Arma 3
27 ratings
Dynamic Recon Ops ACE - Chernarus 2020
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
2.893 MB
Nov 29, 2021 @ 8:30pm
Jan 7 @ 7:45pm
29 Change Notes ( view )

Subscribe to download
Dynamic Recon Ops ACE - Chernarus 2020

In 1 collection by chazbotic
Dynamic Recon Ops ACE
133 items
Description
This is not an official port of Dynamic Recon Ops, original mission credit to
mbrdmn. This port is designed to better integrate DRO with ACE3 and requires both CBA and ACE3.

Dynamic Recon Ops is a randomized, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Main Changelog: https://steamcommunity.com/sharedfiles/filedetails/changelog/2640199506

Features

  • Playable in SP or COOP.
  • Dynamic scripting means that no two missions are the same.
  • Menu on startup to select a variety of options including time of day and insertion type.
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP.
  • Virtual Arsenal to select starting loadout for both player and AI units.
  • Compatible with CUP, RHS, and 3CB factions.


Updated Features

  • Up to 16 players or AI with scaling enemy numbers so even large groups are challenged.
  • ACE Arsenal available in the Team Planning area and with certain resupply crates.
  • When ACE Medical AI is enabled, AI teammates will heal themselves, and an AI medic will heal others.
  • Updated player enumeration with CBA for reliability for many internal scripts and functions.
  • Updated compatibility with ACE3 3.13.0 medical re-write (fixed invincibility bug, compatibility with Diwako's Armor Plate System, et c).
  • By default, player voices are set to "No Voice" to prevent call-outs.
  • Hostile Civilians have more "typical" insurgent gear.
  • Added additional location types for AO selection.
  • Extended AO now searches in a larger radius for more locations to add, and up to five additional objectives can be added. Enabling both Extended AO and five objectives can create 10 or more objective, demanding a lot from players, so use with caution.
  • Number of selectable objectives has increased from three to five. If used with Extended AO, this can generate over 10 additional objectives, use with caution.
  • ACE Arsenal interaction for team members so you can customize their gear with ACE Arsenal instead of BIS Virtual Arsenal.
  • Added support for factions created with ALiVE's ORBAT (assuming the faction is properly made per ORBAT's documentation).


Included Fixes

  • Fixed server-side targetting by AI (Lock-On Fix), with thanks to Knobb Manwich at SA.
  • Fixed issue with "Take and Hold" task not completing in some instances.
  • Fixed some factions missing vehicles.
  • Other minor bugfixing.


How to Access ACE Arsenal

  • When in the Team Planning area, press the Escape key to exit the menu.
  • You will have a prompt to Open ACE Arsenal via the Action Menu; press your Use Default Action key to open the ACE Arsenal.
  • Create or load your loadout and Close the ACE Arsenal interface.
  • Use the Action Menu (typically Scroll Wheel) and select the Open Team Planning menu action and click Ready in the corner to continue the mission.
11 Comments
PickledGear Oct 6, 2022 @ 2:50pm 
@chazbotic

Thanks!
chazbotic  [author] Oct 6, 2022 @ 8:08am 
@PickledGear
if you are using ACE Medical, be sure that "revive" is disabled in the options (this is the default setting). if you are using ACE advanced fatigue, be sure that "stamina" is enabled in the options (this is the default setting). you can also reset the mission parameters to default from the mission configuration screen.
PickledGear Oct 5, 2022 @ 9:15pm 
Perhaps its a conflicting mod. But whenever I start a mission and I'm inserted into the mission. My character is completely stuck in place and can't move. He can look around, shoot, throw grenades etc. But he is completely just stuck in place.

It something that has to do with the intro dialogue sequence. My guy can move for the brief second before the intro radio dialogue subtitles starts. Then he gets stuck. Only thing that can fix it is to respawn.
chazbotic  [author] Apr 29, 2022 @ 6:54am 
@DrSparklefart
DRO ACE doesn't do anything with animations much other than triggering mouth movement for talking, so it is unlikely i can do anything to prevent crashing with Enhanced Movement.
DrSparklefart Apr 29, 2022 @ 2:07am 
Also apparently 'Enhanced Movement' causes it to crash. Figures.
DrSparklefart Apr 29, 2022 @ 1:23am 
@chazbotic
Verifying inegrity did it, how did I not think of that? Thank you so much!
DrSparklefart Apr 28, 2022 @ 9:44am 
Thanks, will try.
DrSparklefart Apr 28, 2022 @ 9:43am 
Also tried default options, same outcome.
chazbotic  [author] Apr 28, 2022 @ 9:42am 
@DrSparklefart
that is usually some sort of corruption when reading data during faction extraction (where DRO attempts to enumerate and codify all factions configured per side). try vanilla arma without any mods and if that has no errors, try with only CBA, ACE, and the DRO ACE Altis scenario.

you should also verify integrity of local game files.
DrSparklefart Apr 28, 2022 @ 9:37am 
Started crashing lately. I have used this before, and is a nice mod, but now I can't get it to work. Always crashes at "extracting faction data". So, naturally, I take a look on the factions I selected, but there's nothing I haven't used before. Tried other factions, tried disabling some mods, but to no effect. It's always exit code 0xc0000094 - STATUS_INTEGER_DIVIDE_BY_ZERO. I'm clue and helpless. I have no idea what's causing it.