Total War: ATTILA

Total War: ATTILA

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Description
1212
Items (46)
[OBSOLETE] Medieval Kingdoms 1212 AD Duchy of Austria Revamp Submod
Created by Kublaioi
Renewed! As of May 7, this mod has been updated for the newest version of 1212 AD. Revamps the entire Austrian roster and adds a ton of new units which have also been tested for balancing constantly. Features: - Completely reskins the entire Austrian roste...
1212 Kingdoms Political power revamp SUBMOD
Created by Emmortael
Rebalances the political power level bar in a more meaningful and progressive way that makes more sense. -compatability- This is a Submod to 1212 kingdoms, but can also work via vanilla game and should also work if your subscribed to different mods -save g...
1212AD population English.pack
Created by Reimu
Sort to first place Faster growth of population Half the number of people recruited...
4 Turn Per Year Normal Speed Technology Fix (outdated)
Created by sʜıɴᴏᴠıᴀ
Medieval Kingdoms 1212AD Submod - 4 Turns Per Year Normal speed fix this is not 4 turn per year mod its just fix technology speed to base version. You need subscribe 4 Turn per year mod : https://steamcommunity.com/workshop/filedetails/?id=2322058603 Load ...
A lush Persia
This mod changes the texture of the Persis and Spahan regions of the campaign map to allign with the other regions of Iran and Mesopotamia instead of being inaccurately shown as a desert. Persia, susiana and the neigbouring regions are in reality quite lus...
Ancient Empires: Dust Particles
Created by UMCenturion
  INTRODUCTION ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ We are proud to present the Ancient Empires sponsored, Dust Particles modification. This is a modication that branches off the previous work of Enhanced Particles for Total War Rome 2, and is made for the At...
ATTILA - Unit Category Re-Color
Created by Adam Octorachmadi
------------ Simple recolor change to increase the speed browsing thru unit while keeping Attila "dark & worn out" style and did not want to visually change the whole color of unit card. Pretty much compatible with almost every and any overhaul that; - Hav...
BLAINES 1212 Kingdoms Unit addon Submod
Created by Emmortael
*1212 Kingdoms SUBMOD (must SUBSCRIBE TO 1212 MOD for this mod)!!!! *Four new units for the Empire of Nicaea, Epirus, and Trebizond...(Byzantines) -Byzantine Hikanatoi(spear inf.) ---- Barracks lvl 4 -Byzantine Spatharioi ----------------- Barracks lvl 4 -...
animated_fight.pack
Created by molotovsoda vic
Yeah thats a dude getting a roundhouse kick to the face!!! Thats what he gets for droping his sword!! subscribe and your flunkies will begin visual mayhem of ocasional proportions as well. disarming, roling on the ground fighting, bashing heads with shield...
BRAN MK 1212 CAMPAIGN AI
Created by BRAN MAC BORN
New Campaign Ai behaviors that includes more AGGRESSIVE and EXPANSIONIST factions that will ATTACK!. Campaign is more challenging. Ai factions will defend regions and capitals better and help aliies more. AI allies will be more loyal. More field battles an...
Bran Larger Unit Size BATTLE AI MK 1212
Created by BRAN MAC BORN
All infantry units (except Artillery) have 180-200 men. Cav units have 80-100 men, missile units have 140-160 men. No FPS lost. Good path finding in cities. No clipping units. Battles last 15-20% longer. Battles are more epic. Everything else is exactly th...
HRE Borders (Medieval Kingdoms 1212 submod)
Created by Boicote
This is a sub-mod for Medieval Kingdoms 1212 that aims to improve your QoL when you are looking for the extent of the Holy Roman Empire. With this sub-mod, all imperial members share the same colour, so you can easily identify in the UI maps if a particula...
jon's battle for 1212.pack
Created by tigersugar
jon's battle pack is making battle chaotic and dynamic when the battle is started the units don't take formation just fight each other and sometimes help teammates like 1v2 1v3 (fight together or push back them to help the teammate) the units have a habit ...
Lex Reformata
Created by Skyblitz
This mod is a submod for MK 1212 campaign, I am not a dev nor part of the team and not endorsed. So Hi everybody, before everything I want to thank Jake for his help and DET for his cooperation. Lex Reformata is a submod for MK 1212, a mod I enjoy but find...
Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
Created by The_Yogi
MK1212 Campaign Open Alpha: It's been over 5 years in the making across 2 games, but the Medieval Kingdoms 1212 campaign is finally available to all! Our Open Alpha phase starts today. The campaign as it stands is obviously in an incomplete state, missing ...
Medieval Kingdoms 1212 AD Models Pack 1.v2
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 1 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 2
Created by Warman
One of 6 models packs you need to have to play this mod. This is pack 2 of 6. ======== ASSETS USAGE AND PERMISSION POLICY========= 1. This mod contains both original works made by the team, and Open Source Project (OSP) models. 2. All Original assets, incl...
Medieval Kingdoms 1212 AD Models Pack 3
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 3 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 4
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 4 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 5
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 5 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 6
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 6 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 7
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 7 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Music
Created by DETrooper
MK1212 Music Component/Submod: The time has come. No longer will you be plagued by Roman music whilst crusading for the Holy Land. This music component of MK1212 currently replaces all Roman and Eastern battle/campaign music with tracks from a variety of T...
Medieval Kingdoms 1212 AD New Units and New Unit Cards Submod
Created by snoopy
Description 1 * New units and new unit cards for Medieval Kingdom 1212 AD and 1380 AD will be added with this mod. * This mod will be updated to include the Medieval Kingdom 1212 AD Early and Medieval Kingdom 1380 AD Late Campaign version. * Place this mod...
Medieval Kingdoms 1212 AD Scripts
Created by DETrooper
MK1212 Scripts Component: This component contains all the scripts for Medieval Kingdoms 1212 AD, aiming to further enhance the gameplay experience with the addition of new mechanics and quality of life changes. This is a required component for MK1212's cam...
Medieval Kingdoms 1212 AD submod Highlander Recruitment Fix
Disclaimer: This mod is not officially endorsed or supported by the Medieval Kingdoms mod team. It is a standalone mod, and it is NOT required to play the Medieval Kingdoms 1212AD mod. This submod converts the Highlander population category from 'Tribesmen...
Medieval Kingdoms 1212 AD Supply System [FIXED]
Created by mementomoria
Important Place at the top of your load order Affects AI & player equally Not multiplayer compatible There's also an Ancient Empires Version and a Vanilla Version Description Forces need supplies to function properly. Each unit, including garrisons, usuall...
Medieval Kingdoms 1212 AD Teutonic Horn Helmets submod
Created by Fearbuzz
Not official. *Version 2 New armor and shield variant. General with cape. All resources are from the main mod MK1212. Add the horned helmets to the following units in the Teutonic Order. T1 - The Grandmaster Knight Brothers (Ritterbruder) Samlander Swordsm...
Medieval Walls for 1212 AD and Age of Charlemagne (campaign map)
Created by Athanasios95gr
Medieval looking walls for European and Byzantine cities for the campaign map. Works for the 1212 AD mod, Age of Charlemagne and other medieval overhauls. Eastern walls seem fine so they remain unchanged for diversity and uniformity with the eastern campai...
Medieval Warfare - Graphic
Created by AXXXE
The mod adjusts lighting, contrast, and other attributes for each season and weather. The difference is to know at first glance. The mod is intended as a supporting submod for the main Medieval Warfare mod. However, it is also compatible with other mods. i...
Medieval_kingdoms_1212_compilation_submod.pack
Created by sam.pidgeon
Ever wanted extra income from trade? Better Loyalty from governors and generals? and ever wanted reduced political cost as well as reduced food consumption from buildings? well this mod is for you instead of having to activate several mods on top of all th...
MK1212 - 4 Turns per year - Complete Edition
Created by Maska_zgz
Since I didn't find any complete mod that allowed me to play this magnificent mod with 4 turns per year, I decided to create one myself. I call it "Complete Edition", because I have reviewed all the mod files, including scripts and events. I have played wi...
MK1212AD Generals and Agents reskin
Created by AXXXE
This is a submod to the excellent MK1212AD mod. It moves the generals and leaders of the factions to a completely different level. I made some kings according to a real historical portrait. The mod is not finished yet, I will gradually rework and adjust al...
Natural Water Mod
Created by dotvhs
UPDATED! Works with latest DLC. Enjoy! Natural Water Mod enhances the water in campaign map of Total War: Attila. It changes each type of water - from seas to lakes and rivers. No more jelly/milky thingy! Just pure, natural water. Color of water is differe...
Olympian Battle Camera
Created by Olympian
Mod description A battle camera mod for Total War: Attila with adjusted height parameters. It allows the battle camera to move down to ground level as well as to move further up in the sky. Miscellaneous See here for the TW Center page of this mod. See her...
Olympian Campaign Camera - Extreme Edition
Created by Olympian
Mod description This is an experimental version of my campaign camera mod (see here) with extreme min/max camera distance values. Be advised that there are some known issues. Use this mod at your own risk! Known Issues Issue: Game crashes when starting a n...
Performance Maker for massive battles
Created by WhyXelsing
*Mod is compatible with everything* About this mod: Edited LOD ranges for units, so huge battles are not a problem anymore and still look great. The main reason for massive FPS drops during huge battles in Attila are the LOD ranges for the units. Now your ...
Trade Routes x2.5
Created by GreenJKing
Increases "trade_route_value_combined_gdp_proportion" from 1.3 to 3.25. Makes trade a bit more important to keep hold of. Save game compatible Place top of mod loading order. Compatible with 1212 AD and most other mods....
Tahaviyye's İslamic City Submod for MK 1212
Created by Zehebi
Hello to everyone I could not get my speed and prepared a new small submod for you. what's in this sub-mod? 1- Sculptures were removed in Muslim cities. 2- Artistic content of Sassanis has been deleted and Islamic artistic content has been added. 3- The do...
Wrath of The Cumans (Outdated)
Created by papy11
This mod is a complete reskin of the Cuman-Kipchak roster for mk1212 as well as fleshes out the roster a bit. Mod Features -Complete reskin of every unit, No more invisible units when zoomed out - Fleshed out the cuman infantry and guard units - Added hidd...
Rise of The Turks (Outdated)
Created by papy11
This mod is the successor to my previous mod, Minor Ottoman Revamp, but now with a whole lot more included. This mod serves as a complete overhaul of the Sultanate of Rum In Medieval Kingdoms 1212. The aim of this mod is to make a somewhat more realistic S...
Wooden Screen Deployable
Created by Adam Octorachmadi
Old Version Download: https://cdn.discordapp.com/attachments/663450543053864991/889776993711824906/APX_Wooden_Screen_Old_Version.pack ---------------------------------------------------- ---------------------------------------------------- Simple mod add W...
[FOR 1212 AUSTRIAN RESKIN SUBMOD] TOBModels
Created by Kublaioi
This is for 1212 Austrian Reskin And New Units Any modder may use this....
Medieval Kingdoms 1212 AD submod - сезонные эффекты
Created by Арина
Этот сабмод добавляет и усиливает сезонные эффекты во все 186 провинций мода Medieval Kingdoms 1212 AD. Для каждой провинции и времени года теперь есть 5 различных типов погоды: обычная (вероятность 80%), плохая (4-10%), хорошая (4-10%), очень хорошая (2-4...
Pike And Spear Wall Rework (Pike Wall, Hoplite Phalanx, Hollow Square, Square)
Created by Sheph
Better and Realistic Pike Walls, Spear Walls and Spear Squares Pikes and spear units themselves are some of the weaker units in Attila. A sword unit will beat a spear unit with the same stats most of the time. Spears and pikes are not good investments with...