XCOM 2
Long War of the Chosen [Experimental]
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Update: Aug 25 @ 1:31am

  • Fix some more bugged map spots, a building that was hard to path onto its roof, and a tile on a map that would crash the game if a unit was taking cover there + some other unknown combo.
  • Fixed the RespecSelectedSoldier console command changing the soldier's combat intelligence from what it should be.
  • Updated the unmarked crate icon for Supply Extraction missions to be yellow instead of green.
  • Added more spawn points to a bunch of parcels used for some missions that see reinforcements to increase the variety of drop locations.
  • Smash n Grab crates can now be opened with 0 actions remaining. It's a free action and you'd just do it next turn anyways, and gives consistency with Supply Extraction crates.
  • Interference now has a 1 turn cooldown. Being able to "burst clear" a bunch of overwatches with it was extremely strong.

Update: Aug 22 @ 5:02pm

  • Fixed some more problematic pathing spots on maps.
  • Fixed an issue where Dense Smoke bonuses didn't apply to units that were outside of the original AOE and then move into the smoke after it is deployed. (Code by Merist)
  • Added 2 new (unused for now) smoke perks provided by Merist.

Update: Aug 17 @ 11:34pm

  • Primary Return Fire now no longer activates on a unit's own turn (similar to bladestorm/etc, to avoid lockups)
  • Another skyranger replacer fix for the UISL edits
  • Fixed config for layered armour since apparently nobody has used the ability since it was last refactored.

Update: Aug 16 @ 1:49am

  • Added additional fallback handling to the pod diversity system for cases where there aren't many valid followers.
  • Anticipation (Hunter anti-dashing-melee ability) is now disabled by impairments such as burning/disorient/etc.
  • Fix a bug where Death Dealer's critical damage bonus didn't work against flanked targets that were in green alert state.
  • Removed Extract as a valid mission type for the "trench" map (it has the large highway at the lowest level between two raised sides).

Update: Aug 10 @ 12:21am

First upload from new laptop and me being away from home for the year.

  • Updated handling for bonus charges for some abilities such as Roust for better mod compatibility
  • Improved handling of the Center Mass damage bonus done by Merist
  • Fixed a few more spots that were not providing cover when they should.

Update: Aug 5 @ 9:13am

  • Fixed POI scans sending you back to faction HQ
  • Other minor bugfixes
  • minor localization updates
  • swapped an Abandoned parcel for the crate race missions that was spawning crates inside buildings
  • Fixed the evac flare vanishing if you reload a save

Update: Aug 2 @ 5:04pm

  • Fix Locked-on flyover appearing too often.

Update: Aug 2 @ 10:20am

  • Fix more bugs with the updated covering fire ignore cover effect.

Update: Aug 1 @ 10:30am

  • Hotfix round 2 because it didn't take the first time.

Update: Aug 1 @ 9:10am

  • Hotfix for UI issues from previous update.