Space Engineers

Space Engineers

WeaponCore - Replace Vanilla Weapons
974 Comments
@Ryvius
in my experience so far the npc's did shoot on me while using wc based weapons, but i also usually mes based npc mods in my world.

turrets should definitly work fine, fixed weapons should also as wc based weapons can be fired from playermade drones as long as they dont require a player based lockon to be fired which can be part of the setup for a weapon made from modderside.
Ryvius Aug 6 @ 6:10am 
Will NPCs be able to shoot with these?
Captain Harlock Aug 5 @ 10:39am 
ok thanks
@Captain Harlock
you could try if a clean redownload of the mod helps otherwise if it doesnt cause probs i would say its one of the ones that are notable but can be ignored if no probs occure.
Captain Harlock Aug 5 @ 10:15am 
I discovered this error in our server log:

Thread: 1 -> MOD_ERROR: WeaponCore - Replace Vanilla Weapons
Thread: 1 -> in file: D:\home\sid_8154736\spaceEngineers\profile\content\244850\1931509062\Data\AmmoEnergy.sbc
Thread: 1 -> Resource not found, setting to null. Resource path: D:\home\sid_8154736\spaceEngineers\profile\content\244850\1931509062\Textures\GUI\Icons\component\BatteryComponent.dds

Thread: 1 -> MOD_ERROR: WeaponCore - Replace Vanilla Weapons
Thread: 1 -> in file: D:\home\sid_8154736\spaceEngineers\profile\content\244850\1931509062\Data\AmmoEnergy.sbc
Thread: 1 -> Resource not found, setting to null. Resource path: D:\home\sid_8154736\spaceEngineers\profile\content\244850\1931509062\Textures\GUI\Icons\ammo\Ammo_Box.dds

Can I ignore this?
YOYOMAN_MODDER Jun 22 @ 12:24pm 
Thank you Abisius!!!
nukeguard  [author] Jun 22 @ 11:41am 
Thank you Abisius for another assist :-)
@YOYOMAN_MODDER
for handweapons you would need a seperate mod, for example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2882369004&searchtext=weaponcore
YOYOMAN_MODDER Jun 21 @ 3:15pm 
Hello! Mod changes only block weapons& no hand weapons?
Hunter Mar 21 @ 3:25pm 
[ERROR] Keen: Block-pair MyObjectBuilder_LargeMissileTurret/SmallMissileTurretReskin MyObjectBuilder_LargeMissileTurret/LargeMissileTurretReskin is not in the same block-variant group
to my understanding io also alters stuff of the vanilla weapons and thus you would need an io specific wc replacer if you want to use io together with wc.

i dont run io and have no probs on my end.
nukeguard  [author] Feb 17 @ 1:52pm 
weapon core without this mod replaces all vanilla weapons, with this mod it replaces all vanilla weapons and add range and some seeking missiles
CHEWBACCA Feb 17 @ 1:50pm 
Yes but my question is do i now no longer have access to vanilla rail guns or have they been replaced with new ones?
nukeguard  [author] Feb 17 @ 1:45pm 
yes, weapon core disables all vanilla turret logic, you should see a warning on world load about that.
CHEWBACCA Feb 17 @ 1:06pm 
worth noting i do use industrial overhaul so could be the issue.
CHEWBACCA Feb 17 @ 1:06pm 
I had to disable this mod as it was causing massive issues with some vanilla weapons my rail guns where being recognised as a production block and had no weapon core properties at all.
Abisius Xarvenius Carbensius Feb 17 @ 10:38am 
@Jakeplayer
could be a case of file corruption or a mod conflict.

did you already try if it also hapens with the wc internal replacer to sort out on which mods end it is?
are you using an up to date version of se?
Jakeplayer Feb 17 @ 9:11am 
Even though I have the latest version of Weapon Core installed and the vanilla mod, I'm getting an error stating the current vanilla weapons aren't compatible? I don't have any other weapon mods installed. Any ideas?
CHEWBACCA Feb 11 @ 9:06am 
Does anyone know how to get my turrets from shooting into voxels? they target enemy grids that are behind mountains and waste a lot of ammo shooting at a wall bec they think they have LOS.
nukeguard  [author] Jan 14 @ 3:48pm 
It replaces core functionality to function with WC and increase ranges and improve AI. It still looks the same and you won't even know the vanilla guns have been replaced visually.
Mrooshoo Jan 14 @ 11:04am 
Does the mod actually replace the vanilla parts with brand new ones or does it just change the stats of vanilla parts so that in effect they're replaced?
Sakana Jan 13 @ 6:27am 
"Many mod authors have moved on and do not maintain their mods anymore." Damn, I guess this game is 12 years old now...
MomBasti Dec 26, 2024 @ 8:46am 
I use the mod on my server. I use the Torch Launcher as server software. In the console I get the error message “Block-pair MyObjectBuilder_LargeMissileTurret/SmallMissileTurretReskin MyObjectBuilder_LargeMissileTurret/LargeMissileTurretReskin is not in the same block-variant group”.
nukeguard  [author] Dec 10, 2024 @ 2:39pm 
have to edit ammo range
nukeguard  [author] Dec 10, 2024 @ 2:33pm 
No, this is not required, this just extends the ranges and changes rockets to guided missiles.

Many mod authors have moved on and do not maintain their mods anymore.
ServTechnic Dec 10, 2024 @ 6:51am 
I want to change the firing range of the weapons from this mod.
nukeguard  [author] Dec 9, 2024 @ 3:10pm 
you want to make the ranges longer?
Abisius Xarvenius Carbensius Dec 9, 2024 @ 4:59am 
@TheDave
wc itself has nowadays a integrated basic replacer which just makes the vanila weapons wc compatible but doesnt change any ranges or add more advanced stuff.

the replacers from the olden days are today a way to get these higher functionalities on vanilla weapons, an example would be making the rocket launchers fire guided munitions instead of dumpfire ones, or increase theyre ranges without needing to do a deep dive into the worldspecific cfg and alter stuff there everytime a world is made or saved under a new name.
NorfolkDave Dec 9, 2024 @ 4:15am 
is this needed with weapon core 2.5?
ServTechnic Dec 8, 2024 @ 12:35pm 
In which files can I change the firing range string of each weapon block?
JohnJ44 Dec 8, 2024 @ 12:00pm 
Feels like it, the errors almost always reference coresystems and a sound issue in regards to the 25mm nato gattiling sound. And the crashes happen when npcs spawn in and get into range of myself. I am hoping the author can figure it out and fix it since Cythlon stopped updating his SW weapons & energy shields mod a long time ago.
JohnJ44 Dec 8, 2024 @ 11:57am 
Modern Star Wars Weapon Pack v.0.70 [WeaponCore]

https://steamcommunity.com/sharedfiles/filedetails/?id=3162229787
nukeguard  [author] Dec 8, 2024 @ 11:46am 
I think there was an issue like that before, I don't remember what was the cause, but it might be a configuration issue on the weapons, or they have a sound file that is 0kb
JohnJ44 Dec 8, 2024 @ 11:33am 
@Nukeguard

I removed the weaponcore version Star Wars weapons mod and that fixed it. In the chat, the mod author said they do not know how to fix the crashing issue.
Captain Harlock Dec 7, 2024 @ 12:45am 
Hi, can you please change the block descriptions that can be seen in the HUD? It still shows the vanilla weapon range, which can be very confusing, especially for inexperienced players with little experience with WeaponCore.
ServTechnic Dec 1, 2024 @ 12:29pm 
How to change the firing range?
nukeguard  [author] Nov 29, 2024 @ 10:29am 
you've been playing SE a while :-) glad you like the mods, hope you can narrow this down
JohnJ44 Nov 29, 2024 @ 10:24am 
@Nukeguard

Thank you for all your mods and contributions to SE by the way. I really appreciate it. It's been a ton of fun using your's, and other peoples mods since I got into SE back around 2013ish.
JohnJ44 Nov 29, 2024 @ 10:22am 
Thank you, I'd love it if the debug would specify the mod and make this a 5 minute fix. I got lucky on another crash I was having when it gave the workshop number for that one. I am just going through the list turning stuff off and seeing what makes it stop at this point.
nukeguard  [author] Nov 29, 2024 @ 10:06am 
There's been no sound changes to this mod in the last 4 week or longer
JohnJ44 Nov 29, 2024 @ 10:04am 
I have view distance set pretty high. I'll have to check, but it should be around 15km. I've only been having these crashes the last 4 weeks or so, and they have been increasing in frequency.
JohnJ44 Nov 29, 2024 @ 10:03am 
When it happens, it is always while a npc ship is trying to spawn. I am kinda wondering if it has something to do with small grid ships. I loaded up the game after taking out Battle Cannons & Turrets WC to see if it was the 25mm NATO gattlings in there, but the game crashed a couple minutes in when I attacked a npc large grid ship and a bunch of fighters started spawning in.
nukeguard  [author] Nov 29, 2024 @ 9:51am 
looks maybe like that sound tried to play when the object didn't exist, maybe the object was hidden, view distance?
nukeguard  [author] Nov 29, 2024 @ 9:50am 
no, this mod uses vanilla sounds
JohnJ44 Nov 29, 2024 @ 9:00am 
2024-11-27 11:57:15.094 - Thread: 1 -> Error: Sound error with ammo: 25mm NATO from soundID ArcWepShipGatlingShot cuename WepShipGatlingShotFireEmitter.Entity null? False
Origin: X:-56673.3620134641 Y:-1967107.51948139 Z:557003.439369352

Any chance this mod could be causing this? I am trying to narrow down the source on this and the log error file isn't being specific.
Ace Nov 21, 2024 @ 11:04am 
I finally got them to work, I'm just a noob with weaponscore. Thanks for the help.
Abisius Xarvenius Carbensius Nov 12, 2024 @ 1:24pm 
@Ace
the rockets form this mod are no basic replaced versio nlike the wc integrated but have guided functions and require you to lockon to an enemy via the wc targeting system and beeing in range for them to hit to be able to fire them.

depending on your cameramode you will need to use a combination of ctrl or alt together with lmb or rmb for the different targetingmodes.
alternativly you can scroll troght the targets with pgup and pgdown.

might help you sort it out:
https://github.com/Ash-LikeSnow/WeaponCore/wiki/Player-Tips
Ace Nov 12, 2024 @ 12:44pm 
I just cannot for the life of me get the damn missile launchers to fire anything. Gatlings work fine, but rocket pods don't.
Abisius Xarvenius Carbensius Oct 24, 2024 @ 10:30am 
@Ahris
as long as they use the vanilla weapons and not vanilla based weapons they will be replaced by the wc internal replacer with the basic replacement or if a additional wc vanilla replacer is used the version of that additional replacer mod.

it will not touch any modded weapons based on the vanilla weapon system and these will stay incompatible with weaponcore unless you use a weaponcore based version of these weapons.
Ahris Oct 24, 2024 @ 10:25am 
I have installed several MES Mods (Modular Encounter System).
Do all (Vanilla and Modded) Ships use the replaced weapons from this mod
or do they use the vanilla weapons?