RimWorld

RimWorld

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[KYD] Rapid-Fire Turrets
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Mod, 1.3, 1.4
File Size
Posted
Updated
280.526 KB
Sep 4, 2021 @ 3:15pm
Nov 1, 2022 @ 7:34pm
14 Change Notes ( view )

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[KYD] Rapid-Fire Turrets

In 1 collection by Kayedon
[KYD] Mod Series
27 items
Description


Here at KYD Industries, we value the safety and security of our customers all across the Rim. Today we have a special offer for you! Simply download and install this software upgrade to supercharge your turret AI!

With our software patch, most of your automated defenses will acquire targets significantly faster as well as cycle rounds more quickly, resulted in an unparalleled static defense! Sit back, relax, and let our software do your work!

FAQ
Our dedicated team of customer service agents are at your disposal! We've had discussions with some other customers, and believe the following information to be of utmost importance.

Q: Isn't this overpowered?
A: Our safety team believes your static defenses should operate at maximum efficiency without using any additional power.

Q: TurretX from ModY runs out of ammo too quickly!
A: We are aware that some automated defenses from third-party manufacturers have insufficient ammo reserves to properly use our upgraded AI, and manual patches have been performed on the following turrets to account for this:
The following turrets from the listed mods do not receive any upgrades from this mod: Vanilla Furniture Expanded - Security:
  • Rocket Turret
  • Flame Turret
  • Searchlight
Glitter Tech:
  • All auto-mortars
  • All missile turrets
Save Our Ship 2:
  • All ship-mounted weapons
Rim-Effect: Asari and Reapers
  • All Reaper-ship weapons
Q: Can I install this upgrade in my pawns?
A: At this time, our software is only compatible with static defenses.

Q: Is this compatible with Combat Extended?
A: Unlikely.

Confirmed Compatibility
Recommended: [FSF] Always Rearm Turrets
Turrets and software upgrades from the below manufacturers have been confirmed to work, though some turrets have had unchanged effect:
[XND] Turret Extensions - Continuum
Mortar Accuracy
Vanilla Furniture Expanded - Security
More Pulse Turrets
More Pulse Turrets+
Glitter Tech
Dubs Rimatomics
Rim-Effect: Core
Turrets and software upgrades from the below manufacturers are compatible, but receive no improvements from our software:
Save Our Ship 2
Rim-Effect: Asari and Reapers



Technical Manual
Our software developers asked us to share the below information with all clients.
Almost every turret is patched to reduce cooldown rate and set a static warmup time. Does not affect mortars, artillery, manned defenses, or mech clusters. <li Class="PatchOperationReplace"> <success>Always</success> <xpath>/Defs/ThingDef [not(comps/li[@Class="CompProperties_Mannable"] or comps/li[@Class="CompProperties_CanBeDormant"] or comps/li[@Class="CompProperties_WakeUpDormant"] or @ParentName="BaseShipWeaponTurret" or @ParentName="BaseShipArtilleryBuilding" or @ParentName="BaseShipTorpedoBuilding" or @ParentName="BaseArtilleryBuilding_GT" or @ParentName="BaseArtilleryWeapon_GT")] /building[turretBurstCooldownTime > 0.2]/turretBurstCooldownTime</xpath> <value><turretBurstCooldownTime>0.2</turretBurstCooldownTime></value> </li> <!-- If not Mannable (static defenses from VFE-S, mortar) && not CanBeDormat or WakeUpDormant(MechClusters) && not SOS2 BaseShipWeapon or BaseShipArtillery or BaseShipTorpedoBuilding && not less than 1 turretBurstWarmupTime --> <li Class="PatchOperationReplace"> <success>Always</success> <xpath>/Defs/ThingDef [not(comps/li[@Class="CompProperties_Mannable"] or comps/li[@Class="CompProperties_CanBeDormant"] or comps/li[@Class="CompProperties_WakeUpDormant"] or @ParentName="BaseShipWeaponTurret" or @ParentName="BaseShipArtilleryBuilding" or @ParentName="BaseShipTorpedoBuilding" or @ParentName="BaseArtilleryBuilding_GT" or @ParentName="BaseArtilleryWeapon_GT")] /building[turretBurstWarmupTime > 1]/turretBurstWarmupTime</xpath> <value><turretBurstWarmupTime>1</turretBurstWarmupTime></value> </li>
Popular Discussions View All (3)
5
Oct 21, 2023 @ 7:54am
Patch request
Quantum Book
3
Oct 30, 2021 @ 11:24pm
Bug Reports
Kayedon
123 Comments
Artermus Apr 22 @ 8:52am 
This runs just fine in 1.5 :)
Commander Link Apr 12 @ 10:26pm 
i had to say something because nobody else has asked for 1.5 yet :(
Kayedon  [author] Apr 12 @ 9:25pm 
Yeah, it'll be updated soon. Please be patient.
Commander Link Apr 12 @ 12:57pm 
please update it for 1.5. this is essential mod
V Mar 21 @ 11:21pm 
this absolutely needs to be base game
elĐeve Mar 13 @ 4:17pm 
i'm using the beta they have on github so maybe something from this mod just get into the cooldown or something, or maybe it's just another thing.
sorry i can't test the culprit because i'm waiting for the 1.5 and my modlist rn is fucked up with the loading times
Kayedon  [author] Mar 13 @ 3:50pm 
SOS 2 turrets shouldn't be touched by this mod, unless they changed something.
elĐeve Feb 25 @ 4:53pm 
SoS2 turrets got buffed and it's so dangerous that i love it
Kayedon  [author] Feb 14 @ 1:46pm 
Sure, thanks for bringing that mod to my attention.
CurtimusPrime92 Feb 14 @ 1:43pm 
can you add an exception for defName="WallTurretMiniGun" from "wall mounted turrets" this mod seems to be patching it from it's base of 0 up to the mod default, the wall gatling already has a mechanic for a spool up and copled with this mod ADD in cooldown makes them fairly weak option for security