Arma 3
71 ratings
TTS Beam Laser
Data Type: Mod
Mod Type: Mechanics, Sound, Weapon
File Size
0.284 MB
Feb 12, 2021 @ 9:56pm
Mar 12 @ 7:32pm
15 Change Notes ( view )

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TTS Beam Laser

In 1 collection by TheTimidShade
TTS Effects
5 items
This is a beam laser effect I created for one of my missions. The beam particle effect is based on ALIAS's gravity script which you should check out if you like the look of this script. When activated, a beam laser will come from the sky above the target position and obliterate most objects beneath it. The damage/destruction can be disabled if you just want to use the effect.

This is the mod version, a script version[] is also available if you want to reduce dependencies or hide it from your players in your mission file.

If you'd like to test the script for yourself, you can try out the demo mission.

  • Customisable beam/debris colour
  • Damages/destroys nearby units, vehicles and buildings
  • Nearby units can be knocked down by the blast wave
  • Designed for multiplayer and tested on dedicated server
  • Compatible with ACE
  • Useable from Zeus via Zeus Enhanced
  • Editor modules to simplify usage (Mod version only!)

ZEN Modules:
  • Beam Laser Strike
  • Orbital Bombardment

Editor Modules:
  • Beam Laser Strike
  • Orbital Bombardment

The script and how to use it is described in more detail on the GitHub page.

For help with troubleshooting, questions or feedback, join my Discord[]

The explosion effect has a fairly high particle count, try to avoid triggering more than one beam at any given time for best player performance.

The editor placed module can be synced to triggers so that you can use the script without writing any code.

This mod is licensed under Arma Public License No Derivatives (APL-ND)[]
You may not re-upload my mod in a 'mod pack' or 'aux mod' or use any parts of the script in another mod without my permission. If you are using the script version, you may freely use the script in your missions, private or uploaded to the Steam Workshop without my permission but if you put it on the workshop I would appreciate it if you credited me :)

Mods using this script:

Supported Languages:
  • English
If you'd like to translate the mod into a different language, contact me via my Discord or create a pull request on GitHub.

  • ALIAScartoons for the Gravity script, which this script is based off. You can find a collection of his scripts here.
  • Killzone_Kid for the forced ragdoll function which this script makes use of.
  • Fess from the Tiberian Genesis mod team, who generously provided me with most of the config required to make this mod work.
  • Unwittingrabbit and AlphaAmpersandOmega for the suggestion to allow usage from Zeus.

Copyright 2021 TheTimidShade. This item is not authorised for posting on Steam, except under the Steam account named 'TheTimidShade'.
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HorseFedDave Apr 8 @ 7:23am 
TheTimidShade  [author] Apr 7 @ 5:37pm 
@Zdraste I do not allow reuploads/repacks of the mod at this time. If you want to use the mod add it to a Steam collection.
Zdraste Apr 7 @ 6:59am 
Good day, I would really like to reload your mod in my mod. The mod will not claim the rights of the creators of the original addons and is only used to save space in the presets on the project Star Line . Is it possible to get this permission, of course, with a mention of you in the description of the mod.
Justus Jan 24 @ 2:02am 
Is there a way to lower the shake amount?
ALIAScartoons Nov 20, 2021 @ 2:37am 
Thank you for sharing bro! Keep it up!
TheTimidShade  [author] Nov 2, 2021 @ 8:52pm 
@Niven Not currently no, but if you use the script version you could change the lifetime of the particles so that they stay for longer. You would need to edit the file 'functions\fn_rayParticles.sqf' and modify the particle parameters.
Niven Nov 2, 2021 @ 5:55pm 
Is it possible to change the duration of a single beam strike? As in how long the beam is there for?
Ike Broflovski Oct 8, 2021 @ 9:03am 
epic mod, thanks!:steamthumbsup:
Devourerking12 Oct 4, 2021 @ 6:37pm 
this is beautiful
CT-7274/ striker Aug 12, 2021 @ 7:54pm