RimWorld
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Vanilla Furniture Expanded - Architect
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Mod, 1.4, 1.5, 1.6
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18.511 MB
22 SEP 2021 a las 10:25
16 AGO a las 11:42
16 notas sobre cambios ( ver )

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Vanilla Furniture Expanded - Architect

En 2 colecciones creadas por Oskar Potocki
Vanilla Expanded
110 artículos
Vanilla Expanded - Empire playthrough
148 artículos
Descripción




[www.patreon.com]





See change notes for details.



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla Furniture Expanded - Architect has been on my mind for a very long time. I always download every single mod adding new floors or fences, but I quickly become buried under all the new options, and eventually get pissed off because some of those options don't exactly fit Vanilla game in my eyes.

I want new carpet colors, but I don't want all RGB hues - I want a small, tailored selection that fits the game. I want new tiles and floors, but I don't want 100 different patterns that have no distinction between them other than the looks. I want new fences, but I don't want more fence types than there are floor types. I want less, but I want more significant!

Thus, Architect Expanded was born. Not only does it add new walls, fences, floors and carpets in various, vanilla-fitting colors, it also adds stone and metal bridges, as well as foundations that you can place on sand, so building in the desert will no longer be a problem! I seem to have forgotten to mention that wood now comes in 4 colors, all using just the base wood resource - so you can decide upon building what color your wooden objects will be!

I really hope you will enjoy everything this mod has to offer, and it will allow you to make your colony at least twice as beautiful to look at.



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for art and visual presentation.

ISOREX, an artist responsible for new fences and cell walls, hedges and armored walls and doors.

Legodude, a programmer responsible for C# of the mod.

Xrussha, a programmer responsible for the xml of the mod.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-SA 4.0)[creativecommons.org]



[discord.gg]











































































Q: Is this mod CE compatible?
A: I sure hope it is. If it’s not, let the CE team know.

Q: What do I do if a structure disappears upon being built?
A: Move the mod further down the mod load order.

Q: I can’t place any floor I want on stone or steel bridges!
A: You can’t do that with vanilla bridges either. This is how the game is coded and there is nothing we can do about it.

Q: New wood types? Bloat!
A: There is NO NEW WOOD TYPES in this mod. Instead, you can now use wood to make different colored wooden objects - same way you can do different colored carpets using Cloth!

Q: How do I unlock the new structures?
A: They are placed in the vanilla research tab.

Q: Can I add it to an ongoing save?
A: Yes you can. Please remember: You cannot remove a mod like this from an ongoing playthrough, as a terrain cannot be NULL, and this is exactly what will happen if you have a modded floor and then yeet the mod.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with floors and stuff?
A: I like to keep my doors open if I ever want to, yes, but for now, everything I wanted to have in the game floor-wise and fence-wise I already put in this mod.

Q: Do I need Royalty?
A: No, simply the Royal carpets, fine metal tiles and fine wooden floors as well as Fine walls won’t appear in your game if you don’t.
Discusiones populares Ver todo (7)
1
10 NOV a las 14:33
Armored Gravship Hull
Aussiemon
8
28 AGO a las 14:15
Cell Walls and doors are being attacked by prisoners
Reidlos
1
23 DIC 2022 a las 19:44
Can we get a Armor wall embrasure?
Dv2236
998 comentarios
ectropy 11 NOV a las 15:45 
I was originally dubious about the time and effort that lawns require, but I tried it out, and they look great!
The Creature 11 NOV a las 13:44 
single door (flipped) opens backwards
Tachyon 5 NOV a las 18:42 
Game becomes super laggy when using the doors, logs spam
Exception ticking VFEArch_ArmoredDoor179160 (at (89, 0, 208)): System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
[Ref A82ED7D] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
anyone know a solution?
tounho 2 NOV a las 10:41 
Is it just me or can stone bridges not be removed? I tried "Remove Floor", "Remove Foundation", "Deconstruct" etc.
Oskar Potocki  [autor] 31 OCT a las 17:21 
@MeatBearMarv
It’s hardcoded to ♥♥♥♥. Just because code exists doesn’t mean it’s usable by modders, sadly.
Andante 31 OCT a las 16:11 
Is it just me, or are the "flipped" single doors opening in the wrong direction?
MeatBeatMarv 30 OCT a las 17:11 
Now that there is vanilla code for building floors on top of floors (ie gravship substructure), any chance you'll revisit the foundations?
Abbyfixen 24 OCT a las 2:58 
I can't find steel bridges for some reason. I can't even see them in them in the smithing tab in the research tree oddly enough
VOD 17 OCT a las 17:03 
for the cell stuff that says it cant be attacked by prisoners they 100% can infact attack it >.>
Dude 12 OCT a las 4:37 
@akira: Polished Stone Floors does not have a crown next to them, they're not supposed to count as 'fine' for royal titles.