RimWorld

RimWorld

3,038 ratings
RPG Style Inventory Revamped
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
470.224 KB
May 6, 2021 @ 8:26am
Apr 21 @ 2:22am
29 Change Notes ( view )

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RPG Style Inventory Revamped

Description
[V4.1] RPG style representation of the pawn's Gear Tab. That's a revamped version by avilmask.
Orginal mod: RPG Style Inventory by Sandy.

So, what the point of this yetanotherfork of an original mod? When I liked that mod've reverted to original layout, I was greatly unsatisfied with how it treated empty space. And I didn't really hate the "new" layout, I just thought it was unfinished and could be better. So I've collected the most of issues that mod had and addressed them in that fork.

Features
- none of the slots are hardcoded. They're still pre-defined, but through xml-defs;
- mod figures out empty columns and rows of slots and removes them;
- anchor mechanic helps the mod to deal with "mosaic" empty spaces between slots, making it look more consolidated;
- gear that didn't fit in the slots now displayed as a separate list of items;
- an option to RETURN "NEW" LAYOUT (called "simplified" in that mod, the "simple" switch). Hey, not everyone hated it. In fact, a lot of people that used alien races liked it. That's why I've made it possible to save the sate on race-by-race basis, so you can look at normal pawns using classic layout, and at exotic ones using simplified layout;
- you can now see, which slots are available to you, mod will show empty slots for them. Mod doesn't show slots for items that don't exist in your game, but you can enable it in options if you wish so. Mod also doesn't display undefined slots;
- border is thinner (so it fits default background) and color codes can be changed or disabled;
- a separate healthbar that is displayed over an item. You still can return the old "background" healthbar in options;
- it's now visible if item takes more than one slot;

The same way as with original mod, it's completely cosmetic, neither adds or removes anything, so it's completely safe to add or remove midgame.
That said, this mod is still purely cosmetic, just like original mod. It doesn't add any additional interactions with items and inventory.

Relation to other mods
- it still doesn't require any mods to work;
- it's compatible with A Rimworld of Magic (due to integration patch made by an author himself in original mod);
- it's compatible with Combat Extended, but I'm not sure how well. I've made a compatibility patch myself, but didn't really test it because I never played CE. So feedback is welcome;
- I've reused color selector from Quality Colors mod by legodude17, so here's a credit.
- it's compatible with sidearms;
- compatible with MP using this compatibility mod.

languages
Languages that was updated for revamped version:
- engrish;
- chinese simplified by gaogzs, wycac;

External links: github[github.com]
Popular Discussions View All (3)
66
20 hours ago
PINNED: Issues and stuff
avil
9
May 2 @ 5:36am
Suggestions for this amazing mod
fabio.pinhao.mello
500 Comments
S.T.A.L.K.E.R. Apr 30 @ 6:09am 
thx for this fork 10/10
Kyrox Apr 23 @ 1:17pm 
Issue is from Vanilla Textures Expanded borking an update to Survival Meals.
avil  [author] Apr 23 @ 12:40pm 
Weird alright.
avil  [author] Apr 23 @ 12:35pm 
Are you using rimworld of magic? If yes, your copy of a mod is old and you need to force reload. Also make sure that you're commenting in the right mod (I had somebody mistaking it for awesome inventory that had the same issue).
Kyrox Apr 23 @ 12:28pm 
Something is really wrong. This error is spamming non-stop
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
avil  [author] Apr 22 @ 5:32am 
Force update your copy of the mod.
hsm4926 Apr 22 @ 5:27am 
not work with rimworld of magic ...
Phenny Apr 21 @ 7:54am 
*GASP* that was fast! TY
頭ハッピーセット Apr 21 @ 7:32am 
Eh here comes the embarrassment..After i stopped using this mod and start a new game several hours ago, this mod begin to act normal now when i use it again to find out what the real error is. i swear i have already tried to cancel and resubscribe this mod and restart game back then :steamfacepalm:
avil  [author] Apr 21 @ 5:32am 
Check the very first line, first before BeginScrollView error. BeginScrollView happens after "real" error.