XCOM 2
Augmentations
820 Comments
balmung Jul 7 @ 5:26am 
@Gunghoo there's a .ini file in the mod's folder. Find it and you can tweak % to your liking. I don't remember the name of mod's folder so sorry but that's all i can help you with.
Gunghoo Jul 7 @ 1:56am 
awesome mod , but is there any way to make Augmentations apear more often, many of my soldiers gets gravley wounded but only a few ned augmentations, later in game it stops apearing compleatly:steamhappy:
balmung Jul 5 @ 12:37pm 
It's odd, but after installing Requiem equipment and Aliens, all of proving ground schematics are gone now.
Puro Jul 4 @ 1:03pm 
None of the cybernetics are showing up at all in the proving grounds, and yes i did check, i have all the dependancies
Zeth.exe Jun 29 @ 3:33pm 
@gseidi Not sure if you figured it out but disabling the cosmetic requirement in the config seemed to fix it for me and they started showing up in the proving ground.
rubyeye Jun 24 @ 1:26pm 
I'm playing this with LWOTC and everything is working fine ... except for the visual bugs like Cyborg Eyes and Stat bonuses, as others have mentioned.

However, I do wish there was a way to quickly see which soldiers have augmentations in the Armory. Just some kind of indicator like with Gene Mods, PCS and skills that shows which units have Augments, and maybe which kind of replacement parts ( head / chest / arms / legs ). It would be easier than having to remember who has be cyberdized ... then again, I suppose that's what the cosmetic limbs are for.

Still, good mod overall.
Le Roy May 22 @ 8:26am 
Hello. Works perfectly fine except with the eyes. Cybernetic eyes are just entirely white eyes for me. Is anyone knowing what is the problem ?

Thank you very much my friends !
Daddy Kaneki May 13 @ 1:18am 
The Cyberclaw attack says it won't end the turn, but it does.
gseidi Apr 22 @ 11:07pm 
I am running LWOTC + RPGO and the augmeentations mechanics seem to be working fine, EXCEPT... even with all the prerequisites, I cannot build any replacement Body parts in the proving ground (or engineering, for that matter)... any suggestions ?
CantankerArt Apr 18 @ 1:24pm 
So it seems the animations for the claws only work when holding a gun…don’t suppose anyone knows how to change this/make it work with a melee class (Musashi’s own samurai class)?? Thanks
FAT WANZER Mar 26 @ 1:32pm 
@Ok. if you're injured with more than 1 aug sometines it got the infinite injury time bug
Ok. Mar 22 @ 8:49pm 
It runs fine with lwotc.
FAT WANZER Mar 20 @ 12:54am 
@hottt3 last updated 2019,i don't think it works with it
hottt3 Mar 19 @ 10:51pm 
Does it work with LWOTC? Thanks.
Jellybot Feb 17 @ 7:06am 
I researched augmentations project at research lab but there is no project at Proving ground...
hawkriser Feb 16 @ 10:13pm 
Lwotc soldier never got gravely wounded..any how to fix this..
(1stCav)Walther ppk jaguar Jan 20 @ 7:06am 
now, which is more inhuman, them or us?
Murdoc Jan 15 @ 8:24am 
The dismiss button bug was driving me crazy so I went through all the non-voice and cosmetic mods in my collection one by one to find which mod(s) may have conflicts in code somewhere not previously known. The dismiss button for soldiers was missing when this mod was active in my collection.

I have not tested it yet on its own with its dependencies and no other mods. So it's possible that I have another mod in my collection, that could conflict with it.
[DG] Z Type Knight Dec 30, 2024 @ 12:20pm 
Brilliant. Though I think that maiming should be reserved for soldiers who ACTUALLY reach Death's Door.
wezer284 Oct 27, 2024 @ 10:28pm 
what do i type to get these via console command?
Obama Oct 14, 2024 @ 6:05pm 
The gravely wounded mechanic seems not to work with LWOTC. All other features have been working for me though
Alex Oct 8, 2024 @ 1:05pm 
For LWOTC users who are experiencing the bug where a soldier is showing as "Available" after augmenting them to heal an injury, but you are unable to select them for missions:

Fix: Assign the soldier to a haven as a haven advisor. Then remove them from the haven. You should now be able to select them for missions again
no one Sep 11, 2024 @ 9:05am 
Does this mod no longer work? It doesn't add +3 mobility or any other stats that I can tell when installed on soldier.
ПΛПО Dragoon Aug 30, 2024 @ 12:29am 
How wounded are they and are they augmented? If they are injured enough then you have to augment them before they can go back out there.
Masterpiecejeremy Aug 29, 2024 @ 11:52pm 
My wounded soldiers don't heal anymore after installing this mod. I tried uninstalling it or just turning it off but it doesn't fix this bug.
KAcidi Jul 10, 2024 @ 10:27am 
cant add utility item to soldier after i augment him
life4trinity Jun 8, 2024 @ 11:36pm 
Cool idea, but I often had no reason to use them, and when I did the abilities seemed a bit too OP. Would maybe serve well as a cosmetic mod, XCOM does not need augmentations as the game already gets easier as it progresses.
Yushiko67 May 9, 2024 @ 10:58am 
Well, it works fine for me but i cant give utility items to my soldiers that have this mod augmentation, it is a bug?:ftired:
Warrior at the Edge of Time May 3, 2024 @ 12:03pm 
Is there any way to restore wounded counter to my soldier? I set bUseGravelyWoundedMechanic to false but my soldier is still indefinitely wounded
Dood! Apr 28, 2024 @ 2:06am 
Works in LWOTC but they're random proving ground projects. However, the LWOTC RPGO Comparability mod has a config which removes the proving ground projects and lets you build individual items in engineering instead. You can take what you need from that file to make this compatible with LWOTC if you're not otherwise using the RPGO Compatibility mod.
kmanno Apr 24, 2024 @ 4:57am 
@Zeth.exe There is a file included with this mod called XComVestSlot.ini -- Comment out the line +AbilityUnlocksVestSlot=AugmentationTorsoBase

That opens the vest slot back to all soldiers from start. Be warned I just installed this mod and haven't tested so not sure if this 'breaks' anything.
[℘] Sarven Apr 13, 2024 @ 3:03pm 
the tech priest larp is gonna be unreal...
Zeth.exe Mar 26, 2024 @ 8:48am 
Is there a way to change this mod so it lets other soldiers have a vest slot from the vest slot mod?
Soul Feb 10, 2024 @ 7:16am 
For anyone randomly wondering how to get hair with the heads cosmetics like I did
can confirm commenting +HeadSuppressesHair in content do work.
MADhorseKD Jan 20, 2024 @ 1:14pm 
Am i missing something? I did all the research, have a proving grounds, but can't make any augments. Meanwhile i have a soldier gravely wounded, needing new legs :(

No option to make the augments shows up anywhere.
铃兰小姐家的狗 Jan 17, 2024 @ 5:50am 
I've set bAddCosmeticOnAugmentation to false,but it still worked.
TruMediaMix1 Jan 16, 2024 @ 6:30am 
@Tetanospasmin
"High time I chrome the FUCK up!"
Kokorocodon Jan 14, 2024 @ 10:14pm 
yeah, blame the modder for your decision of downloading a mod
RadikalCat Jan 6, 2024 @ 6:44pm 
Thank you for ruining my save
LitShadow Jan 1, 2024 @ 4:34pm 
I think I found it... I'm changing the PanicChance=0.5 from Augmentations.X2EventListener_Augmentations_Tactical to 0. I hope it works.
LitShadow Jan 1, 2024 @ 4:28pm 
Hello everyone, is there a way to remove the 33% chance to rage? since augments are permanent and you can't undo it on a soldier...
King_Mandu Dec 25, 2023 @ 3:30am 
Here I was annoyed two of my top soldiers weren't coming back from Gravely Wounded when all I had to do was read the description for the mod lol. My soldiers are back in the fight now. I love this mod!
Jeffery Magestein Nov 8, 2023 @ 3:54pm 
Augmented strike/cybernetic arms seem to conflict with certain units which effectively disable certain built in melee abilities(like the Proxian wristblade's slash/reckoning ability), causing them to deal zero damage and permanently messing up your unit as augments cannot be removed after being slotted in.
Murk Nov 1, 2023 @ 5:27pm 
Wake the fuck up samurai we've got a city to burn
Soap Oct 18, 2023 @ 2:34am 
know that modding for this game has been calm for a while, but was wondering, having a problem where my units need a prosthetic but it doesn't say which one, is there a known fix?
wilnemo35795 Sep 22, 2023 @ 6:37pm 
will this work with lwotc?
Circle of Psi Jul 13, 2023 @ 2:06am 
Got a small question to ask, is there a way for me to mess with the Config, so I'm only able to use the Zero Augments and not have these ones show up?
Torres Jun 26, 2023 @ 3:21am 
Is there a way to make the perks granted by augmentations to be full time instead of activated? I mean I just want the full jump power and speed all the time.
erj232 May 23, 2023 @ 2:59pm 
so..how I ungravely wound gravely wounded soilders that need augmemtations, but the augmentation button doesn't turn up in the menu?
there like a console command or something to fix this manually?
Drakten May 20, 2023 @ 12:57pm 
I know this is a long shot, but it'd be really great if the Cybernetics/Augmentations X2TechTemplate's value was open to config. 8400 points is a lot, and it's tough when you have your genius guy need a torso augmentation after Gatecrasher :(