RimWorld

RimWorld

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Animal Genetics (Continued)
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Mod, 1.2, 1.3, 1.4, 1.5
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Jul 5, 2022 @ 11:11am
Mar 1 @ 10:57am
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Animal Genetics (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of gregorycurries mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2226725974

- Resource yield should now affect egglaying speed as well as the amount of eggs layed



[dsc.gg]
[github.com]


About

Animal Genetics adds 7 genetics traits to animals that can be passed down to their children. Children will be born with either parent's value inherited modified by a mutation factor.

Selectively breed your animals to be stronger and faster, carry more in caravans, or increase meat/leather/milk/wool yields. Humans have been doing it for 1000s of years, so why not your Rimworld Pawns? Go from Muffalos to Buffalos!

These genes will modify the animals base values by a % value. Adds new Genetics tabs to display all animals/wildlife values, as well as on animals detailing their stat breakdown (see screenshots).

For example, an animal with a 150% Speed gene will move 50% faster than base, or an animal with a 200% Milk/Wool gene will produce 100% more Milk/Wool. Be careful however, as animals can have genes with values under 100%, resulting in a decrease to base values.

The gene range for wild/parentless animals as well as the mutation factor can both be adjusted in game via the mod options menu. Also include two different color schemes when displaying gene values (see screenshots).

In addition to all this, there is also optional support for applying the same genes to humanlike pawns. This should be widely compatible with mods that allow human reproduction. This feature can be turned on in the mod options.

Traits
  • Health - Total health of body parts.
  • Damage - Melee attack damage.
  • Speed - Movement speed.
  • Capacity - Carry capacity and caravan weight.
  • Meat - Meat from butchering.
  • Leather - Leather from butchering.
  • Milk/Wool - Milk/Wool yield.

Compatibility
Plays nice with other mods in testing. Should also be safe to remove and add mid-game.
Requires Harmony.

Tested With Popular Animal-Related Mods including...

Alpha Animals

Dragon's Descent

Recommended to use alongside a mod that adds neutering such as The Birds and the Bees or [SYR] Neuter.

F.A.Q

Is there an inbreeding penalty?
Not currently, but we may add an optional penalty in the future
Will this work with mod X?
Quite possibly. This mod is designed to not do anything too extravagant. Most mods that add animals will work out of the box.
Can you make this work with humans?
This mod already supports applying genes to humans. This option may be turned on in Mod Options page.
It works with humans, but humans can't have children?
There are mods add support for this. In addition, generated pawns who are related will be generated with similar stats.
Does this mod support Rimworld Version 1.1
Our testing has revealed this mod does appear to support 1.1. However, we do not perform ongoing tests against this version.
Can you blacklist certain animals to prevent this mod from modifying them
You cannot currently blacklist animals with this mod. However we are looking into this.

Links
Animal Genetics on Ludeon Forums[ludeon.com]

Notes
Please leave a comment here if you find any issues or have any suggestions for the mod.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: evolution
153 Comments
GULÉ🏠 Apr 18 @ 11:51pm 
@Mlie Okay, thanks for replying and thanks for the mod! :praisesun:
Mlie  [author] Apr 18 @ 11:43pm 
@GULÉ🏠 Not really, unless you modify your save file manually
GULÉ🏠 Apr 18 @ 11:38pm 
@Mlie if I want to cheat in my own game and make a specific cow have like 500x meat genetics, is that possible to do in some mod menu?
Mlie  [author] Feb 28 @ 11:08am 
@SaMaHaJoGu Please see the Reporting Issues section described above
SaMaHaJoGu Feb 28 @ 11:04am 
The mod seems to default to trying to show the whole world's animals upon every reload: colony, wild, and other factions when I only need "colony". Sorted via RimSort.
Tirith Amar Jan 4 @ 12:34pm 
How about it existing for animals that dont produce resources?

Or making a cap for those on animals that produce resources.

And even then, it still takes effort to breed an animal and making it more efficient.
Mlie  [author] Jan 4 @ 12:20pm 
@Tirith Amar Not sure, feels like it would act as an exponential multiplier for the animals to require less resources apart from already producing more.
Tirith Amar Jan 4 @ 12:13pm 
Any chance you could metabolism as a stat?
Mlie  [author] Dec 31, 2024 @ 11:29pm 
@blackrave Not sure there are any hard cap but the changes will be smaller the higher/lower from the standard deviation
blackrave Dec 31, 2024 @ 6:27pm 
Is there some hard limit how high genetics can go?
Currently at 160% milk for my cows and wondering how high genes can go.