RimWorld
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Vanilla Furniture Expanded - Architect
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Mod, 1.4, 1.5, 1.6
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18.513 MB
22 SEP 2021 a las 10:25
20 JUL a las 3:27
14 notas sobre cambios ( ver )

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Vanilla Furniture Expanded - Architect

En 2 colecciones creadas por Oskar Potocki
Vanilla Expanded
110 artículos
Vanilla Expanded - Empire playthrough
148 artículos
Descripción




[www.patreon.com]





See change notes for details.



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla Furniture Expanded - Architect has been on my mind for a very long time. I always download every single mod adding new floors or fences, but I quickly become buried under all the new options, and eventually get pissed off because some of those options don't exactly fit Vanilla game in my eyes.

I want new carpet colors, but I don't want all RGB hues - I want a small, tailored selection that fits the game. I want new tiles and floors, but I don't want 100 different patterns that have no distinction between them other than the looks. I want new fences, but I don't want more fence types than there are floor types. I want less, but I want more significant!

Thus, Architect Expanded was born. Not only does it add new walls, fences, floors and carpets in various, vanilla-fitting colors, it also adds stone and metal bridges, as well as foundations that you can place on sand, so building in the desert will no longer be a problem! I seem to have forgotten to mention that wood now comes in 4 colors, all using just the base wood resource - so you can decide upon building what color your wooden objects will be!

I really hope you will enjoy everything this mod has to offer, and it will allow you to make your colony at least twice as beautiful to look at.



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for art and visual presentation.

ISOREX, an artist responsible for new fences and cell walls, hedges and armored walls and doors.

Legodude, a programmer responsible for C# of the mod.

Xrussha, a programmer responsible for the xml of the mod.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-SA 4.0)[creativecommons.org]



[discord.gg]











































































Q: Is this mod CE compatible?
A: I sure hope it is. If it’s not, let the CE team know.

Q: What do I do if a structure disappears upon being built?
A: Move the mod further down the mod load order.

Q: I can’t place any floor I want on stone or steel bridges!
A: You can’t do that with vanilla bridges either. This is how the game is coded and there is nothing we can do about it.

Q: New wood types? Bloat!
A: There is NO NEW WOOD TYPES in this mod. Instead, you can now use wood to make different colored wooden objects - same way you can do different colored carpets using Cloth!

Q: How do I unlock the new structures?
A: They are placed in the vanilla research tab.

Q: Can I add it to an ongoing save?
A: Yes you can. Please remember: You cannot remove a mod like this from an ongoing playthrough, as a terrain cannot be NULL, and this is exactly what will happen if you have a modded floor and then yeet the mod.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with floors and stuff?
A: I like to keep my doors open if I ever want to, yes, but for now, everything I wanted to have in the game floor-wise and fence-wise I already put in this mod.

Q: Do I need Royalty?
A: No, simply the Royal carpets, fine metal tiles and fine wooden floors as well as Fine walls won’t appear in your game if you don’t.
Discusiones populares Ver todo (6)
7
5 AGO a las 13:14
Cell Walls and doors are being attacked by prisoners
Reidlos
1
23 DIC 2022 a las 19:44
Can we get a Armor wall embrasure?
Dv2236
1
10 OCT 2022 a las 21:31
Possible performance problem
GroovyTaco
975 comentarios
NooM 11 AGO a las 5:53 
Hey, would you perhaps consider to make the Heavy bridges research a requirement for stone bridges and possibly the concrete foundation same as 1.6? Cheers
米饭香香 9 AGO a las 0:31 
Prisoners are attacking the cell doors!
Davi 8 AGO a las 18:49 
Bridge side texture is missing when placing floors?
Jimmy Carrot 8 AGO a las 5:15 
Prisoners are attacking the cell doors
SpaceDorf 5 AGO a las 11:43 
I have a question to Stoneslabs and Polished Stone.
Why are Granite Slabs(3) more beautiful than Polished Marble(2)
when Marble has a beauty bonus and the floor requires four more blocks ?
Valhalla 4 AGO a las 7:24 
Fence gates will always result in pens not being closed and will say that they're perpetually open
God Taint 3 AGO a las 12:27 
Everything was working great until today, now all of a sudden the large stone slabs don't count as floor coverings. :OhNoBlue:
Zer0 X 30 JUL a las 12:27 
Grass and lawn seem to be incapable of being built anywhere, are they only for specific biomes?
Mold 30 JUL a las 7:56 
Did steel bridges disappear for anyone else? What gives?
Wallard 28 JUL a las 18:01 
Had to patch in my own support for Vacstone for practically everything stuffable.. Tedious and highly irritating. I imagine there was some sort of DLC-wall reason for this but I'm here letting people know nonetheless.