Space Engineers

Space Engineers

47 ratings
MES - Log: The Great Space Nation
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Type: Mod
Mod category: NPC
Tags: NoScripts
File Size
Posted
Updated
109.750 MB
Aug 16, 2022 @ 11:38am
Jun 15, 2023 @ 2:01pm
5 Change Notes ( view )

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MES - Log: The Great Space Nation

Description
Log: The Great Space Nation is a mod that strives to add interesting encounters to space. There are two new factions you'll encounter. Log is the primary force you'll be fighting, while Log Mart is a business that brings the economy back into relevance. Everything here is designed with weapon core and shields, so be prepared. Log has one priority, and that's to destroy you by ignoring most other factions. They only spawn in space. Except for their Planetary flying Tank. Be scared!
Make sure you have defenses, the Great Space Nation is coming!

A remastered version of this mod is in progress, although it won't use Weapon Core. When it's finished, I will still keep this mod up for the people who like it and want to continue using it.

For those who want a version of this mod that doesn't rely on WeaponCore or Shields:
https://steamcommunity.com/sharedfiles/filedetails/?id=2864157674&searchtext=Log%3A+The+Great+Space+Nation
28 Comments
Bryan  [author] Jan 24, 2023 @ 11:18am 
I like that idea. I can look into something like that for a Remaster. Although a simple fix would be to label the mod as extremely difficult. I see so many issues, that I think it would be better to recreate the entire mod. My plan is to learn enough about MES, to create a Remaster of Log.
JackalopeHunter Jan 24, 2023 @ 8:40am 
@Bryan The mod has some great potential. Not sure if it can be done but if the higher end ships only went after more advanced players would be nice. For the advanced player it is a real challenge to go after carriers and such. For starting players its a complete sucker punch loosing everything they have. Wish I knew more about modding to say how to fix this, but I don't.
Bryan  [author] Jan 22, 2023 @ 11:18am 
Hopes for the future:
-Drones should not make a beeline for the player's face but have to find them first.
-Drones should be able to target players and NPCs alike. Example: Log attacking reavers.
-Spawn like 2 drones, not 18 Million!
-Don't just randomly spawn drones. People don't seem to like that. Save that for a Wave Spawner type of mod.
-Most ships and installations should interact with the world around them.
-Be extra careful when adding economy into MES. (Or maybe just don't)
-DO NOT use NPC Defense Shield Provider but instead build the shields into the design.
-On the off chance I do use WC again, stick with 1 weapon mod, and not like 5.
I want to thank everybody who's had to put up with my incredibly flawed mod. It was a great learning experience, and I hope to create better mods in the future. If people have ideas on how I can improve my work, please do tell.
Bryan  [author] Jan 22, 2023 @ 11:18am 
This was my first MES mod, and I used the WeaponCore mods I used to use in my worlds. The mod is far from perfect, in fact, it's extremely flawed. I've found when I use Log, I use the non-weapon core version as it's the one I recommend people use sadly as the mod has an insane amount of problems. I'm currently learning how to properly use MES and not to rely on a million drones to create a "challenge", and I'm making another MES mod as a way to force myself to learn, how to use MES. Still never using Inhibitor Blocks though. I'm going to try to stay away from WC altogether as people can add them to their own world. Someday I will remaster Log. Although not today, as I still have a lot to learn.
JackalopeHunter Jan 22, 2023 @ 5:10am 
Can confirm that the NPC in this mod do shoot through the shields. They also spawn in such large numbers to destroy a station in 2 minutes with you unable to even spawn being sniped through anything to be shot.
Total Pipec Sep 29, 2022 @ 9:36pm 
Any log encounter, any log weapon ignore any shields. I know now that I just have to kill myself to despawn it in 7km range to be avoid of lost half my ship.
Bryan  [author] Sep 17, 2022 @ 8:09am 
@Medic! How do I do that? How do I use the Spawn Group to give ships their own shields? This is the first I've ever of this being possible.
Medic! Sep 16, 2022 @ 11:42pm 
Because of this mods dependency on NPC Defense Shields Provider. ALL the other modular encounter NPCs have shields in the world, not just Log!
Very rough planetary start.

For anyone else encountering this, you can use the chat command to disable shield for encounters, and always re-enable them later:

/MES.Settings.Grids.EnableGlobalNPCShieldProvider.false

Just replace false with true at the end to re-enable.

To @Bryan Log's author: According to the Modular encounter documentation,
"a spawned grid will receive Defense Shields blocks if using the EnableGlobalNPCShieldProvider option (or the NPC Defense Shields Provider mod). SpawnGroups that enable Defense Shields on their own do not use this value."

So rather than using the NPC Defence Shield Provider mod, which gives ALL encounter ships a shields, you should set the Log spawn group to have shields independently.

Thanks!
Bryan  [author] Sep 4, 2022 @ 8:29pm 
@Fojop, no. I believe Weapon Core is the foundation the other weapon mods use to function.
Кладь Ручная Sep 4, 2022 @ 1:30pm 
I'm sorry for the stupid question, but can I use only the weapon core, and not subscribe to others?