RimWorld

RimWorld

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Fallout Races: The Robots Pack (Continued)
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Mod, 1.0, 1.2, 1.3, 1.4
File Size
Posted
Updated
4.444 MB
Jan 2, 2021 @ 2:20pm
Apr 25, 2024 @ 1:39pm
14 Change Notes ( view )

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Fallout Races: The Robots Pack (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of RamRods mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1907125167

- Added UI-icons for the mounted weapons
- Mod now uses Multi Verb Combat Framework to enable the mounted weapons
- As the MVCF-mod has been absorbed into Vanilla Expanded Framework the requirement have changed for the mod
- Since the 1.1 version of the mod was rewritten to not use the mounted weapons the 1.0 version was chosen for the update instead
- Added all mountable weapons as craftable in the Machining bench
- Added support for [SYR] Trait Value

Regarding texture issues in 1.3:
"Sentrybot texture caching bug: You have to disable "texture compression" and also in the Mod Options for Vanilla Framework Expanded ENABLE "disable texture caching"
Info by Jedia Kyrol



[dsc.gg]
[github.com]




Important Note! Right click the Securitrons weapon to switch!
Another note! The Assaultron needs the Assaultron helmet and it can NOT be independently fired it has some AI

Update! Removed Robot Meat lol

This is a WIP mod I have several other robots to add before I am done. We keep balancing as we see fit to make each robot have a solid purpose. The hope is to make each robot desirable and balanced in some way.

This is a fallout inspired mod for the various playable robots. Now that I have the framework I will be able to pump out updates whenever I finish the textures finishes.

All robots do not need food, sleep, or joy.

The Scrapbot is a cheap weak hauler bot.

The Protectetron is a very slow moving worker capable of most jobs.

The Mr. Handy units are good at cleaning and can do most works at a slightly slower speed to offset the fact that they work 24/7.

The Nurse Handy units are great nurses and medics. They tending skills and surgery skills allow them to tend 150% better than normal. They are faster than normal Handies.

The Mister Gutsy unit is a great fighter mounted with a Plasma Rifle.

The Securitron is an amazing fighter mounted with a Gatling Laser for far armored enemies and a 9mm machine gun for close range fleshy targets.

The Assaultron is a nimble assassin capable of devistating colonies with it's AI independently fired lasers.

The Sentrybot is a tank.

Scrapbot Robot costs
25 Plasteel
25 Steel
4 Components

Protectetron
90 Plasteel
50 Steel
8 Components


Handy and Nurse Robot costs
Cost:
125 Plasteel
75 Steel
12 Components
4 Advanced Components

Gutsy Robot costs
Cost:
150 Plasteel
75 Steel
12 Components
6 Advanced Components

Securitron Cost
175 Plasteel
75 Steel
16 Components
4 Advanced Components

Assaultron
175 Plasteel
75 Steel
16 Components
4 Advanced Components


Sentry
200 Plasteel
100 Steel
16 Components
8 Advanced Components


Features:
8 Full Playable Races
Replacement Parts
Built in Flamethrower
Built in Plasma Rifle
Built in Gatling Laser
Built in 9mm machine gun
Built in weak lasers
Mounted Missle Launcher
Mounted Minigun
The hidden West direction was added

This mod requires
Jecs Tools
Humanoid Alien Races 2.0
Verb Expansion Framework.

Not compatible with Alien Vs Predator.
Will be soon.

Plans:
Create combat inhibitor which causes Frenzy if damaged.
Make a more expensive version of the mod that makes it more difficult to craft robots.
Create an HD version with 512x512 textures for those that use Camera Plus.
Overhaul their armor and implant system so that they can be unique.
Replicate the Fallout Automatron DLC modifications.
Many many weapons.
Inject factions with robots.


I would like to thank:
Zylle, for teaching me everything I know about Rimworld modding.
WinnieTheJinping for helping me out with a lot of the code.
AshbornK9 for his plasma texture.
Arisher for making the majority of the textures and helping me with ideas and balancing.
Ogliss for creating the Assaultron Face-laser AI
Any and all balancing advice would be appreciated.
ideas and suggestions would also be welcome!


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


Popular Discussions View All (2)
4
Jul 7, 2023 @ 12:09pm
Sprite problem
Hammer Goblin
168 Comments
Mlie  [author] Dec 2, 2024 @ 2:03am 
@Xcom_Viper_enjoyer I will not update mods relying on the HAR framework. But anyone is free to use the source as long as any licenses are followed
Xcom_Viper_enjoyer Dec 2, 2024 @ 1:48am 
I hope you updates it to 1.5
emytones2805 Jul 9, 2024 @ 4:50pm 
get this working again or im gonna kill someone
Jedia Kyrol Jun 10, 2024 @ 4:11pm 
@Kai Good luck, this thing is a right bastard to get working right.
...maybe if you dropped the dismemberment...and used Biotech DLC as a base instead of HAR... ... ...You are still likely going to have to rewrite most of it from scratch, though.
Mlie  [author] Jun 10, 2024 @ 1:45pm 
@Kai As stated above, this will not be updated by me
Kai Jun 10, 2024 @ 10:57am 
there aint no notice, nor anything about you not updating it for 1.5 in the reporting issues. ima just make a 1.5 version and post it with my friend
Kai Jun 10, 2024 @ 10:54am 
update ittttttttt
TcT Goth98 Jun 4, 2024 @ 6:39pm 
A real shame this has been abandoned.
Akiro May 24, 2024 @ 2:23pm 
i'm playing this in 1.4 and the gutsy keeps giving error messages when it fires the plasma weapon any idea how i can fix that?
Mlie  [author] Apr 29, 2024 @ 10:17pm 
@theminidude1234 No, see the notice above