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Hellsing ARMS Ultimate
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Mod, 1.3, 1.4, 1.5
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42.959 MB
13 jul, 2022 @ 12:49
3 jun @ 16:20
57 ändringsnotiser ( visa )

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Hellsing ARMS Ultimate

Beskrivning

Hellsing ARMS Ultimate includes an array of powerful weapons, apparel, abilities, races, factions, etc. based on the anime/manga Hellsing. Catholic paladins contend Protestant vampire hunters as vampire Panzer grenadiers slaughter mercenary dogs of war. These turbulent forces clash in ferocious crescendo as Hell itself sings!

This mod is an expansive sequel to my previous mod Hellsing ARMS. The gulf between them is wide enough that I thought it was worthwhile to keep Hellsing ARMS as a much simpler, weapons-focused, CE-compatible alternative (to be clear, Ultimate is NOT CE-compatible).
DISCLAIMER
  • Hellsing is a manga by Kouta Hirano which spawned two anime:
    Hellsing - Impure Souls in 2001 (Gonzo Animation) and Hellsing Ultimate in 2006 (Satelight, Madhouse, Graphinica).
  • I do not own or represent any aspect of the Hellsing IP. This is simply a fan work.
  • References within this mod are made with respect to the Hellsing fiction’s depiction of entities rather than real historical entities.
  • Though this mod obviously centres around Hellsing, a fair deal of artistic liberties were taken while gamifying it into RimWorld.

REFERENCE
Change Notes
Suggestions & Planned Features
Bug Reports & Known Issues
Compatibility

FAQ
Combat Extended compatible?
No and compatibility is not planned. The smaller version linked above is CE-compatible.

Where do I find [item]?
Normally you can see in the research tree what fruits a project will bear, but some items of this mod are created through unique crafting stations using VEF and will not show up on the research page. For spirits or ability orbs use the Spirit Resonator. For other items you're probably looking for the Cascading Casket found in the dimensional research project.

CREDITS
Hellsing – Kouta Hirano
Hellsing ARMS Ultimate:
  • Graphics, XML, various C# functionalities – Baskerville
  • (All graphics were made with the free & open-source Inkscape)
  • Various C# functionalities – See Dependencies
Useful Information – Hellsing Fandom Wiki, Internet Movie Firearms Database

DEPENDENCIES
Humanoid Alien Races (erdelf)
  • Ghouls & Vampires were built with this framework.
Vanilla Expanded Framework (Oskar Potocki et al.)
  • Multi-Verb Combat Framework
  • Heavy Weapons
  • Shields Framework
  • Item Processing
  • Miscellaneous Comps
Tabula Rasa (formerly known as Outpost21 Toolbox) (Neronix17)
  • As of HSAU v1.53: is no longer required as a dependency for RimWorld 1.5+
  • Is still a required dependency for RimWorld 1.3 and 1.4

RECOMMENDED
SOLDATEN (LUNARTIKA)
  • Patched so that Millennium will prefer its German WWII weaponry.
  • Disappeared.
[HRK] RIM AT WAR - WW2 German Weapons (Harkon)
  • Patched so that Millennium will prefer its German WWII weaponry.
Glowing Eyes Genes (LTS)
  • Patched so that undead races make use of its cool effects.
Search and Destroy! (roolo)
  • Should be obvious!










Populära diskussioner Visa alla (3)
309
15 maj @ 16:36
KLISTRAD: Suggestions & Planned Features
Baskerville
303
11 jun @ 16:51
KLISTRAD: Bug Reports & Known Issues
Baskerville
93
14 maj @ 18:45
KLISTRAD: Compatibility
Baskerville
1 256 kommentarer
Baskerville  [skapare] 17 jun @ 11:31 
@Rim Baby
This mod features metamorphosis, so if it's your own player faction you want to be vampires, you can transform humans with FREAK Chips (artificial) or Bewitched Blood (true) to make them vampires. But if you meant you want the Empire faction to be all vampires that would probably require a patch mod.
Rim Baby 17 jun @ 10:54 
Aw shame, I wanted to make my royalty empire consist entirely of true/artificial vampires from your mod. Oh well thank you anyway!
Baskerville  [skapare] 17 jun @ 8:38 
@Rim Baby
The undead races are all a combo of a HAR-AlienRace-thing and a hediff. One without the other won't work properly. The regenerator is simpler - just a hediff.
Rim Baby 17 jun @ 7:07 
I have a question! I'm trying to make a custom faction for my playthrough, how does your mod determine what a True Vampire / Artificial Vampire / Ghoul is? Is it a gene or a headiff? TYIA!
Baskerville  [skapare] 16 jun @ 12:32 
@roladipo1
Firstly, the easiest thing to try that will probably work is you unsubscribing from this mod and re-downloading it. Let me know if that works. You don't need to check this, but for reference: when you check the mod's about.xml (or just select the mod if using RimPy), it should display the latest version (Mod Version: 1.55) in the description.
roladipo1 16 jun @ 11:49 
thanks for the suggestion but I'm not using Combat Extended. Here is my modlist https://gist.github.com/HugsLibRecordKeeper/9f02cdf826a64ea7f18f3b2cafd5cae8
Baskerville  [skapare] 16 jun @ 9:19 
@Hiro Baker
You're welcome. Yes you can, but you will need the mod Dual Wield. Though it was originally made by roolo, you'll want to use the fork by Ogliss which is updated for RW 1.5. You may also have to adjust that mod's Mod Settings to allow Casull and Jackal to be dual wielded (I think it may assume Jackal is 2-handed because of the weight).
Hiro Baker 16 jun @ 7:30 
Can you dual Wield Alucard's Guns? Or do I need a Separate mod for that? Also, thank you for the mod.
Baskerville  [skapare] 14 jun @ 18:31 
@roladipo1
Hugs log may help. You aren't using Combat Extended, are you? This mod isn't compatible with that.
roladipo1 13 jun @ 21:26 
the weapons aren't doing any damages only vanilla weapons seem to work both on me and enemies