RimWorld

RimWorld

616 ratings
UI Not Included: Customizable UI Overhaul
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
54.666 MB
Aug 29, 2021 @ 8:11pm
Aug 16 @ 4:04pm
55 Change Notes ( view )

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UI Not Included: Customizable UI Overhaul

In 2 collections by GonDragon
The GonDragon Experience [1.5]
307 items
Old 1.5 Stuff
561 items
Description

Interface Overhaul slightly inspired by Oxygen Not Included UI on the begining, but ended up more focuses on the tabs bar, and its customization. It was designed to reduce clutter on the screen, keeping the information needed at hand. It's highly customizable, so you can get as much or as less as you want from it.

This mod should be pretty secure to add or remove mid game, since does not store anything on the SaveFiles.
















Compatible
  • SmartSpeed - The Time Speed widget will use the SmartSpeed buttons.
  • ReGrowth: Core and Framework - Custom icons for its weather on the weather widget.
  • Vanilla Textures Expanded - Both mods adds the possibility of having tabs with icons AND labels. But UI Not Included overwrites the behaviour of VTE. Icons added by VTE are used by default.

Partially-compatible
  • RIMMSqol - Both mods can edit the Main Buttons, so some strange behaviours may arise if both mods touch the same button. Please, do not edit the Main Buttons with this mod.
  • Performance Optimizer: It have an option to hide UI elements until the mouse is over them. However, it does not have in account that with this mod you can have one Bar on Top. So, with this option enabled, you wouldn't be able to use the bar on the top.

Incompatible
  • Visual Exceptions - This mod add a tab in a non-standard way. This means, it would not appear as an option while modifying the tabs.


Character Editor tab works in a non-standard way, so it can't be saved and it will be restarted on every startup.

If you're updating from a pre-dropdown version, and you were using the Numbers addon, you have to make sure to have the addon also updated. Otherwise, the mod will break. Erasing the settings will solve this issue.

If you want to stop using any addon (like the numbers addon), you should remove it from the bar before uninstalling the addon.

If you encounter another bug, please report it in Bug Reports.


  • Numbers - Numbers is a mod that let you create custom information presets about most things: Animals, Colonist, Enemies, etc.. This addon let you add those presets as buttons to the Tab Bar or to any Dropdown.
Popular Discussions View All (6)
176
Aug 1 @ 6:15pm
PINNED: Bug Reports
GonDragon
3
Jun 30, 2024 @ 9:52am
Bar needs to aligned y:-1
『Gecko』
1
Dec 17, 2022 @ 4:54pm
Compatible with Dubs Mint Menus?
Darth Tater
714 Comments
Reverie Aug 21 @ 11:07am 
I launched the game and imgur to prepare a gallery of screenshots to show you and it just loaded in fixed :clown-emoji:

Well, thank you for the mod and the response! It's a staple for my game for sure. Lovely job.
GonDragon  [author] Aug 21 @ 9:03am 
@Reverie: That's weird. You have the toggles on top, or you kept them vanilla? Also, one time I found that some molded designators appears available to put on the bar from the settings, but when in game, they are not drawn, so you end up with empty space... maybe it's that?
Reverie Aug 21 @ 7:56am 
I love this mod, but I have a small issue with it - I'd like the Designator bar to be like it is on your screenshot - all the way to the right. But it leaves a lot of space in my game. It's not in the middle of the screen, but significantly moved towards the center. Do you know what could be causing it? D:
Ragnarok Aug 11 @ 1:05pm 
Hello author, this is a really great mod. May I ask if there are any plans to categorize the sub-menus within the building planning section as well? After I had installed 300 mods (especially some building decoration mods), it resulted in too many categories in the building planning section. I have also used Tab-sorting before, but this one allows you to set the classification for each building. I think the dropdown form is a bit more user-friendly.
Enrico Aug 11 @ 8:21am 
NVM it was Performance Optimizer
Enrico Aug 11 @ 8:20am 
Damn which mod did the hover thing? I cant find it anymore lol
GonDragon  [author] Aug 11 @ 8:01am 
@Enrico: Nope, it only have an option to move them to the top of the screen.
Enrico Aug 11 @ 7:51am 
Didn't this mod have a toggle to hide the toggle-buttons underneath the speed controls until hovered over it? I can't find it anymore.
Grimmas Aug 10 @ 5:53pm 
It would be great if there was something like a UI profile selector so that we could save and restore our toolbar layout when moving between different modpacks.
GiPSyFiSH Aug 10 @ 5:57am 
I have been playing with this mod for about a week now. Can't miss it, the way you set this up is so user friendly. My only wish is (big ask) you could integrate something simular to rimHUD (and numbers). They are amazing mods, but a bit clunky compared to this mod. Also, a unified UI mod, Dubs thrown in, how amazing would that be? Will probably never happen, but a man can dream. UI coders, assemble! (see what I did there?)