RimWorld

RimWorld

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Questionable Ethics Enhanced (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.563 MB
Aug 18, 2022 @ 1:52pm
Mar 1 @ 10:16am
22 Change Notes ( view )

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Questionable Ethics Enhanced (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of KongMDs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1787359789
Based on the 1.3 update by Mario55770
https://steamcommunity.com/sharedfiles/filedetails/?id=2566962342

- Adopted the mod on request by Mario55770
- Added "filling" graphics for the vats, makes it easier to see how much is missing, can be disabled
- Added support for cloning all features added by Facial Animation
- Added support for Biotech genes and xenotypes
- Added support for Animal Genetics
- Added support for Vanilla Nutrient Paste Expanded

Additions by Mario55770
Choose your ethics, ideology support integrated. Precepts are implemented at least on a first pass basis. Nerve stapling now also can automatically knock out pawns with more violent thoughts. Nerve staple's enslave and max suppression. Now also allows brain scanning to copy pawn ideology.



[dsc.gg]
[github.com]


Questionable Ethics Enhanced (QEE) is a content mod that adds cloning and pawn manipulation features to Rimworld. See the Change Notes tab in Steam Workshop or the Github repository for info on the latest updates.

Features

  • Grow organs in vats!
  • Clone animals and humanoids! Clones have the traits and passions of their "parent".
  • Scan brains to preserve the skill levels of a pawn! Apply any brain template to your clones, to get them up-to-speed fast.
  • Recruit hostile pawns instantly with nerve stapling!
  • Balance the mod as you wish, with the Mod Settings menu (see preview image above)
  • Enhancements to the original Questionable Ethics mod





Changes to Questionable Ethics mechanics

  • The Life Support System and Crude Bionics have been moved to standalone mods, to improve mod compatibility.
  • All descriptions have been re-written with an emphasis on discoverability (how do I use this item and where do I obtain it) and correct grammar.
  • Failed cloning no longer causes Cloning Vat ingredient loading to break. This was a high-impact bug in QE and many people asked for a fix.
  • Nutrient Solution and Protein Mash recipes, output, and costs have been rebalanced across the board. See mod preview image for details.
  • Cloning vats now display how many days remain until clone is fully grown, instead of a percentage of completion.
  • The Apply Brain Templating toils have been re-written and many bugs have been fixed. Get feedback messages during pawn selection[github.com], if it's an invalid target.
  • Family relationships will no longer be generated for clones

Compatibility
This mod patches in changes to vanilla organ defs, but does not remove anything from the vanilla game. All defNames in the mod are unique and should not conflict with other mods. Any mods determined to be incompatible will throw a custom error message upon loading the game, when QEE and that mod are both enabled. Consider this mod compatible with your modlist, unless specified below:

Enhanced Functionality
  • Bionic Icons - Textures from this mod will be used for the organs. Highly recommended upgrade over vanilla textures!
  • Evolved Organs - Has exciting changes to its mechanics when QEE is enabled. There are too many to list, but go here[github.com] for more details.
  • Evolved Organs Redux - Has exciting changes to its mechanics when QEE is enabled. See this link[github.com] for more details.
  • Race mods built with Humanoid Alien Races 2.0 - Races will be able to to be cloned in the Cloning Vat.
  • Rah's Bionics and Surgery Expansion (RBSE)
    • Organ installation requires RBSE research pre-req 'Organ Transplantation'
    • Organs need to be refrigerated
    • Organ Rejection hediff added when organs are implanted, if the RBSE ModSetting for this is enabled.

Fully Compatible
  • Android Tiers - TX Series
  • Bioreactor
  • Combat Extended - no patch required
  • EPOE - Use the 'EPOE - Forked' version posted by Aurani, Victorique, and Tarojun, for best compatibility
  • Harvest Organs Post-Mortem (HOPM) - All natural organs from QEE have a chance to spawn after autopsy
  • LOTR races from Lord of the Rims by Jecrell (and the LOTR Continued mods by Mile)
  • Pawnmorpher

Partially Incompatible
  • [Beta] METRO 2033 - Mutants - Custom AI code that will cause cloned animals to attack colonists or colony buildings
  • Harvest Everything - A lot of duplicate functionality
  • Hospitality - A Postfix from Hospitality can cause performance drain while organ and pawn vats are active/loading. The impact of this drain will be more noticeable with large modlists. To minimize the perf. drain, remove Bills from organ vats when done. The fix for this is non-trivial, but it's on the to-do list.
  • Multiplayer - The multiplayer mode of the game will not work properly, but single player should work fine.
  • Vanilla Factions Expanded - Insectoids - Insects are technically cloneable, but the mod has custom AI code that will cause cloned insectoids to always go Manhunter after cloning.
  • Warforged - Warforged pawns can't be cloned (they are robots that have no meat). See the GitHub issue for more details.

Incompatible
  • Questionable Ethics

If you run into errors when adding this mod to your modlist, please let me know in the comments. This mod includes a Debug Mode toggle in the Mod Settings, which I would recommend setting to Enabled, if you have problems.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: cloning, organ manipulation
Popular Discussions View All (2)
1
Feb 24 @ 4:37am
1.5.7 Broken for me
Eric
7
Dec 11, 2023 @ 4:44am
How much of this mod has been rendered obsolete by 1.4 & Biotech DLC?
I blame Earthshaker
480 Comments
ZAKRIVASHKA Apr 12 @ 2:36am 
no compatible?
Kathanon Apr 5 @ 3:17pm 
I'm the author of Growth Accelerator. It is made to support other mods interfacing with it. You should only need to add a CompProperties_AffectedByFacilities comp and three statbases to the def for the clone vat, and then read those stats in your code. See my patch file [github.com] for details.

Me adding support would require using Harmony to patch your code, which I would very much like to avoid for maintenance reasons.
ZAKRIVASHKA Apr 5 @ 1:28pm 
they said the same thing
Mlie  [author] Apr 3 @ 10:14pm 
@ZAKRIVASHKA Probably better for them to add it on their end.
ZAKRIVASHKA Apr 3 @ 3:12pm 
growth accelerator compatible possible?
ZAKRIVASHKA Apr 2 @ 5:31am 
Okay
Mlie  [author] Apr 2 @ 5:30am 
@ZAKRIVASHKA You would have to ask the original author about design decisions.
ZAKRIVASHKA Apr 2 @ 5:26am 
And why 18 day clone transform into air after failed cloning? Where body or parts of body?
ZAKRIVASHKA Apr 2 @ 5:24am 
support for the growth accelerator please
Mlie  [author] Apr 2 @ 5:17am 
@ZAKRIVASHKA I can possible add support for the growth accelerator but vat learning would not make sense as clones require applying a brainscan to get any skills at all.