XCOM 2
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Augmentations
 
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82.281 MB
Feb 6 @ 3:24pm
Feb 19 @ 8:05am
20 Change Notes ( view )
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Augmentations

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Description
You never asked for this.

This mods lets you research and apply augmentations to your soldiers.

After you research Hybrid Materials a new category called 'Cybernetics' will be unlocked.

Once researched you can build Cybernetic upgrades in the proving ground.

Higher tier parts also require higher armor research like plated armor or power armor.

As soon as you have built a part you can augment a soldier by clicking on the new "Augmentations" menu item in the soldier menu.

When augmenting a body part it gets replaced by the new cosmetics this mod provided (this behavior can be disabled in the ini).

The cosmetics are fully tintable and patterns can be applied. The color of emissive parts like eyes can be changed via the eye color menu.

Its safe to add this mod mid-campaign

Details of the augmentations so far (more to come in the future)

Google Sheet

New wound mechanic

Augmenting soldiers will reduce their healing time when they are wounded.

However when your soldier gets gravely wounded he gets assigned a body part randomly
which needs to be augmented in order to heal again at all.
E.g his legs are critically wounded beyond repair and need to be replaced.

How can I see if a soldier needs an Augmentation?

First, they will be listed as wounded, but don't have a number of days to heal
Second, when viewing them in the armory, the "Augments" button will have a yellow exclamation point.
Clicking it will open the Augments screen with a "Needs augmentation" text.

Looking for early augmenations to get your gravely wounded soldiers out there on the field again?
Checkout RealityMachina's excellent Mark Zero Augments mod.

Why the vest slot dependency?

Cybernetic torsos provide a free vest slot to your soldiers. Normal soldiers do *not* get a free vest slot with this mod active.

Disabling the automatic cosmetic changing
open the ini file with a text editor.

Its located here:
%Steam%\SteamApps\workshop\content\268500\1293725945\Config\XComAugmentations.ini

and change

bAddCosmeticOnAugmentation=true
to
bAddCosmeticOnAugmentation=false

FAQ

Can this be used in the Character Pool?
Yes the visual cosmetics are just that: cosmetics. They can be used in the CP as well as normal cosmetics on soldiers that aren't augmented.
The augmentation items can only be applied in game after researching cybernetic and building them in the foundry.

Is this mod compatible with mod XY?
Should be compatible with all mods. If you have an issue let me know.

Is there a way to disable the mandatory upgrades on Grave Wounds?
yes, set
bUseGravelyWoundedMechanic = false

Can you do a LW2 or Vanilla version?
No i can't. I don't have both modding tools installed because they take up heaps of hd space and its too much effort to maintain multiple versions of a mod.


Credits
Musashi - Gameplay design and coding
Robojumper - Custom Slot support in the Highlander (without this mod would not exist)
ObelixDK - Claws Weapon animation, Rigging and Weight painting
Nekoworkshop - Textures
ShinyDiver - Localization
InternetExploder - Tech Images
Chris The Thin Mint - Concept work on the augmentations

I WONT BE ABLE TO WORK ON MODS TILL JUNE 2018. EVERYTHING IS ON HOLD FOR NOW.
Popular Discussions View All (2)
15
Mar 7 @ 7:55am
Full Augmentation Perks & Stats Here
Circle of Psi
0
Apr 22 @ 8:08am
New EXALT
brolegion
< >
415 Comments
just thought id let you know if you serch the work shop with the wotc tag on your mod doesnt show up
Renay May 22 @ 6:21pm 
Any way to remove the prosthetics from cosmetic stuff?
PatientLandBeaver May 22 @ 2:23pm 
Amazing mod, top quality and congrats to everyone involved in making this. I'm sure Firaxis is jealous they didn't do something like this for paid DLC. :steamhappy:
AzureTerra May 21 @ 4:31am 
Enjoying this mod again after a break from it and the diference i think is not having the cosmetics on
Patriot17214 May 18 @ 11:39am 
Quick question how exactly does conflict with MINT I gather its something UI related. I ask because I actually have both but I CAN see the augmentation option on my soldiers. So I was wondering where the conflict is exactly?
Noire May 17 @ 6:16am 
Is this mod work on beta strike? I never seen any soldier get gravely wounded status yet.
ThePsychoticDuck May 15 @ 9:47am 
So the Augmentation option isn't showing and I don't have the MINT mod installed. Does anyone else have this problem?
Rohn May 15 @ 9:44am 
by the way, great mod
Rohn May 15 @ 9:43am 
what are we protecting? mankind? or just a humanlike scrab metals?
Insufferable Smartypants May 15 @ 12:33am 
That's what invisible heads are for.