Arma 3
845 ratings
WebKnight's OPTRE Expansion
75
20
6
11
7
8
12
3
5
9
9
4
5
2
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
File Size
Posted
Updated
329.106 MB
Feb 13, 2023 @ 4:24pm
May 17 @ 3:17am
24 Change Notes ( view )

Subscribe to download
WebKnight's OPTRE Expansion

Description
An expansion pack for Halo Universe that is containing weapons and custom creatures

PLEASE READ THE DESCRIPTION BEFORE USAGE

Lambs compat patch
- https://steamcommunity.com/sharedfiles/filedetails/?id=3032643455&searchtext=


Things to know:
  • Grunts cannot go into a spirit by themselfs, but you can teleport or drag em into one.
  • Hunters still cannot board any vehicles.
  • Some animations in vehicles might look weird, this is because i dont have source files for vehicles and it is hard to align em. I'll improve it when i'll have time.
  • LAMBS is partially supported, but please disable Explosion Event Handlers in addon settings in order for it work correctly with this mod
  • VCOM CAN BREAK CUSTOM AI BEHAVIOUR AS WELL AS CUSTOM SKELETON ANIMATIONS
  • THERE IS NO PLANS TO ADD BRUTES OR DRONES. But there might be a small Jackal rework.
  • Custom Elites can operate any vehicle without any problems
  • You cannot change any of the weapons that units hold in hands because of the way how its coded, the only way to change it is through config
  • Some mechanics might not work as intended because of the high ping
  • All source files are available in my discord for you to modify and rig your custom models
  • All projectiles are balanced and configured to not one tap people, should work with vanilla, PIR, and ace (although your custom settings migh change that)

What does this mod add?
  • New melee weapons such as Energy Sword and Gravity Hammer
  • Grunts, Hunters and Elites with custom ai and Animations
  • Playable Hunters and Grunts
  • New custom projectiles for plasma weapons for AI
  • Melee AI Elites with Energy Swords

What expect in a future?
  • Jackals and Marine AI
  • Ability for all custom skeleton to go into all vehicles from OPTRE
  • And other small COF changes

If you have questions, suggestions, bug reports or want to check out what i am working on now - please join my discord - https://discord.gg/UJfDvdyr7w

Main Credits:
Arma 3 Halo community - inspiration.
A2 Studios and Scorch052 in particular - for help and cooperation.
Bohemia Interactive - For awesome game and platform!
Sketchfab:
Grunt made by bensimulator2: https://sketchfab.com/3d-models/halo-armoured-grunt-walk-3188b51dea8d4790ade756b652433c89
Energy Sword by AbiSV: https://sketchfab.com/3d-models/halo-3-energy-sword-by-abisv-1f38f67071c346818c9f312f6ada149d
Gravity Hammer by Glitch5970: https://sketchfab.com/3d-models/halo-gravity-hammer-b791cd367d4848c59fa343f9db3287c7
RogerHawaii - Hunter Model
Marbearis - Infinite styled hunters and grunts, model improvements.
Servo Commisar - Grunts an Hunters model rework and optimisation
RedBread - Texturing Grunts and Hunters
Cypher - Screenshots
All of you - for support over these years
304 Comments
SVaughan May 5 @ 11:22am 
@Fent
Yes.
Gopnik May 5 @ 8:23am 
is this compatible with MCC mission maker ?
Nitesabes Apr 27 @ 4:45pm 
I was having the same issue as Soviet Onion while playing on an Antistasi map. Im basically only using the suggested mods on the collection suggested by the team + Ace No medical. How exactly did you disable that script or what does it do so i can try to fix it oo?
Soviet Onion Apr 19 @ 6:34am 
no wait i found the actual issue. it was not a regular mod conflict, but a script conflict. I only disabled the mods in the launcher so i didnt account for this. Basically, if you put down the Dynamic Control Zones Script it breaks the AI and causes friendlies to attack each other.
Soviet Onion Apr 19 @ 6:07am 
im not sure what happened but it fixed itself. but now i absolutely have to use lambs with it for some reason, as lambs with explosive event handler off seems to fix the issue. (also i may be cursed because i be having the weirdest issues with anything software related)
HARLEQUINADE Apr 17 @ 3:48am 
You're an absolute Incredible modder and a gem in the arma community, exceptionally rare talent and its actually insane how many replies you get back to on every page, shows dedication to the community, a rare breed, reminds me of the good ol modding days of the 00s.
With lots of people asking questions and barking demands at you, i just wanted to say thanks and keep it going bro, look after yourself.
RangerLeafYT Apr 10 @ 1:14pm 
Are there any plans to add dead body props since we can't set the health to zero on the grunts and hunters?
Soviet Onion Apr 9 @ 9:34am 
went in and disabled independent ai, didnt fix it either
Soviet Onion Apr 9 @ 9:21am 
unfortunately it is not. i disabled all mods and dlcs excluding dependencies, and they still attack eachother.
WebKnight  [author] Apr 9 @ 8:33am 
@Soviet Onion might be a different mod that is doing that.