RimWorld

RimWorld

241 ratings
The Birds and the Bees
 
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0.270 MB
Aug 24, 2016 @ 10:23am
Nov 19, 2017 @ 3:42am
17 Change Notes ( view )

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The Birds and the Bees

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Description
Adds reproductive organs to the animals, and then you, raiders and time can take them away again.

Does NOT require a new save game
Should be fine to use with any other mod that adds animals, races, relations, or anything else. However, you can’t remove the mod from a game.

Features
Animals (including humanoids) require reproductive organs to mate & and do lovin’.

- Adds reproductive organs to fleshy pawns (e.g., animals and colonists).
- Since reproductive organs are now a body part, they can be affected by external violence - including, but not limited to; gunfire, berserking colonists, frostbite, castration (neutering) and old age.
- Reworks mating & lovin’ to take account of fertility stat.
- Adds old age diseases related to fertility (menopause, infertility) that can affect both fertility and mood.


Known issues
- Neutering always requires medicine. This is a vanilla thing (the same thing happens with euthanasia), and I’ve not had the time to trace it down and fix it. Pull requests welcome!


Powered by Harmony


Does this mod add the ability for colonists to have babies?
No. Nor will I ever add this, so don’t ask. There’s a myriad of problems with adding colonist babies. There’s moral/ethical issues, but I don’t particularly care about those, I don’t see why making baby leather hats is worse than prisoner leather hats.

What I do care about is gameplay. For me, two things are required to make babies actually fun.

First, there needs to be systems around babies. If they’re just colonists or animals in behaviour, I don’t see the point. You’d have to have various interactions from parents with their children, amongst children, children with the environment, etc. etc. to really bring children alive. Then you’d also want to build in things like schools or at least some sort of internships/apprenticeships, the list goes on and on. The problem with all of this is that it takes a huge amount of work - including a number of new gameplay mechanics. It’s something better suited for Tynan himself to add to the game.

Second, the timescale just doesn’t work. The average colony will last a couple of years, 10 if you’re in it for the long haul. Only rarely do colonies last longer than that. That would mean that there’s not really any room for progression, and I don’t see the fun in that. Adding cloning vats, time chambers, gro-quick drugs or whatever are weak solutions for a fundamental problem, and I don’t want to go that way. Changing the games timescale is pretty much impossible for mods to do.

TLDR; if you want babies, go ask Tynan.

Contributors
- kouyou: Japanese translation
- Duduluu: Chinese translations


Think you found a bug?
Please read this guide before creating a bug report, and then create a bug report here[github.com]

Older versions
All current and past versions of this mod can be downloaded from GitHub[github.com].

License
All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

Are you enjoying my mods?
Show your appreciation by buying me a coffee (or contribute towards a nice single malt).

[ko-fi.com]

Version
This is version v0.18.1.0

Popular Discussions View All (3)
11
Dec 15, 2017 @ 1:16pm
Compatible with Thirite's pregnancy mod?
Jager
9
Oct 9, 2017 @ 5:33pm
Double the parts?
1st Lt. Hill [509th PIR]
6
Feb 11, 2017 @ 11:08am
Interferance with Psychology?
Cynical Nerdist
< >
395 Comments
Herman Thunder Bowels 10 hours ago 
well isn't that a strange encoding fault
Fluffy  [author] 10 hours ago 
@hekele; I'm afraid I won't be able to do much about that on my end. Poor things indeed.
hekele 17 hours ago 
The neutering part of this seems to conflict with Wild Animal Sex since neutered animals continue to try to mate and can't impregnate the females and therefor mate indefinitely. Poor things.
Herman Thunder Bowels Jan 29 @ 11:36pm 
lol.

Good to hear manhunters won't the end of my colony. Pyromaniacs without genitals can be very bad, as you can imagine.

Thanks!
"The" SeanMacLeod Jan 29 @ 6:49pm 
Lends new meaning to the term "wood" :bigGrin:
Fluffy  [author] Jan 29 @ 12:39am 
Heheh, good, too few people seem to have noticed that :)

As for the message on the mood, I need to update that to better reflect different traumas. It used to say something along the lines of 'my man/womanhood has been taken away' but that also (rightfully so) got some criticism.
Herman Thunder Bowels Jan 28 @ 2:20am 
On a related note, being able to give someone their penis back by surgically implanting a wooden table leg on them is just fantastic.
Herman Thunder Bowels Jan 28 @ 2:18am 
You know it's great when you leave your colony going for 5 minutes without you, and half of the colony has their reproductive organs bitten off and it says they've been "castrated without their consent."

castrated by manhunting wargs...

euh
Fluffy  [author] Jan 26 @ 3:08pm 
@dallasbeek; it's implemented as a probability function, I think somewhere around 35 there starts to be a small change, and at 50 it's about 100% for women to start getting menopausal. After that, it increases in severity every year.

That said, the way the game works with the probabilities of these 'diseases' is very opaque, and it's entirely possible I've fucked something up somewhere. I'm also by no means an expert on menopause, so if anyone has some good sources I'll be happy to take another look.

As for bionics, yes, but then a lot of things are in the rim worlds ;). It was requested multiple times, so I put it in.

@Vityou, Teneombre; I've never had that problem myself, but to be honest I haven't really looked at that stuff since the operations code was changed a few alphas back. If you can replicate this in a game without other mods, I'll be happy to take a look.

@dark-night972; What? Who's killing babies?
Dreamcatcher972 Jan 25 @ 11:17am 
make the babies being kidnapped, it's better than killing babies :(