Arma 3
209 ratings
BackpackOnChest - Redux
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
152.172 KB
Jan 23, 2021 @ 8:31pm
May 25 @ 9:31pm
4 Change Notes ( view )

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BackpackOnChest - Redux

Description
BackpackOnChest - Redux
An official rewrite and continuation of the original BackpackOnChest mod by DerZade. This mod allows you to have a backpack on your chest and on your back at the same time, with movement penalties. Great for parachutes!

Improvements from the original
  • Optimizations.
  • Support for variables associated with the backpack (for items such as the ACE Gunbag or TFAR backpack radios).
  • Transition to an easier development platform with the support of CBA and ACE macros.
  • Various other improvements.

Links
Contribute to the project on Github[github.com]
View documentation on the Github Wiki[github.com]

FAQ:
Can I pack this mod into my unit's modpack?
Go ahead. If your unit's mod is published on the workshop / elsewhere other than say a FTP or HTTP repository for sync, all I ask is that you leave a link back to this workshop page or the github repository but its completely optional since this mod is licensed under the MIT license.
112 Comments
mjc4wilton  [author] Jul 23 @ 11:52pm 
I haven't but I haven't heard of any conflicts with Antistasi. With the rewrite the code itself is much cleaner so I'd imagine that some if not all of those issues are resolved
Papa Zimmy Jul 23 @ 10:59pm 
Was this tested with any of the Antistasi Mods? Antistasi,Community, plus, or ultimate? I would love to use it, but for some reason the original bugged out AI in strange ways. Example of Issue: No AI carried backpacks, and if I did spot 1 out of 100 it was empty.
mjc4wilton  [author] Jun 6 @ 1:59pm 
The original has not been updated in many years and has many bugs. One of the more critical ones is that it often either duplicates items, or straight-up removes them. An example of this is with demolition charges. It also doesn't support variables assigned to the backpack so things like TFAR radio backpacks and ACE Gunbags don't work with it. Other changes is that it features a number of optimizations that I found in the rewrite (nothing really taxing though, maybe at most a few milliseconds of performance enhancements all around), and supports pre-compiled SQF code meaning that it makes your startup times shorter compared to the original as the game doesn't have to recompile it at boot (might save a few seconds. ACE+CBA saved around 30 seconds of boot when they both implemented it).
Wolfsong The Jester330 Jun 5 @ 11:12pm 
What's the difference between this and the original?
Mumus May 27 @ 9:28am 
@mjc4wilton!
Thanks for fixing it so quickly! It works great now!
mjc4wilton  [author] May 27 @ 9:18am 
@Munmus can you confirm that that is still an issue with the backpack disappearing? I posted an update which should address the game freezing at least.
Mumus May 23 @ 8:45am 
If I lower the backpack under me and cut the parachute because, for example, I am being shot at and want to lose altitude, the lowered backpack disappears.
Mumus May 23 @ 7:26am 
The game freezes even if only CBA and ACE are loaded with the mod, if I choose the Cut lowering line option. Tested on Self-hosted.
Mumus May 23 @ 7:02am 
I sent a bug report.
Mumus May 23 @ 6:18am 
Can you add option to Addon Settings to enable/disable cutting the bag?