RimWorld

RimWorld

613 ratings
UI Not Included: Customizable UI Overhaul
7
3
9
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
54.666 MB
Aug 29, 2021 @ 8:11pm
Aug 16 @ 4:04pm
55 Change Notes ( view )

Subscribe to download
UI Not Included: Customizable UI Overhaul

In 2 collections by GonDragon
The GonDragon Experience [1.5]
307 items
Old 1.5 Stuff
561 items
Description

Interface Overhaul slightly inspired by Oxygen Not Included UI on the begining, but ended up more focuses on the tabs bar, and its customization. It was designed to reduce clutter on the screen, keeping the information needed at hand. It's highly customizable, so you can get as much or as less as you want from it.

This mod should be pretty secure to add or remove mid game, since does not store anything on the SaveFiles.
















Compatible
  • SmartSpeed - The Time Speed widget will use the SmartSpeed buttons.
  • ReGrowth: Core and Framework - Custom icons for its weather on the weather widget.
  • Vanilla Textures Expanded - Both mods adds the possibility of having tabs with icons AND labels. But UI Not Included overwrites the behaviour of VTE. Icons added by VTE are used by default.

Partially-compatible
  • RIMMSqol - Both mods can edit the Main Buttons, so some strange behaviours may arise if both mods touch the same button. Please, do not edit the Main Buttons with this mod.
  • Performance Optimizer: It have an option to hide UI elements until the mouse is over them. However, it does not have in account that with this mod you can have one Bar on Top. So, with this option enabled, you wouldn't be able to use the bar on the top.

Incompatible
  • Visual Exceptions - This mod add a tab in a non-standard way. This means, it would not appear as an option while modifying the tabs.


Character Editor tab works in a non-standard way, so it can't be saved and it will be restarted on every startup.

If you're updating from a pre-dropdown version, and you were using the Numbers addon, you have to make sure to have the addon also updated. Otherwise, the mod will break. Erasing the settings will solve this issue.

If you want to stop using any addon (like the numbers addon), you should remove it from the bar before uninstalling the addon.

If you encounter another bug, please report it in Bug Reports.


  • Numbers - Numbers is a mod that let you create custom information presets about most things: Animals, Colonist, Enemies, etc.. This addon let you add those presets as buttons to the Tab Bar or to any Dropdown.
Popular Discussions View All (6)
176
Aug 1 @ 6:15pm
PINNED: Bug Reports
GonDragon
3
Jun 30, 2024 @ 9:52am
Bar needs to aligned y:-1
『Gecko』
1
Dec 17, 2022 @ 4:54pm
Compatible with Dubs Mint Menus?
Darth Tater
711 Comments
Ragnarok Aug 11 @ 1:05pm 
Hello author, this is a really great mod. May I ask if there are any plans to categorize the sub-menus within the building planning section as well? After I had installed 300 mods (especially some building decoration mods), it resulted in too many categories in the building planning section. I have also used Tab-sorting before, but this one allows you to set the classification for each building. I think the dropdown form is a bit more user-friendly.
Enrico Aug 11 @ 8:21am 
NVM it was Performance Optimizer
Enrico Aug 11 @ 8:20am 
Damn which mod did the hover thing? I cant find it anymore lol
GonDragon  [author] Aug 11 @ 8:01am 
@Enrico: Nope, it only have an option to move them to the top of the screen.
Enrico Aug 11 @ 7:51am 
Didn't this mod have a toggle to hide the toggle-buttons underneath the speed controls until hovered over it? I can't find it anymore.
Grimmas Aug 10 @ 5:53pm 
It would be great if there was something like a UI profile selector so that we could save and restore our toolbar layout when moving between different modpacks.
GiPSyFiSH Aug 10 @ 5:57am 
I have been playing with this mod for about a week now. Can't miss it, the way you set this up is so user friendly. My only wish is (big ask) you could integrate something simular to rimHUD (and numbers). They are amazing mods, but a bit clunky compared to this mod. Also, a unified UI mod, Dubs thrown in, how amazing would that be? Will probably never happen, but a man can dream. UI coders, assemble! (see what I did there?)
GonDragon  [author] Aug 7 @ 7:47pm 
@jonilgz: Oh, I understand now. Sorry, no, the weather widget it's a temperature forecast widget, is intended to work like the one added by HeatMap... frankly, I never thought about implementing a widget to show the temperature over the mouse, if I want a quick pick of the temperature, I'd just press alt to inspect that tile. Sorry again :/
jonilgz Aug 7 @ 6:57pm 
@GonDragon @Grimmas Oh shit, i’d been using Dubs Performance Analyzer for so long that i thought the TPS/FPS counter was vanilla. Then i stopped using it in 1.6 and thought it was this mod that hide it.

@GonDragon what i meant about the weather widget temperature is that it should work like vanilla: showing the temp where you hover the cursor, not just the outdoor temp. Sorry i didn’t explain it properly… or rather, i didn’t explain it at all.
Grimmas Aug 7 @ 5:34pm 
About the tps counter, if you use Dubs Performance Analyzer you can have fps and tps counters visible while having the other vanilla info hidden, it is compatible with this mod.