RimWorld
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Call of Duty: Zombies Pack
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Mod, 1.4, 1.5
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Actualizado el
10.288 MB
31 AGO 2021 a las 14:13
13 MAR a las 15:30
36 notas sobre cambios ( ver )

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Call of Duty: Zombies Pack

En 1 colección creada por Robotrowful
Mods Made by Robotrowful
6 artículos
Descripción


This mod is based on Call of duty black ops and it’s pack a punch and wonder weapons.
Ever feel like most weapons dont Pack a punch?, wish they could be stronger, more powerful.
This mods includes
  • 70+ Weapons (including DLC)
  • 5 Buildings
  • 6 New researches
  • 7 Pawn buffs

Buildings

  • Wond-R-Works: Allows crafting of wonder weapons
  • Amm-O-Matic: Some weapons can be converted into a different version
  • Pack-A-Punch: Allows upgrading your weapons
  • Der Wunderfizz: Allows you to buy perk a colas
  • Mystery Box: Allows you to buy a random weapon / perk a cola
Weapons
Pack A Punch Weapons
Pack a punching: after unlocking the pack a punch research you will be able to craft a stronger gun if you have the avalible resources. These weapons will have these benefits.
  • Double Damage
  • Shorter Weapon cooldown by 20%
  • Shorter Weapon warmup time by 10%
  • Range and Bullet speed are increased by 20%
  • All Accuracies are increase by 15%
  • Ticks Between Burst Shots is halved, and round up to nearest 1
Perk Colas

A Limited time buff to your pawns abilities that can help in and out of combat.
  • Juggernog
  • Double Tap
  • Double Tap 2
  • Stamin-Up
  • Speed Cola
  • Quick Revive
  • Deadshot Daiquiri
Mystery Box
  • Random Weapon: A chance of get a randomised weapon
  • Random Perk Cola: A equal chance of getting any of the 7 perk colas.
Additional mystery box options will appear if you have certain mods installed, for the full list Click Here[github.com]

Compatibility
Supports Vanilla Expanded Framework
Supports Vanilla Achievements Expanded
Supports Gunplay
Mod Settings Support XML Extensions
Supported by Mighty Persona Bond Forge Patch Mod
Recommended Camera+
Recommended Graphics Settings
Recommended Zombieland
Recommended Black Ops 3 Weapon Pack
Recommended Black Ops 4 Weapon Pack
Recommended Infinite Warfare Weapon Pack
Compatible with Combat Extended

Want to know what each patch does? Click Here[github.com]

Credits
Danimineiro for the Mysterybox C#
Smartkar for dealing with me whilst I moved over to their framework
Sounds used: Black ops 1, TFA : CoD Zombies Wonder Weapon SWEPs, Thunder Gun SWEP (Sandbox) & Hell’s Retriever, [DrGBase] CoD Zombies Megapack (Bo3 PART 1).
Vanilla Weapons Retextured was used when creating the pack a punch versions of Vanilla weapons
Rimworld Discord: for feedback on creating textures and giving some reference materials (Being: Sir Van, BarackBebop, Subi Ilya & Bill Doors)

Github Link & Offline Download Link[github.com]

Copyright
Weapons textures are based off Call of duty and the Black Ops franchises from Activision and Treyarch
70 comentarios
Sh2d0wm2n 27 MAY a las 13:36 
What's up with the Pack-a-Punch weapon qualities? Did you randomize it? I'm certain I saw a message of a pawn making Overchagne(Masterwork) but it was poor when I looked at it
Major Albedo 26 MAY a las 16:36 
@Dagoth Ur
I think its to reflect its own sheer power in Black Ops 4. In BO4, the Scharfschutze's power amplified when you headshotted zombies which killed them much faster especially if chained onto other zombies. The tradeoff was that the Scharfschutze had much shorter range than the DG-2. I would take my response with a grain of salt though cause I don't think that is the real reason.
Dagoth Ur 11 MAY a las 14:31 
why does the Wunderwaffe-dg-scharfschutze feel so much more powerful than the dg-2
Sh2d0wm2n 24 ABR a las 14:26 
I didn't expect a response so fast damn. I'm really into zombies recently so a mod like yours is perfect for me, massive thanks for making it
Robotrowful  [autor] 24 ABR a las 12:58 
Should be ok to add mid game, Since the mod doesn't require new terrain to spawn stuff in.
since the materials are gained by Meteor, Trading, Quests and Deep drilling. (and weapons if you enable them with XML extensions)
Sh2d0wm2n 24 ABR a las 11:19 
is it safe to add this mod in the middle of an ongoing game?
Morph_kun 17 FEB a las 23:46 
oh i might just do that then! thank you for sparing the moment! fun mod by the by i like pairing it with that new army of fetid corpses mod
Robotrowful  [autor] 17 FEB a las 8:38 
@Mortph_Kun
With Combat extended if you want you could fork Call of Duty: Zombie Pack [github.com] Part in Github and change things to your liking and submit it for an update. Since they handle all the compatibility between mods
Morph_kun 17 FEB a las 8:16 
i think the elemental staffs and their packs need bit of a buff in CE. They each have 1 piercing and don't do much because of it, Comparing sayyy winters fury that does 28 damage with 21 blunt piercing to ulls arrow that just does 1 across all. Is it supposed to explode into a ice blast that freezes everything like in the games?

additionally the empowered ice crystals are wildly expensive compared to the winters fury charges which makes the staffs even more not worth using
Robotrowful  [autor] 4 NOV 2023 a las 16:40 
@Dracnoze Prevents in what way?
This mods add new ones into their own research tab and doesn't alter vanillas, DLCs or other modded Research?

Since I can still research tasks perfectly fine