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i have however, through trail and error, managed to get it sort of working i believe
For my pawns, the issue seems to be with the tribes people start, if i do the crash land start it seems to function as intended however when i do the tribes people start the process doesn't complete, this is also true with pawns that i had created via character editor - have not tested raising a ghoul from a raider yet so unsure about world generated pawns
Not sure if this is a issue with this mod, HAR or character editor
If i load this mod, the depended mods HAR, VEF TR along with character editor i get no errors by Rimworld crashes to desktop when a metamorphosis gets to 100% - have all dlc
If i load this mod with 150+ other mods it doesnt crash but gets to 100% and doesn't do anything, same with raising ghouls etc, the process looks to start but never completes
does anyone have any ideas what would cause either issue?
Yeah I don't think it's just you - I couldn't find it on a new small devmode world map either. Still figuring this one out.
@TheDon
That's all. For every soul a True Vampire absorbs, they gain a little bit of consciousness which in turn increases their movespeed. Long term it can get out of hand with them zooming around at the speed of sound, so it's just a QOL thing for extreme freak 1000+ soul vamps to return to a more leisurely pace.
@Ascaris
Possibly if HAR ever stops being updated to new RimWorld versions, but probably not otherwise.
It is still in, but it seems like there is an issue with it spawning at world generation. Thanks for bringing it to my attention.
@Hydra
Not a bad idea to have it flare on when drafted. Maybe.
@radm.botalov07
I've taken a look into that kind of functionality and it's arcane to me, so no. However, you can pretty easily produce blood pouches from the butcher table, and those are basically vampire meals. When you need something with a longer shelf life, you can make ChocoClot bars with chocolate and bloodbreakers from splitting soul stones.