Arma 3
WebKnight's OPTRE Expansion
330 Comments
DancesWithHogs Oct 24 @ 7:27pm 
I think this mod is still causing crashes on Lunix servers, -nologs is on but the server crashes when spawning groups of enemies.
Scone Oct 8 @ 1:42am 
Hia, not sure if this is just my experience, but if you put a grunt in a spirit and then give the spirit an order, the spirit will just fly straight up, ignoring the order
frostmaster Oct 6 @ 4:12pm 
alright thank you
WebKnight  [author] Oct 6 @ 3:22pm 
@frostmaster that error aint doing anything, you might turn down the ammount of units in your lib mission
frostmaster Oct 6 @ 2:47pm 
Hello Sir WebKnight. Me and my friends love the mods but since the day before yesterday we have bin encountering some server lag issues
i checked the logs during one of the lag spikes and it gave me the following and i dont know if its the cause:

22:07:54 Error: Error during SetFace - class CfgFaces.Elite.Default not found
22:07:54 Error: Error during SetFace - class CfgFaces.Elite.Default not found
22:07:54 2025-10-06 21:07:54:467 | Antistasi | Info | File: A3A_fnc_callForSupportInfantry | B Alpha 2-6 Group has no capabilities to call support no radiomen in squad aborting.
22:07:54 Error: Error during SetFace - class CfgFaces.WBK_HaloCustomFace.sangheiliHead_01 not found
It also gives me the same error for other faces
This was also shown on a halo liberation mission we tried and a antistasi ultimate session
WebKnight  [author] Oct 2 @ 5:25am 
@H0STILE its in the oven, let it cook a lil bit
H0STILE Oct 2 @ 3:50am 
we need jackal's so badly
Phixiq Sep 30 @ 12:12pm 
Any art or photographers here who know how to animate the covenant units? They classify as vehicles so Polpox isn’t working. Unless I’m missing something
WebKnight  [author] Sep 22 @ 11:12am 
@Critic you have smasher?
Critic Sep 21 @ 8:42pm 
Hear me out.... Flood tank
LyraBnnuy Sep 14 @ 2:37pm 
Thanks for responding!
Honestly the person hosting my server never uses windows for servers so its kinda impossible to not crash then. Not sure what to do.
It is a great mod and works wonderfully in singleplayer and local hosted though, so thanks for your work. Big fan of all your mods, thanks!
WebKnight  [author] Sep 14 @ 6:10am 
@LyraBnnuy gotta be honest with you i have no idea why it crashes, everything works fine on windows dedi
LyraBnnuy Sep 13 @ 11:01pm 
I disabled logging with the -nologs parameter and it still crashes. Any other things I could do?
LyraBnnuy Sep 13 @ 7:05pm 
@WebKnight been having same problem as Pasky and on Linux server. Half Life mod was also crashing when Xenian faction was selected. If theres any possibility of fixing this I'd really appreciate it because the webknights enabled covenant is so much cooler.
WebKnight  [author] Sep 11 @ 4:55pm 
@Pasky yeah people been saying that it crashes specifically on linux dedicated server, i tried to fix it, but apperantly it still exists. Can you disable the logs and try again? Cause that might be causing it to crash.
Pasky Sep 11 @ 2:45pm 
@WebKnight yes that's right 👍
WebKnight  [author] Sep 11 @ 7:08am 
@Pasky you have a linux server?
Pasky Sep 11 @ 6:46am 
Hey WebKnight! Great work and loving the mod. I have a scenario which works perfectly on my local machine but my dedicated server crashes with this in the logs

14:44:24 Error: Bone face_lipupperright doesn't exist in skeleton WBK_Halo_Grunt_Skeleton
14:44:24 Error: Bone face_lipupperleft doesn't exist in skeleton WBK_Halo_Grunt_Skeleton
14:44:24 Error: Bone face_browmiddle doesn't exist in skeleton WBK_Halo_Grunt_Skeleton
14:44:24 Error: Bone face_jowl doesn't exist in skeleton WBK_Halo_Grunt_Skeleton
14:44:24 Error: Bone eyeleft doesn't exist in skeleton WBK_Halo_Grunt_Skeleton
14:44:24 Error: Bone eyeright doesn't exist in skeleton WBK_Halo_Grunt_Skeleton
bash: line 1: 26814 Segmentation fault (core dumped) ./arma3server_x64 -ip=0.0.0.0 -port=2302 -


Any pointers as to what is going wrong? I can't get my server to suppress rpt logging at the moment so unsure if that will stop the segmentation fault or not. I'm using the newest build (Sep 10th release)
WebKnight  [author] Sep 8 @ 5:41am 
@Wakelessrex thats the neat part, you dont
Wakelessrex Sep 8 @ 4:58am 
How do you play as a sangheli with the custom animations? Like the one handed plasma rifle and sword stance? Im new to arma 3 but I cant for the life of me figure it out.
Jonathan J. O'Neill Aug 27 @ 7:09am 
Covenant forces tend to attack the empty turrets that spawn in their bases on Antistasi Ultimate. Anything I can do to keep them from doing so?
Dinonuggie Aug 9 @ 8:52pm 
I want my longsword back
aiondarck Jul 30 @ 10:16am 
brutes please
benjasinmas Jul 27 @ 6:14pm 
Plasma damage cannot be healed :c
Bacta Juice Jul 7 @ 6:38pm 
The wbk covenant units don’t seem to appear in the covenant faction for dynamic missions like random infantry skirmish and dynamic recon ops.
Nova Queen May 26 @ 11:55am 
How do I turn down the range on the dropships? Somehow they can hit me from like 10 miles out
SVaughan May 5 @ 11:22am 
@Fent
Yes.
cekayone1 May 5 @ 8:23am 
is this compatible with MCC mission maker ?
Nitesabes Apr 27 @ 4:45pm 
I was having the same issue as Soviet Onion while playing on an Antistasi map. Im basically only using the suggested mods on the collection suggested by the team + Ace No medical. How exactly did you disable that script or what does it do so i can try to fix it oo?
Soviet Onion Apr 19 @ 6:34am 
no wait i found the actual issue. it was not a regular mod conflict, but a script conflict. I only disabled the mods in the launcher so i didnt account for this. Basically, if you put down the Dynamic Control Zones Script it breaks the AI and causes friendlies to attack each other.
Soviet Onion Apr 19 @ 6:07am 
im not sure what happened but it fixed itself. but now i absolutely have to use lambs with it for some reason, as lambs with explosive event handler off seems to fix the issue. (also i may be cursed because i be having the weirdest issues with anything software related)
HARLEQUINADE Apr 17 @ 3:48am 
You're an absolute Incredible modder and a gem in the arma community, exceptionally rare talent and its actually insane how many replies you get back to on every page, shows dedication to the community, a rare breed, reminds me of the good ol modding days of the 00s.
With lots of people asking questions and barking demands at you, i just wanted to say thanks and keep it going bro, look after yourself.
RangerLeafYT Apr 10 @ 1:14pm 
Are there any plans to add dead body props since we can't set the health to zero on the grunts and hunters?
Soviet Onion Apr 9 @ 9:34am 
went in and disabled independent ai, didnt fix it either
Soviet Onion Apr 9 @ 9:21am 
unfortunately it is not. i disabled all mods and dlcs excluding dependencies, and they still attack eachother.
WebKnight  [author] Apr 9 @ 8:33am 
@Soviet Onion might be a different mod that is doing that.
Soviet Onion Apr 9 @ 8:24am 
having a weird issue where friendly units in the same group attack eachother. elites will shoot at their squadmates like theyre enemies, same with spartans.
WebKnight  [author] Apr 6 @ 1:48pm 
@JokingSteak working on it
WebKnight  [author] Apr 6 @ 1:47pm 
@Bishopoperator it was doing it since the beggining, disable the rpt logs and you life will be much easier
Bishopoperator Apr 6 @ 12:16pm 
Experiencing the same issue as Puddy Cat as well as some sort of missing model error for the grunts.

e_01.p3d doesn't match the skeleton of the corresponding body wbk_halo_aliens\grunt\a_wbk_halo_grunt.p3d
10:25:53 Error: Skeleton of some head doesn't match the skeleton of the corresponding body
10:25:53 No speaker given for 'Lucas Kelly'
10:25:53 Error: Skeleton of the head a3\characters_f\heads\m_white_01.p3d doesn't match the skeleton of the corresponding body wbk_halo_aliens\grunt\a_wbk_halo_grunt.p3d
10:25:53 Error: Skeleton of some head doesn't match the skeleton of the corresponding body
10:25:53 Error: Skeleton of the head a3\characters_f\heads\m_white_01.p3d doesn't match the skeleton of the corresponding body wbk_halo_aliens\grunt\a_wbk_halo_grunt.p3d
10:25:53 Error: Skeleton of some head doesn't match the skeleton of the corresponding body
JokingSteak Apr 6 @ 11:33am 
Not sure if this was already brought up, but would it be possible to make grunts and hunters available in dynamic mission types? RIS, Impasse etc.? Only elites and jackals from optre are select-able at this time, and even then sometimes WBK elites don't spawn in when selecting, but base optre elites. I'd love to include all covenant units in dynamic mission types. At the moment, there isn't much that can be done other than making my own scenarios with these units. Thanks.
BuzzingClover Apr 3 @ 7:17pm 
My group is also having problems after running a op today, came to see if anyone else had problems. Don't have details but we started to freeze when the grunts started to fire.

Did a test with just spawning one and we manage to kill it, then when we had 3 down, after a few shots it froze us all in place.

Wish I could provide better info.
Marcus Apr 3 @ 2:45am 
I am having the same issue where the server just lags until it crashes
puddy tat Apr 2 @ 12:34pm 
22:41:50 No speaker given for 'Jacob Hall'
22:41:50 Error: Skeleton of the head a3\characters_f\heads\m_white_01.p3d doesn't match the skeleton of the corresponding body wbk_halo_aliens\grunt\a_wbk_halo_grunt.p3d
22:41:50 Error: Skeleton of some head doesn't match the skeleton of the corresponding body
22:41:50 Error: Skeleton of the head a3\characters_f\heads\m_white_01.p3d doesn't match the skeleton of the corresponding body wbk_halo_aliens\grunt\a_wbk_halo_grunt.p3d
22:41:50 Error: Skeleton of some head doesn't match the skeleton of the corresponding body

Gives us this ad infinutum until the server crashes
WebKnight  [author] Apr 1 @ 10:39pm 
@puddy tat never experienced that myself or anybody i know and play with, you sure its not a mod conflict/ wrong settings on dedicated?
puddy tat Apr 1 @ 4:25pm 
Grunts still crash dedicated servers
omo_ataera Mar 24 @ 11:44am 
Awesome, man. U can made another game
WebKnight  [author] Mar 18 @ 3:39am 
@H0STILE no
H0STILE Mar 17 @ 11:12pm 
is it possible to disable the death animations and have them ragdoll instead?
BuzzingClover Mar 8 @ 6:46pm 
Is there a recommended number of enemy AI we should spawn in at a given time?