Arma 3
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TTS Beam Laser
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Data Type: Mod
Mod Type: Mechanics, Sound, Weapon
File Size
Posted
Updated
297.646 KB
Feb 12, 2021 @ 9:56pm
Mar 12, 2022 @ 7:32pm
15 Change Notes ( view )

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TTS Beam Laser

In 1 collection by TheTimidShade
TTS Effects
5 items
Description
Overview:
This is a beam laser effect I created for one of my missions. The beam particle effect is based on ALIAS's gravity script which you should check out if you like the look of this script. When activated, a beam laser will come from the sky above the target position and obliterate most objects beneath it. The damage/destruction can be disabled if you just want to use the effect.

This is the mod version, a script version[github.com] is also available if you want to reduce dependencies or hide it from your players in your mission file.

If you'd like to test the script for yourself, you can try out the demo mission.

Features:
  • Customisable beam/debris colour
  • Damages/destroys nearby units, vehicles and buildings
  • Nearby units can be knocked down by the blast wave
  • Designed for multiplayer and tested on dedicated server
  • Compatible with ACE
  • Useable from Zeus via Zeus Enhanced
  • Editor modules to simplify usage (Mod version only!)

ZEN Modules:
  • Beam Laser Strike
  • Orbital Bombardment

Editor Modules:
  • Beam Laser Strike
  • Orbital Bombardment

The script and how to use it is described in more detail on the GitHub page.

For help with troubleshooting, questions or feedback, join my Discord[discord.gg]



Notes:
The explosion effect has a fairly high particle count, try to avoid triggering more than one beam at any given time for best player performance.

The editor placed module can be synced to triggers so that you can use the script without writing any code.



License:
This mod is licensed under Arma Public License Share Alike (APL-SA)[www.bohemia.net]
You may not re-upload my mod in a 'mod pack' or 'aux mod', use Steam collections or launcher presets instead. If you are using the script version, you may freely use the script in your missions, private or uploaded to the Steam Workshop without my permission but if you put it on the workshop I would appreciate it if you credited me :)

Mods using this script:

Supported Languages:
  • English
If you'd like to translate the mod into a different language, contact me via my Discord or create a pull request on GitHub.

Credits:
  • ALIAScartoons for the Gravity script, which this script is based off. You can find a collection of his scripts here.
  • Killzone_Kid for the forced ragdoll function which this script makes use of.
  • Fess from the Tiberian Genesis mod team, who generously provided me with most of the config required to make this mod work.
  • Unwittingrabbit and AlphaAmpersandOmega for the suggestion to allow usage from Zeus.



Copyright 2021 TheTimidShade. This item is not authorised for posting on Steam, except under the Steam account named 'TheTimidShade'.
50 Comments
TheTimidShade  [author] Dec 14, 2024 @ 2:12pm 
@Baller It's a feature I have wanted to do for a long time (see comments below), but just never really got around to. Maybe eventually, but I don't really work on these mods much anymore.
Baller Dec 14, 2024 @ 9:03am 
I was wondering if you could make an aimable version with hitbox targets? (i want to make "the weapon" composition)
Karelian Mountainkeeper-Hobo Dec 26, 2023 @ 6:29am 
Amazing work! Is that work in MP?
skullblits Dec 21, 2022 @ 3:12am 
ah ok thanks. im not good with that sort of stuff so ill just wait lol
TheTimidShade  [author] Dec 20, 2022 @ 11:27pm 
@skullblits Yes, but you will need to fiddle with the script a bit. If you add the script version to your mission file, you can edit 'functions/fn_beam.sqf' to change the start position and velocity but you will also need to change when the sound plays and when the beam is destroyed which requires a bit of a rework. I have considered adding this before so I may add it in the future but it's not planned at the moment.
skullblits Dec 20, 2022 @ 8:06am 
hi there brill script you have. but i was wondering is there a way to make it fire sideways? as if a ship was shooting it?
HorseFedDave Apr 8, 2022 @ 7:23am 
Updated
TheTimidShade  [author] Apr 7, 2022 @ 5:37pm 
@Zdraste I do not allow reuploads/repacks of the mod at this time. If you want to use the mod add it to a Steam collection.
Zdraste Apr 7, 2022 @ 6:59am 
Good day, I would really like to reload your mod in my mod. The mod will not claim the rights of the creators of the original addons and is only used to save space in the presets on the project Star Line . Is it possible to get this permission, of course, with a mention of you in the description of the mod.
Justus Jan 24, 2022 @ 2:02am 
Is there a way to lower the shake amount?