XCOM 2
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Augmentations
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86.300 MB
Feb 6, 2018 @ 3:24pm
May 25, 2019 @ 8:57am
25 Change Notes ( view )
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Augmentations

In 1 collection by Musashi
Musashis WotC Mods
29 items
Description
You never asked for this.

This mods lets you research and apply augmentations to your soldiers.

After you research Hybrid Materials a new category called 'Cybernetics' will be unlocked.

Once researched you can build Cybernetic upgrades in the proving ground.

Higher tier parts also require higher armor research like plated armor or power armor.

As soon as you have built a part you can augment a soldier by clicking on the new "Augmentations" menu item in the soldier menu.

When augmenting a body part it gets replaced by the new cosmetics this mod provided (this behavior can be disabled in the ini).

The cosmetics are fully tintable and patterns can be applied. The color of emissive parts like eyes can be changed via the eye color menu.

Its safe to add this mod mid-campaign

Details of the augmentations so far (more to come in the future)

Google Sheet[docs.google.com]

New wound mechanic

Augmenting soldiers will reduce their healing time when they are wounded.

However when your soldier gets gravely wounded he gets assigned a body part randomly
which needs to be augmented in order to heal again at all.
E.g his legs are critically wounded beyond repair and need to be replaced.

How can I see if a soldier needs an Augmentation?

First, they will be listed as wounded, but don't have a number of days to heal
Second, when viewing them in the armory, the "Augments" button will have a yellow exclamation point.
Clicking it will open the Augments screen with a "Needs augmentation" text.

Looking for early augmenations to get your gravely wounded soldiers out there on the field again?
Checkout RealityMachina's excellent Mark Zero Augments mod.

Why the vest slot dependency?

Cybernetic torsos provide a free vest slot to your soldiers. Normal soldiers do *not* get a free vest slot with this mod active.

Disabling the automatic cosmetic changing
open the ini file with a text editor.

Its located here:
%Steam%\SteamApps\workshop\content\268500\1293725945\Config\XComAugmentations.ini

and change

bAddCosmeticOnAugmentation=true
to
bAddCosmeticOnAugmentation=false

FAQ

Can this be used in the Character Pool?
Yes the visual cosmetics are just that: cosmetics. They can be used in the CP as well as normal cosmetics on soldiers that aren't augmented.
The augmentation items can only be applied in game after researching cybernetic and building them in the foundry.

Is this mod compatible with mod XY?
This mod is not compatible with MINT and other mods that add a soldier menu item in a non compatible way.

Is there a way to disable the mandatory upgrades on Grave Wounds?
yes, set
bUseGravelyWoundedMechanic = false

Can you do a LW2 or Vanilla version?
No i can't. I don't have both modding tools installed because they take up heaps of hd space and its too much effort to maintain multiple versions of a mod.

Credits
Musashi - Gameplay design and coding
Robojumper - Custom Slot support in the Highlander (without this mod would not exist)
and real invisible head code.
ObelixDK - Claws Weapon animation, Rigging and Weight painting
Nekoworkshop - Textures
ShinyDiver - Localization
InternetExploder - Tech Images
Chris The Thin Mint - Concept work on the augmentations
Popular Discussions View All (23)
1
Apr 11 @ 10:34am
Stat bonuses are not being applied. EDIT: SOLVED (visual bug)
Vlain
24
Apr 23, 2024 @ 6:35am
Unable to see augmentation menu
Entr0py
9
May 15, 2024 @ 6:54pm
No Actual Augmentations showing up
olsongc
812 Comments
gseidi 19 hours ago 
I am running LWOTC + RPGO and the augmeentations mechanics seem to be working fine, EXCEPT... even with all the prerequisites, I cannot build any replacement Body parts in the proving ground (or engineering, for that matter)... any suggestions ?
CantankerArt Apr 18 @ 1:24pm 
So it seems the animations for the claws only work when holding a gun…don’t suppose anyone knows how to change this/make it work with a melee class (Musashi’s own samurai class)?? Thanks
FAT WANZER Mar 26 @ 1:32pm 
@Ok. if you're injured with more than 1 aug sometines it got the infinite injury time bug
Ok. Mar 22 @ 8:49pm 
It runs fine with lwotc.
FAT WANZER Mar 20 @ 12:54am 
@hottt3 last updated 2019,i don't think it works with it
hottt3 Mar 19 @ 10:51pm 
Does it work with LWOTC? Thanks.
Jellybot Feb 17 @ 7:06am 
I researched augmentations project at research lab but there is no project at Proving ground...
hawkriser Feb 16 @ 10:13pm 
Lwotc soldier never got gravely wounded..any how to fix this..
(1stCav)Walther ppk jaguar Jan 20 @ 7:06am 
now, which is more inhuman, them or us?
Murdoc Jan 15 @ 8:24am 
The dismiss button bug was driving me crazy so I went through all the non-voice and cosmetic mods in my collection one by one to find which mod(s) may have conflicts in code somewhere not previously known. The dismiss button for soldiers was missing when this mod was active in my collection.

I have not tested it yet on its own with its dependencies and no other mods. So it's possible that I have another mod in my collection, that could conflict with it.