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[KYD] Rapid-Fire Turrets
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Mod, 1.3, 1.4
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4. sep. 2021 kl. 15.15
1. nov. 2022 kl. 19.34
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[KYD] Rapid-Fire Turrets

I 1 samling av Kayedon
[KYD] Mod Series
27 gjenstander
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Here at KYD Industries, we value the safety and security of our customers all across the Rim. Today we have a special offer for you! Simply download and install this software upgrade to supercharge your turret AI!

With our software patch, most of your automated defenses will acquire targets significantly faster as well as cycle rounds more quickly, resulted in an unparalleled static defense! Sit back, relax, and let our software do your work!

FAQ
Our dedicated team of customer service agents are at your disposal! We've had discussions with some other customers, and believe the following information to be of utmost importance.

Q: Isn't this overpowered?
A: Our safety team believes your static defenses should operate at maximum efficiency without using any additional power.

Q: TurretX from ModY runs out of ammo too quickly!
A: We are aware that some automated defenses from third-party manufacturers have insufficient ammo reserves to properly use our upgraded AI, and manual patches have been performed on the following turrets to account for this:
The following turrets from the listed mods do not receive any upgrades from this mod: Vanilla Furniture Expanded - Security:
  • Rocket Turret
  • Flame Turret
  • Searchlight
Glitter Tech:
  • All auto-mortars
  • All missile turrets
Save Our Ship 2:
  • All ship-mounted weapons
Rim-Effect: Asari and Reapers
  • All Reaper-ship weapons
Q: Can I install this upgrade in my pawns?
A: At this time, our software is only compatible with static defenses.

Q: Is this compatible with Combat Extended?
A: Unlikely.

Confirmed Compatibility
Recommended: [FSF] Always Rearm Turrets
Turrets and software upgrades from the below manufacturers have been confirmed to work, though some turrets have had unchanged effect:
[XND] Turret Extensions - Continuum
Mortar Accuracy
Vanilla Furniture Expanded - Security
More Pulse Turrets
More Pulse Turrets+
Glitter Tech
Dubs Rimatomics
Rim-Effect: Core
Turrets and software upgrades from the below manufacturers are compatible, but receive no improvements from our software:
Save Our Ship 2
Rim-Effect: Asari and Reapers



Technical Manual
Our software developers asked us to share the below information with all clients.
Almost every turret is patched to reduce cooldown rate and set a static warmup time. Does not affect mortars, artillery, manned defenses, or mech clusters. <li Class="PatchOperationReplace"> <success>Always</success> <xpath>/Defs/ThingDef [not(comps/li[@Class="CompProperties_Mannable"] or comps/li[@Class="CompProperties_CanBeDormant"] or comps/li[@Class="CompProperties_WakeUpDormant"] or @ParentName="BaseShipWeaponTurret" or @ParentName="BaseShipArtilleryBuilding" or @ParentName="BaseShipTorpedoBuilding" or @ParentName="BaseArtilleryBuilding_GT" or @ParentName="BaseArtilleryWeapon_GT")] /building[turretBurstCooldownTime > 0.2]/turretBurstCooldownTime</xpath> <value><turretBurstCooldownTime>0.2</turretBurstCooldownTime></value> </li> <!-- If not Mannable (static defenses from VFE-S, mortar) && not CanBeDormat or WakeUpDormant(MechClusters) && not SOS2 BaseShipWeapon or BaseShipArtillery or BaseShipTorpedoBuilding && not less than 1 turretBurstWarmupTime --> <li Class="PatchOperationReplace"> <success>Always</success> <xpath>/Defs/ThingDef [not(comps/li[@Class="CompProperties_Mannable"] or comps/li[@Class="CompProperties_CanBeDormant"] or comps/li[@Class="CompProperties_WakeUpDormant"] or @ParentName="BaseShipWeaponTurret" or @ParentName="BaseShipArtilleryBuilding" or @ParentName="BaseShipTorpedoBuilding" or @ParentName="BaseArtilleryBuilding_GT" or @ParentName="BaseArtilleryWeapon_GT")] /building[turretBurstWarmupTime > 1]/turretBurstWarmupTime</xpath> <value><turretBurstWarmupTime>1</turretBurstWarmupTime></value> </li>
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Kayedon
126 kommentarer
Nyx (She/Her) 26. mai kl. 14.59 
nah mostly just trying to signal to the "1.5 now" horde that yes this is in fact, safe as is
Kayedon  [skaper] 26. mai kl. 14.29 
> Implying I don't want to fix, change, clean up, update improve, test, expand on, etc.

:)
Nyx (She/Her) 26. mai kl. 11.23 
works in 1.5, just needs the version tag
Artermus 22. apr. kl. 8.52 
This runs just fine in 1.5 :)
Commander Link 12. apr. kl. 22.26 
i had to say something because nobody else has asked for 1.5 yet :(
Kayedon  [skaper] 12. apr. kl. 21.25 
Yeah, it'll be updated soon. Please be patient.
Commander Link 12. apr. kl. 12.57 
please update it for 1.5. this is essential mod
V 21. mars kl. 23.21 
this absolutely needs to be base game
elĐeve 13. mars kl. 16.17 
i'm using the beta they have on github so maybe something from this mod just get into the cooldown or something, or maybe it's just another thing.
sorry i can't test the culprit because i'm waiting for the 1.5 and my modlist rn is fucked up with the loading times
Kayedon  [skaper] 13. mars kl. 15.50 
SOS 2 turrets shouldn't be touched by this mod, unless they changed something.