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Well, thank you for the mod and the response! It's a staple for my game for sure. Lovely job.
@GonDragon what i meant about the weather widget temperature is that it should work like vanilla: showing the temp where you hover the cursor, not just the outdoor temp. Sorry i didn’t explain it properly… or rather, i didn’t explain it at all.
And about the weather widget... yes, the temperature is right next to the weather icon...
Also, for weather widget, we should have the abilty to see the temperature, like vanilla.
For everything else, such a perfect mod. Thanks :)
You cant even patch it out :/
Really annoying.
but thank you for telling me. I had a feelin, damn shame.
@Auspician: I never delved too deep into how that mod works, but its tab is not loaded with the rest when the game opens. Because of this, my mod doesn't detect it on load and erases it to prevent in-game errors. I looked through its files and didn't find a MainTabButton definition, so I guess they inject the tab programmatically at runtime. This is why I cannot detect it on load. A similar thing happens with "Visual Exceptions." For a few years now, I've been sporadically working on an alternative UI mod that doesn't have this issue, but I don't think I'll finish it anytime soon (if ever).
Can you shed some light as to why you don't support Character Editor natively? Is there something either you or that mod author could do to enable proper support in your main mod?
Does UI Not Included remember that I once upon a time had that mod installed and expects it to remain installed? Is there a way to make UI Not Included forget about that mod?
@Auspician: That's certainly a weird error. No, the update haven't broke it, I just launch a game and no errors. The only solution I could think off is going to the config of the mod before starting a game, going to the Toolbars section and restoring the default.
@Thels: That error means you're using and icon that does not exist. Judging by the path of the icon, I bet it's from Vanilla Textures Expanded. So just enable that mod and try again.
Harmony
Core
UI Not Included: Customizable UI Overhaul
Could not load Texture2D at 'UI/Buttons/MainButtons/IconArchitect' in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
UINotIncluded.Widget.Configs.ButtonConfig:RefreshIcon ()
UINotIncluded.Widget.Workers.Button_Worker:.ctor (UINotIncluded.Widget.Configs.ButtonConfig)
UINotIncluded.Widget.Configs.ButtonConfig:get_Worker ()
UINotIncluded.Widget.ExtendedToolbar:ExtendedToolbarOnGUI (System.Collections.Generic.List`1<UINotIncluded.Widget.Configs.ElementConfig>,UnityEngine.Rect)
UINotIncluded.UIManager:BarsOnGUI ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.MainButtonsRoot.MainButtonsOnGUI_Patch1 (RimWorld.MainButtonsRoot)
RimWorld.UIRoot_Play:UIRootOnGUI ()
Verse.Root:OnGUI ()
Root level exception in OnGUI(): System.NotImplementedException: The method or operation is not implemented.
[Ref ED69BAC4]
at UINotIncluded.Widget.Configs.ElementConfig.get_Worker () [0x00000]
at UINotIncluded.Widget.ExtendedToolbar.ExtendedToolbarOnGUI (System.Collections.Generic.List`1[T] elements, UnityEngine.Rect inRect) [0x0002f]
at UINotIncluded.UIManager.BarsOnGUI () [0x00050]
at RimWorld.MainButtonsRoot.MainButtonsOnGUI () [0x00015]
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00037]
at Verse.Root.OnGUI () [0x00046]