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I think its to reflect its own sheer power in Black Ops 4. In BO4, the Scharfschutze's power amplified when you headshotted zombies which killed them much faster especially if chained onto other zombies. The tradeoff was that the Scharfschutze had much shorter range than the DG-2. I would take my response with a grain of salt though cause I don't think that is the real reason.
since the materials are gained by Meteor, Trading, Quests and Deep drilling. (and weapons if you enable them with XML extensions)
With Combat extended if you want you could fork Call of Duty: Zombie Pack [github.com] Part in Github and change things to your liking and submit it for an update. Since they handle all the compatibility between mods
additionally the empowered ice crystals are wildly expensive compared to the winters fury charges which makes the staffs even more not worth using
This mods add new ones into their own research tab and doesn't alter vanillas, DLCs or other modded Research?
Since I can still research tasks perfectly fine
Thank you so much!
Testing with an Bolt-Action-Rifle normal deals 18 and with DDT2 is goes to 72. (which 4x instead of the 2x i set it to. That is a bug LOL)
Is there a certain weapon that's not working with it?
Is it vanilla, DLC, My modded weapon or other modded weapons?
in a patch to add Pack a Punch to faction(in Royalty section)
"CODZP_BasePackAPunchUltra" doesn't exist when it try to add UltratechMelee to weaponTag
https://steamcommunity.com/sharedfiles/filedetails/?id=2268206579
This will include: Margwa, Elemental Margwa (Void and Fire), Parasite, Insanity Elemental (Meatballs),Fury and the Abomination.
so the update will be released when ready as it's on the larger scale (adding Enemies, Faction, BO4 god Statues ,Clothing ,research ,and other aesthetics changes)
Here's a github of just the textures
https://github.com/Robotrowful/TextureReplacer
I appreciate your efforts and my friend does as well!
At the moment the CE patch contains:
All Vanilla pack a punch weapons are functional (With working Ammo / Bullets)
Several wonders weapons are functional whilst the rest are not.
All the Melee weapons are working.
All pack a punched wonder weapons are not patched and are not yet balanced. (but use a temp bullet/ammo instead)
The mod doesn't currently crash when bootup but you'll get a few red errors.
Mod compatibility like persona bond forge will crash (as I've not patched attempted to patch them)
from what i can see it will be a long while before it's finished
however here is a github link https://github.com/Robotrowful/CEZombiepack if you want to still play and not immediately crash with the mod. Eventually i'll put the patch into CE
With this new patch I've removed the cooler from wunderfizz recipe. so it would work now.
Looking through it, it seemed that i had accidentally added some test weapons (involving the royalty dlc), I've also removed them in this new version. (so you'll maybe get a few red errors) sorry about that, it should not could many issues