imperial Ships**
  without loading WBK Clone Era droids (this kind of setup might be expanded upon in the
  future).
⭮ Custom turret setup for Support Ships now uses a HashMap input internally for improved performance and structure.
  ▫ You can list turrets like: [`Gun_Turret','Gun_Turret','Missile_Turret`]
  ▫ The system will randomly pick turrets from the list, preserving frequency — e.g. 2/3rds Gun,
  1/3rd Missile in this case.
FIXED:
🛠 N/A
ADDED:
+ N/A
DELETED:
- N/A

Suggestions? Report them in the Discord! Your feedback shapes the updates.

Update: Jun 1 @ 6:29am

FIXED:
🛠 N/A
ADDED:
+ N/A
UPDATED:
⭮ Improved CBA setting behavior to ensure proper global syncing and availability in mission editor.
DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: May 24 @ 7:24am

FIXED:
🛠 Removed earthquake effect from the Glassing Strike; replaced with a long camshake to address feedback about constant tremors.
🛠 Fixed major desync issue with particle scripts on dedicated servers.
🛠 Corrected typo in the code that showed classnames instead of displayNames in WH40K resupply canisters (zeus module).
🛠 Fixed several inventory objects not having accessible inventories — including the Covenant supply pod and WH40K supply canister.

UPDATED:
⭮ N/A

ADDED:
+ Added feature to customize items in resupply call-in Zeus modules — now more flexible for different themes or unit types.
+ Added accessible inventory to the large orbital crate.

DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: Apr 4 @ 9:43am

| VERSION 1.2.4

FIXED:

🛠 Fixed 'Move Ship' [Zeus module] not working.
UPDATED:

⭮ Improved Pitch/Bank system for FTL ships — now affected by ship size and speed for more natural movement.
ADDED:

+ Added support for the LAAT/c and assets from the 29th Siege Battalion Aux mod.
DELETED:

- N/A

Found a bug? Let me know in my Discord!