Space Engineers

Space Engineers

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WeaponCore - Replace Vanilla Weapons +
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Type: Mod
Mod category: Block, Script, Modpack
File Size
Posted
Updated
8.814 MB
Dec 7, 2019 @ 8:07pm
Oct 15, 2024 @ 5:44pm
68 Change Notes ( view )

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WeaponCore - Replace Vanilla Weapons +

In 1 collection by nukeguard
Ntech Mods Weapons - Weapon Core
7 items
Description
This mod replaces all keen weapons so they function with Weapon Core by DarkStar. You must have WeaponCore in your world as this mod depends on WeaponCore

A big thanks to Ash Like Snow for the work on the new warfare 2 additions!

Weapon Core by DarkStar, now maintained by Ash Like Snow

*For fixed weapons you must add them to a group for all to fire, and then you can add the 'current title to shoot' to toolbar

Please post links to logs in discussion

New Ranges to better align with other weaponcore weapons ranges:
Interior Turret
400m
Gatling Turret
1500m
Gatling Turret Reskin
1500m
Missile Turret
2500m
Missile Turret Reskin
2500m
MIssile Launchers
2500m
Auto Cannons
2500m
Assault Cannons
3000m
Artillery Guns
3500m
Large Railgun
5000m
Small Railgun
3500m
Large Searchlight
600m
Small Searchlight
400m

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If you have creative tools, use any terminal, invulnerable, or any of the admin tools on, WC turrets will not attack you the character.
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If you can, go to my discord and post links or problems in the #bug-problems channel, otherwise do the above.

Popular Discussions View All (1)
181
1
Oct 29 @ 2:42pm
Bug & Crash Reporting
nukeguard
992 Comments
nukeguard  [author] Oct 20 @ 3:48pm 
same velocities as base game ammo
Based_Stickman Oct 20 @ 3:11pm 
in the description can you also add the weapon velocities if there is any?
Magnum Opium Oct 8 @ 12:17am 
Since weaponcore now automatically replaces vanilla weapons how about renaming this to Vanilla Weapons Reballance - WEAPONCORE or something
GadenKerensky Sep 28 @ 6:24am 
I see. Do they still look like fireworks, or do they come with flares as well to distract missiles?
nukeguard  [author] Sep 28 @ 5:15am 
The fireworks were added after WC hit workshop, another author made the fireworks for WC, and linked to this for the rest of the weapons. They have since been added to this mod and you don't need the other mod to add flares/fireworks.
GadenKerensky Sep 28 @ 5:11am 
As another question, I've been a bit confused with some of the other mods that link to this one, specifically the fireworks launcher. Is it supposed to work like a flare/countermeasure dispenser in this, or is an add-on required?
GadenKerensky Sep 27 @ 10:11pm 
I think you can set it so the missiles travel fairly straight before the tracking starts, so that the missiles clear the grid.
nukeguard  [author] Sep 27 @ 1:12pm 
that may require a change to the ammo, the ammo is what does the targeting, so maybe it needs 180 degree detection on ammo. If that is done, then the homing activation needs delayed from launch or they'll turn into the firing grid.
GadenKerensky Sep 27 @ 7:53am 
I figured out the issue: the large grid launchers will not track targets outside of 25 degrees off axis. Make it impossible to use them as VLS cells as they can only track targets in front of them.

Perhaps a future change to the large grid launchers so they can be used in such a fashion?
GadenKerensky Sep 27 @ 5:55am 
They do not appear to be, and I do have a target lock.

If you're in the Weaponcore Discord, perhaps we can figure out what I'm doing wrong there?