XCOM 2
184 ratings
Long War of the Chosen [Experimental]
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2.826 GB
Nov 25, 2021 @ 11:43am
Apr 21 @ 8:33am
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Long War of the Chosen [Experimental]

Description
Long War of the Chosen is a port of the original Long War 2 mod by Pavonis Interactive to XCOM 2's War of the Chosen expansion. It is a complete overhaul of the vanilla game that attempts to make campaigns more engaging, longer and more challenging.

This version is used to trial experimental changes to the mod. Use at your own risk! It's mostly stable and mainly for testing new functionality and balance changes.

See the main mod for more details:
https://steamcommunity.com/sharedfiles/filedetails/?id=2683996590
Popular Discussions View All (7)
2
Dec 15, 2024 @ 11:35pm
Supply crate extraction doesn't give me the supply or any reward
Latis
3
Nov 18, 2023 @ 1:41pm
Bring back Original Templar Abilities from WOTC Please ( Remove useless Shield )
TheSuit
1
Jun 13, 2024 @ 3:59am
Can't do the final assult
Joshua or Ryan Gosling
145 Comments
AlexandrClibanarius Feb 13 @ 9:01pm 
ABN_GOps_Skyranger is from TLE/TLP. TLP is also the source of the 'oops the mission has a big hole in it' problem that comes up once in a while.
AlexandrClibanarius Jan 29 @ 9:27am 
Tedster, I dunno if here's a good method of pestering you but I THINK, and this might be wrong so just don't worry about it if it turns out to not be the case, but! It feels like the new RemoveWeaponUpgrade function is causing all the UI elements everywhere in squad loadout to refresh too often. Changing a utility slot item and highlighting a new item causes all the button UI elements on the bottom to refresh. I am fairly sure that wasn't happening before this update, so I figured I'd inform.
AlexandrClibanarius Jan 18 @ 5:32pm 
Khuru, that means you are using Mod Jam. MJ (and Ted Jam, etc) change those to require corpses from enemy mods.
Khuru Jan 10 @ 3:21am 
In the Proving Ground, I can't choose the projects: Acid grenade, Gas Grenade, Sabot rounds, Corrosive Rounds, or Dragon rounds, even though I have one unit of each one in stock to start the project. In each info window, it doesn't show the item's name, just the number (1) in red, which is weird. Is there anyone else with the same issue?
AlexandrClibanarius Dec 16, 2024 @ 1:00am 
Hah, doh. Well, for what it's worth, huge congratulations on 1.2!
Tedster  [author] Dec 15, 2024 @ 11:34pm 
the weird part is it worked before, but then randomly broke somehow.
AlexandrClibanarius Dec 15, 2024 @ 12:32am 
It's honestly not the biggest of issues, I'd say just leave the PsiGate_LW shell out. I imagine you can find some way to replicate the way the game will load in TLP content so that its shells aren't screwed up similarly, but it's really not... worth the effort, I'd argue. It's just a main menu shell, there's plenty of them to work with. :P Although I'm stuck constantly seeing the night slums screen for some reason right now.
Tedster  [author] Dec 14, 2024 @ 8:20pm 
interesting, I've been looking at it but I wonder why it isn't loaded
AlexandrClibanarius Dec 8, 2024 @ 5:38am 
Hey, Tedster, extremely minor cosmetic bug BUT!
XComShell_Wilderness_PsiGate_LW doesn't work right, it has phantom Mutons that aren't visible. Just a floating heavy plasma rifle in air. It's because some mod assets aren't loaded at the main menu yet.
Rhyse Montreago Dec 7, 2024 @ 6:11am 
@johnpctaylor i just had this same issue and it was actually my highlander mods

Resubscribe to them and hopefully that fixes it