XCOM 2
141 ratings
Long War of the Chosen [Experimental]
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2.668 GB
Nov 25, 2021 @ 11:43am
May 9 @ 7:53pm
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Long War of the Chosen [Experimental]

Description
Long War of the Chosen is a port of the original Long War 2 mod by Pavonis Interactive to XCOM 2's War of the Chosen expansion. It is a complete overhaul of the vanilla game that attempts to make campaigns more engaging, longer and more challenging.

This version is used to trial experimental changes to the mod. Use at your own risk! It's mostly stable and mainly for testing new functionality and balance changes.

See the main mod for more details:
https://steamcommunity.com/sharedfiles/filedetails/?id=2683996590
Popular Discussions View All (5)
3
Nov 18, 2023 @ 1:41pm
Bring back Original Templar Abilities from WOTC Please ( Remove useless Shield )
TheSuit
0
Nov 26, 2021 @ 7:59am
PINNED: QOL Collections
Sgt. Hobo
0
Apr 1 @ 11:50am
Can't do the final assult
Joshua or Ryan Gosling
97 Comments
Zanar May 8 @ 11:06am 
ShredderRocket and EMPRocket seems to be missing from the technical perk tree with the latest update. There are just blank spot where they should be.
Nox Vereor May 7 @ 1:03am 
Patch notes say that Dedication got added to the Assault main tree, but aren't there after a respec. Intended or no?
Deathraven13 Apr 29 @ 11:50am 
AFAIK this is now supposed to cost an action and such so maybe you are using an old LWOTC build, while you are sure that nothing else may be the problem check what perk parks you are using and if you are using mod jam the problem may be here.
Gerishnakov Apr 29 @ 11:22am 
Just wanted to flag something I'm pretty sure shouldn't be coming from any other mods I'm using: Fuse seems to currently both be a free action and have 0 cooldown, meaning you can use it continuously - not intended I'm sure!
Snoup Sniddly Apr 18 @ 2:02am 
I agree with Effusive, that's a solid idea
effusivemind Apr 17 @ 4:12pm 
Great to see LWOTC updates coming still coming in. Been having a lot of fun with the beta. One suggestion I would make, is to allow Sharpshooters to use SMGs. Holobots rarely get to use 2 actions for a Sniper Rifle cuz of Holotargeting, and the Sniper Rifle just ends up reducing the mobility stat a lot.

Since Holobots can stay in Concealment the mobility boost of equipping SMGs instead would be welcome, and they might actually get to use it rarely cuz it only costs 1 action
Gerishnakov Apr 11 @ 10:14am 
@Fooliscious Yes.
Fooliscious Apr 11 @ 8:56am 
Do I need to uninstall the live version? AML won't let me disable it without it disabling the experimental as well
Funny Hunter Apr 10 @ 3:05pm 
im a simple man, i see new xcom 2 maps i zoom around
Deathraven13 Apr 2 @ 2:58pm 
Oh yeah that make sense now, I always search combat armor after laser or mag weapons then muton then elerium then advanced grenades, sorry I was wrong.