Space Engineers

Space Engineers

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WeaponCore - Replace Vanilla Weapons
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Type: Mod
Mod category: Block, Script, Modpack
File Size
Posted
Updated
8.814 MB
Dec 7, 2019 @ 8:07pm
Oct 15, 2024 @ 5:44pm
68 Change Notes ( view )

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WeaponCore - Replace Vanilla Weapons

In 1 collection by nukeguard
Ntech Mods Weapons - Weapon Core
7 items
Description
This mod replaces all keen weapons so they function with Weapon Core by DarkStar. You must have WeaponCore in your world as this mod depends on WeaponCore

A big thanks to Ash Like Snow for the work on the new warfare 2 additions!

Weapon Core by DarkStar, now maintained by Ash Like Snow

*For fixed weapons you must add them to a group for all to fire, and then you can add the 'current title to shoot' to toolbar

Please post links to logs in discussion

New Ranges to better align with other weaponcore weapons ranges:
Interior Turret
400m
Gatling Turret
1500m
Gatling Turret Reskin
1500m
Missile Turret
2500m
Missile Turret Reskin
2500m
MIssile Launchers
2500m
Auto Cannons
2500m
Assault Cannons
3000m
Artillery Guns
3500m
Large Railgun
5000m
Small Railgun
3500m
Large Searchlight
600m
Small Searchlight
400m

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If you have creative tools, use any terminal, invulnerable, or any of the admin tools on, WC turrets will not attack you the character.
--------------------------------------------------------------------------------------

If you can, go to my discord and post links or problems in the #bug-problems channel, otherwise do the above.

Popular Discussions View All (1)
179
1
Nov 22, 2024 @ 3:07pm
Bug & Crash Reporting
nukeguard
974 Comments
@Ryvius
in my experience so far the npc's did shoot on me while using wc based weapons, but i also usually mes based npc mods in my world.

turrets should definitly work fine, fixed weapons should also as wc based weapons can be fired from playermade drones as long as they dont require a player based lockon to be fired which can be part of the setup for a weapon made from modderside.
Ryvius Aug 6 @ 6:10am 
Will NPCs be able to shoot with these?
Captain Harlock Aug 5 @ 10:39am 
ok thanks
@Captain Harlock
you could try if a clean redownload of the mod helps otherwise if it doesnt cause probs i would say its one of the ones that are notable but can be ignored if no probs occure.
Captain Harlock Aug 5 @ 10:15am 
I discovered this error in our server log:

Thread: 1 -> MOD_ERROR: WeaponCore - Replace Vanilla Weapons
Thread: 1 -> in file: D:\home\sid_8154736\spaceEngineers\profile\content\244850\1931509062\Data\AmmoEnergy.sbc
Thread: 1 -> Resource not found, setting to null. Resource path: D:\home\sid_8154736\spaceEngineers\profile\content\244850\1931509062\Textures\GUI\Icons\component\BatteryComponent.dds

Thread: 1 -> MOD_ERROR: WeaponCore - Replace Vanilla Weapons
Thread: 1 -> in file: D:\home\sid_8154736\spaceEngineers\profile\content\244850\1931509062\Data\AmmoEnergy.sbc
Thread: 1 -> Resource not found, setting to null. Resource path: D:\home\sid_8154736\spaceEngineers\profile\content\244850\1931509062\Textures\GUI\Icons\ammo\Ammo_Box.dds

Can I ignore this?
YOYOMAN_MODDER Jun 22 @ 12:24pm 
Thank you Abisius!!!
nukeguard  [author] Jun 22 @ 11:41am 
Thank you Abisius for another assist :-)
@YOYOMAN_MODDER
for handweapons you would need a seperate mod, for example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2882369004&searchtext=weaponcore
YOYOMAN_MODDER Jun 21 @ 3:15pm 
Hello! Mod changes only block weapons& no hand weapons?
Hunter Mar 21 @ 3:25pm 
[ERROR] Keen: Block-pair MyObjectBuilder_LargeMissileTurret/SmallMissileTurretReskin MyObjectBuilder_LargeMissileTurret/LargeMissileTurretReskin is not in the same block-variant group