Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You'd need to make your own config lines for Bitterfrost Protocol items because I feel like they are more useful colored by their generic type rather than just all frosty blue since none of those items are unique apart from the Winter King's Fangs which get frost color from having FreezingLash on it.
For Children of the King it should work by just putting the relevant commented out lines in use. StripExistingTags needs to be enabled because the items have that default blue color in localization.
For the techs you're gonna have to change that directly in the localization because Color Your Techs can't remove existing color tags.
How do i activate the frost colors for 'bitterfrost protocol' and 'children of the king' to be the same as the vanilla viper king items (serpent armor and winter fangs?
In the configs that color is chosen (frost) but the regular blue color appears that is set for tier 2 weapons
Also in 'color my tech' mod
I removed the excess - the freezes are over
[PlatedVestProject X2TechTemplate]
DisplayName="Tactical Vest"
Summary="The Tactical Vest will provide armor, hit points, and critical hit resistance."
...
[PlatedVestProject X2TechTemplate]
DisplayName="<font color='#00D286'>Tactical Vest</font>"
It has been 3 months since the last update to this mod and you're the first person reporting such problems. I somewhat doubt it could be directly this mod's fault. So I don't really know what else to tell you than follow the general troubleshooting guide on the modding wiki.
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
In which case, after installing this mod, the opening of Proving Ground freezes
Assembly Features:
There is a combined laboratory
There are hand-colored objects, technologies, and so on.
How can I determine the cause of the hangup?