RimWorld

RimWorld

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Hellsing ARMS Ultimate
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Mod, 1.3, 1.4, 1.5
Dateigröße
Veröffentlicht
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42.959 MB
13. Juli 2022 um 12:49
3. Juni um 16:20
57 Änderungshinweise (anzeigen)

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Hellsing ARMS Ultimate

Beschreibung

Hellsing ARMS Ultimate includes an array of powerful weapons, apparel, abilities, races, factions, etc. based on the anime/manga Hellsing. Catholic paladins contend Protestant vampire hunters as vampire Panzer grenadiers slaughter mercenary dogs of war. These turbulent forces clash in ferocious crescendo as Hell itself sings!

This mod is an expansive sequel to my previous mod Hellsing ARMS. The gulf between them is wide enough that I thought it was worthwhile to keep Hellsing ARMS as a much simpler, weapons-focused, CE-compatible alternative (to be clear, Ultimate is NOT CE-compatible).
DISCLAIMER
  • Hellsing is a manga by Kouta Hirano which spawned two anime:
    Hellsing - Impure Souls in 2001 (Gonzo Animation) and Hellsing Ultimate in 2006 (Satelight, Madhouse, Graphinica).
  • I do not own or represent any aspect of the Hellsing IP. This is simply a fan work.
  • References within this mod are made with respect to the Hellsing fiction’s depiction of entities rather than real historical entities.
  • Though this mod obviously centres around Hellsing, a fair deal of artistic liberties were taken while gamifying it into RimWorld.

REFERENCE
Change Notes
Suggestions & Planned Features
Bug Reports & Known Issues
Compatibility

FAQ
Combat Extended compatible?
No and compatibility is not planned. The smaller version linked above is CE-compatible.

Where do I find [item]?
Normally you can see in the research tree what fruits a project will bear, but some items of this mod are created through unique crafting stations using VEF and will not show up on the research page. For spirits or ability orbs use the Spirit Resonator. For other items you're probably looking for the Cascading Casket found in the dimensional research project.

CREDITS
Hellsing – Kouta Hirano
Hellsing ARMS Ultimate:
  • Graphics, XML, various C# functionalities – Baskerville
  • (All graphics were made with the free & open-source Inkscape)
  • Various C# functionalities – See Dependencies
Useful Information – Hellsing Fandom Wiki, Internet Movie Firearms Database

DEPENDENCIES
Humanoid Alien Races (erdelf)
  • Ghouls & Vampires were built with this framework.
Vanilla Expanded Framework (Oskar Potocki et al.)
  • Multi-Verb Combat Framework
  • Heavy Weapons
  • Shields Framework
  • Item Processing
  • Miscellaneous Comps
Tabula Rasa (formerly known as Outpost21 Toolbox) (Neronix17)
  • As of HSAU v1.53: is no longer required as a dependency for RimWorld 1.5+
  • Is still a required dependency for RimWorld 1.3 and 1.4

RECOMMENDED
SOLDATEN (LUNARTIKA)
  • Patched so that Millennium will prefer its German WWII weaponry.
  • Disappeared.
[HRK] RIM AT WAR - WW2 German Weapons (Harkon)
  • Patched so that Millennium will prefer its German WWII weaponry.
Glowing Eyes Genes (LTS)
  • Patched so that undead races make use of its cool effects.
Search and Destroy! (roolo)
  • Should be obvious!










Beliebte Diskussionen Alle anzeigen (3)
309
15. Mai um 16:36
ANGEHEFTET: Suggestions & Planned Features
Baskerville
303
11. Juni um 16:51
ANGEHEFTET: Bug Reports & Known Issues
Baskerville
93
14. Mai um 18:45
ANGEHEFTET: Compatibility
Baskerville
1.248 Kommentare
Baskerville  [Autor] Vor 16 Stunden 
@roladipo1
Hugs log may help. You aren't using Combat Extended, are you? This mod isn't compatible with that.
roladipo1 13. Juni um 21:26 
the weapons aren't doing any damages only vanilla weapons seem to work both on me and enemies
Baskerville  [Autor] 13. Juni um 15:06 
@Kel'Thuzad
Glad you like it. Sure, that's a simple fix.
Kel'Thuzad 13. Juni um 4:12 
This mod rules! I have a small issue; ghouls are retaining their ideologies in life, which is messing with my colony in a few ways. Can they be set to default to the player ideology, or have this aspect disabled? Thanks!
Baskerville  [Autor] 9. Juni um 18:30 
@Tyrus
And I love nice comments :MHRISE_OK:
Tyrus 9. Juni um 10:54 
I love this mod
Baskerville  [Autor] 4. Juni um 16:47 
@TheCreamOfTheCrop
You're welcome. Glad that you like it.
TheCreamOfTheCrop 3. Juni um 21:56 
This is one of my favorite mods thank you for the updates
Baskerville  [Autor] 3. Juni um 16:20 
HSAU v1.55
----------------
-The Long Walk scenario now begins with a Level I rather than level V TruVamp
-Added Shadow Arms, a toggle ability for Level IV+ TruVamps
^Sacrifice some movespeed for very brutal, powerful melee attacks
^WIP - expect future changes e.g. additional arms
-Undead pawns have notifications re-enabled
-Raise Ghoul now preserves some hediffs: implants, bionics, VoidTouched, ArtVampirism
^Also preserves traits if the target of the ability was a ghoul
-Exsanguinate cooldown lowered
-Exsanguinate gets a cooldown discount if used consecutively on downed targets
-Bugfix re: ArtVamps killing targets with Drink Blood
-Bugfix re: VoidTouched/Ghoulish vampires drinking blood
-Bugfix re: compatibility with Facial Animation WIP & VE Facial Animation
^also tidied up eyeglare alignments with these mods
Baskerville  [Autor] 26. Mai um 12:06 
@CrackaJack
Amen.
@成为技术糕手
Thanks, glad you like it.