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-Drones should not make a beeline for the player's face but have to find them first.
-Drones should be able to target players and NPCs alike. Example: Log attacking reavers.
-Spawn like 2 drones, not 18 Million!
-Don't just randomly spawn drones. People don't seem to like that. Save that for a Wave Spawner type of mod.
-Most ships and installations should interact with the world around them.
-Be extra careful when adding economy into MES. (Or maybe just don't)
-DO NOT use NPC Defense Shield Provider but instead build the shields into the design.
-On the off chance I do use WC again, stick with 1 weapon mod, and not like 5.
I want to thank everybody who's had to put up with my incredibly flawed mod. It was a great learning experience, and I hope to create better mods in the future. If people have ideas on how I can improve my work, please do tell.
Very rough planetary start.
For anyone else encountering this, you can use the chat command to disable shield for encounters, and always re-enable them later:
/MES.Settings.Grids.EnableGlobalNPCShieldProvider.false
Just replace false with true at the end to re-enable.
To @Bryan Log's author: According to the Modular encounter documentation,
"a spawned grid will receive Defense Shields blocks if using the EnableGlobalNPCShieldProvider option (or the NPC Defense Shields Provider mod). SpawnGroups that enable Defense Shields on their own do not use this value."
So rather than using the NPC Defence Shield Provider mod, which gives ALL encounter ships a shields, you should set the Log spawn group to have shields independently.
Thanks!