XCOM 2
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[WOTC] Disposable Rocket Launchers 4.0
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20.177 MB
10 aug 2021 om 11:31
8 sep 2024 om 5:46
12 wijzigingsnotities (weergeven)
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[WOTC] Disposable Rocket Launchers 4.0

In 1 verzameling van Iridar
FOXCOM Lite Prototype
22 items
Omschrijving
Adds three tiers of single-shot Disposable Rocket Launchers (DRLs). They are a heavier alternative to standard explosive grenades - DRLs deal a lot more damage and can be used at longer ranges, but take two actions to fire.

The mod also adds a few photobooth poses with DRLs.

WHO CAN EQUIP
  • Any soldier can carry one DRL in two Utility Slots.
  • Grenadiers can equip a DRL into the Secondary Weapon Slot, replacing the Grenade Launcher and losing the ability to Launch Grenades.
  • Finally, any soldier can equip a DRL in the Heavy Weapon Slot.
Soldiers can carry several DRLs at the same time in different slots. For example, a Grenadier in an E.X.O. Suit can carry two DRLs - in secondary weapon and heavy weapon slots, while also carrying a grenade in the grenade-only slot.

DRLs cannot be carried by SPARKs and MEC Troopers. If you want some rocket love for big friendly robots, use my SPARK Arsenal mod.

TECH TREE

Conventional DRLs are available from the start of the campaign in infinite quantities. They are then upgraded by Proving Grounds projects: Alien Grenade project will upgrade DRLs to magnetic tier, and Advanced Explosives project to beam tier.

These upgrades are free, and do not require you to spend any additional resources, so this mod gives you more options without affecting the economy.

REQUIREMENTS
Safe to add mid-campaign.

COMPANION MODS
  • [WotC] Mod Config Menu - some aspects of this mod are configurable through MCM.
  • Improved Rocket Targeting - highly recommended. Makes rocket targeting more reasonable.
  • [WOTC] Iridar's Scatter Mod - DLR mod has commented out config for the Scatter Mod.
  • Beam Grenade Launcher - if this mod is present, Beam-tier DRLs will become available after you purchase the Beam Grenade Launcher schematic, which becomes available much later in the campaign than Advanced Explosives Proving Grounds project. This will make DRLs more balanced.
  • [WOTC] Open Class Weapon Restrictions - if this mod is present, all mod-added soldier classes that use a Grenade Launcher secondary weapon will be able to carry a DRL as a secondary weapon.

CONFIGURATION
In Mod Config Menu, you can:
  • Make DRLs occupy one utility slot.
  • Allow DRLs to be carried in utility slots alongside offensive grenades.
  • Enable stat penalties for carrying a DRL (applies only to Utility Slot by default).
  • Allow or disallow DRLs in specific inventory slots.
Mod's configuration files are located at:

..\steamapps\workshop\content\268500\2571476425\Config\

There you can do things like:
  • Allow only one DRL per soldier (XComGameData.ini)
  • Fine-tune stat penalties for carrying DRLs in any specific slot (XComDisposableLaunchers.ini)
  • Restore scatter config for the Scatter Mod (Compatibility\XComScatter.ini)
  • Edit DRLs' stats to your heart's content (XComTemplateEditor.ini)

COMPATIBILITY

Compatible with [WOTC] Prototype Armoury and [WOTC] Covert Infiltration out of the box.

If Prototype Armory is present, DRLs will automatically switch to being single-buildable. Mag-tier DRL production will be unlocked by Muton Autopsy, and beam-tier by Plasma Cannon research.

Compatible with Long War of the Chosen via Mod Jam.

COOKED ASSETS

Thanks to Xymanek, this mod's packages are cooked to reduce their size and improve loading times. However, Unreal Editor is unable to open cooked packages, so if for whatever reason you need to inspect this mod's packages, you can find the uncooked version of the mod on GitHub[github.com].

CREDITS

The Magnetic and Beam launchers are ported from PlanetSide 2, owned by Daybreak Games Company.
Thanks to E3245 for his koalified help with PS2 textures and the authentic AT4 model.
Thanks to NeIVIeSiS for making inventory icons.

Thanks to Beaglerush for his consultations on the mod balance and demo-ing the mod during his XCOM 2 streams, which you can watch here[www.twitch.tv].

Russian localization by XCOMrades.

This mod was made possible by my wonderful supporters on Patreon.

Please support me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
Populaire discussies Alles weergeven (3)
4
23 jan 2024 om 17:24
LWOTC Compatibility
nebulus
5
15 jan 2023 om 9:45
Unable to view any launchers for any slots
JuggernautOfWar
168 opmerkingen
STIG 26 apr om 17:48 
@Iridar ok I missed that Part, and thanks for The reply
Iridar  [auteur] 26 apr om 14:51 
Read the description, you need Mod Jam for compatibility with LWOTC.
STIG 26 apr om 13:38 
I cant find the second tier disposable rockets after the foundry grenade upgrade, and also I cant add nor find the old rockets to be used. Playing with LWOTC
Flint Westwood 12 apr om 20:11 
My soldiers don't seem to be disposing of their DRLs after they fire a shot. While I commend them for being environmentally friendly, do you think a mod could be conflicting with that behavior, or a bug?
Exiled Tension 27 mrt om 3:45 
I meant one that looks like an RPG-7
Iridar  [auteur] 25 mrt om 19:10 
It's in the Disposable Launchers mod.
Exiled Tension 25 mrt om 19:09 
Need an RPG style launcher
Nullified 20 dec 2024 om 12:26 
Must be modjam thank you
Iridar  [auteur] 20 dec 2024 om 12:22 
Damage for the disposable launchers would be in config files of mods. Restting game's config would not do anything to it. If changing damage in this mod's config folder doesn't do anything, then you have some other mod changing their damage, probably Mod Jam or Ted Jam.
Nullified 20 dec 2024 om 12:12 
Im trying to edit the damage forthe disposable laucher but cant find the correct lines, so im thinking do i neeed to reset my config for the new values totake effect.