RimWorld

RimWorld

4,287 ratings
Vanilla Furniture Expanded - Architect
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
18.527 MB
Sep 22, 2021 @ 10:25am
Nov 23 @ 5:01am
17 Change Notes ( view )

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Vanilla Furniture Expanded - Architect

In 2 collections by Oskar Potocki
Vanilla Expanded
111 items
Vanilla Expanded - Empire playthrough
148 items
Description




[www.patreon.com]





See change notes for details.



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla Furniture Expanded - Architect has been on my mind for a very long time. I always download every single mod adding new floors or fences, but I quickly become buried under all the new options, and eventually get pissed off because some of those options don't exactly fit Vanilla game in my eyes.

I want new carpet colors, but I don't want all RGB hues - I want a small, tailored selection that fits the game. I want new tiles and floors, but I don't want 100 different patterns that have no distinction between them other than the looks. I want new fences, but I don't want more fence types than there are floor types. I want less, but I want more significant!

Thus, Architect Expanded was born. Not only does it add new walls, fences, floors and carpets in various, vanilla-fitting colors, it also adds stone and metal bridges, as well as foundations that you can place on sand, so building in the desert will no longer be a problem! I seem to have forgotten to mention that wood now comes in 4 colors, all using just the base wood resource - so you can decide upon building what color your wooden objects will be!

I really hope you will enjoy everything this mod has to offer, and it will allow you to make your colony at least twice as beautiful to look at.



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for art and visual presentation.

ISOREX, an artist responsible for new fences and cell walls, hedges and armored walls and doors.

Legodude, a programmer responsible for C# of the mod.

Helixien, for help with asset bundles.

Xrussha, a programmer responsible for the xml of the mod.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-SA 4.0)[creativecommons.org]



[discord.gg]











































































Q: Is this mod CE compatible?
A: I sure hope it is. If it’s not, let the CE team know.

Q: What do I do if a structure disappears upon being built?
A: Move the mod further down the mod load order.

Q: I can’t place any floor I want on stone or steel bridges!
A: You can’t do that with vanilla bridges either. This is how the game is coded and there is nothing we can do about it.

Q: New wood types? Bloat!
A: There is NO NEW WOOD TYPES in this mod. Instead, you can now use wood to make different colored wooden objects - same way you can do different colored carpets using Cloth!

Q: How do I unlock the new structures?
A: They are placed in the vanilla research tab.

Q: Can I add it to an ongoing save?
A: Yes you can. Please remember: You cannot remove a mod like this from an ongoing playthrough, as a terrain cannot be NULL, and this is exactly what will happen if you have a modded floor and then yeet the mod.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with floors and stuff?
A: I like to keep my doors open if I ever want to, yes, but for now, everything I wanted to have in the game floor-wise and fence-wise I already put in this mod.

Q: Do I need Royalty?
A: No, simply the Royal carpets, fine metal tiles and fine wooden floors as well as Fine walls won’t appear in your game if you don’t.
Popular Discussions View All (7)
1
Nov 10 @ 2:33pm
Armored Gravship Hull
Aussiemon
8
Aug 28 @ 2:15pm
Cell Walls and doors are being attacked by prisoners
Reidlos
1
Dec 23, 2022 @ 7:44pm
Can we get a Armor wall embrasure?
Dv2236
1,002 Comments
Kwaan 1 hour ago 
have error around bridges
Zoeh Bell 4 hours ago 
Heyo! Just popped into my game today and this was my last mod to update, I have an Error happening that's Causing Red X Boxes around bridges. Just passing that along! Thank you!
Not Sure 20 hours ago 
yea the single door (flipped) is a trap people, don't build it!!! Don't say you weren't warned!
greatorder Nov 15 @ 11:09am 
Yeah, I'm adding onto the pile of flipped-door-opening-backwards.

I know it's some effort, but as a UK-er do you mind rehosting the images? Imgur's blocking itself in this country so it's impossible to see them without a VPN.
ectropy Nov 11 @ 3:45pm 
I was originally dubious about the time and effort that lawns require, but I tried it out, and they look great!
The Creature Nov 11 @ 1:44pm 
single door (flipped) opens backwards
Tachyon Nov 5 @ 6:42pm 
Game becomes super laggy when using the doors, logs spam
Exception ticking VFEArch_ArmoredDoor179160 (at (89, 0, 208)): System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
[Ref A82ED7D] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
anyone know a solution?
tounho Nov 2 @ 10:41am 
Is it just me or can stone bridges not be removed? I tried "Remove Floor", "Remove Foundation", "Deconstruct" etc.
Oskar Potocki  [author] Oct 31 @ 5:21pm 
@MeatBearMarv
It’s hardcoded to ♥♥♥♥. Just because code exists doesn’t mean it’s usable by modders, sadly.
Andante Oct 31 @ 4:11pm 
Is it just me, or are the "flipped" single doors opening in the wrong direction?