RimWorld

RimWorld

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Vanilla Brewing Expanded - Coffees and Teas
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Mod, 1.3, 1.4, 1.5
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1.155 MB
Nov 2, 2020 @ 9:25am
Jan 1 @ 1:36am
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Vanilla Brewing Expanded - Coffees and Teas

Description
[www.patreon.com]

Thanks to Trahspanda for letting me add his lemonade mod to this. Buy him a coffee at: https://ko-fi.com/trahspanda



14/07/2021: v1.101



Vanilla Brewing Expanded - Coffee and Tea is another sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces 8 new types of coffee and 9 new types of tea, with ties in to other Vanilla Cuisine Expanded mods, with each coffee and tea granting unique effects!

From regular lattes and pumpkin spiced coffee, to kombucha and cannibal coffee, this mod has something for everyone, and will surely help your pawns warm up in the cold winter evenings!

With Vanilla Plants Expanded you will gain access to Lemons, and Vanilla Cooking Expanded will allow you to farm mint - a new condiment boosting social impact!



Vanilla Brewing Expanded - Tea and Coffee mechanics can be seen described below:


























There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the Google form.

[forms.gle]



Q: Do I need the Vanilla Cooking Expanded/Vanilla Plants Expanded mod for this to work?
A: No, but having those mods unlocks more features of this mod.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new types of meals?
A: This mod is feature-complete - it’s literally a small module for the main Brewing mod. If you have a suggestion for a new module, please ask for it on the main Brewing mod comment section.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Removing it can cause some red errors but they will be gone with time.

Q: CE compatible?
A: Yes.



Graphics are created by Sarg Bjornson[www.patreon.com].

Code work created by, Sarg Bjornson[www.patreon.com].

Descriptions, balancing and ideas by Chowder and Sarg Bjornson

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Other modules will come with time. More information can be found on our Patreon page!





511 Comments
Troy May 15 @ 12:57pm 
Jo Sarg, I got it to work! Had to reinstall everything. That fixed the issue. Wierd bug though :lunar2020thinkingtiger:
K31R May 10 @ 7:14pm 
Hey, i noticed that there isn't a recipe for psychite tea in the espresso machine or the bar? I think it'd be a good addition for the espresso machine
Sarg Bjornson  [author] Apr 25 @ 2:51pm 
No problems with graphics at all here
Troy Apr 25 @ 2:13pm 
I have a problem with the symbols, no item from this mod is correctly shown ingame. When talking to traders or when crafting, there is just an empty symbol, and when checking with cherry picker there are just pink crosses. Every other mod from vanilla expanded works fine.
Raiseo Apr 24 @ 5:59am 
Ahh, I understand now. One unit of Tea is 0.08 nutrients so I actually needed to have 10 units of Tea in storage to make 10 Black Teas.

Thanks Julian :lunar2020ratinablanket:
Julian333XD Apr 24 @ 4:34am 
This mod needs drugs to have nutrients, so drugs are not food is hard incompatible, look at how much nutrients tea provides so that you know how much tea you need (0.8 nutrition in tea, not 0.8 units of tea)
Raiseo Apr 24 @ 3:35am 
Right, can you help me out to figure out what the problem is? or if anyone had it in the past?
Sarg Bjornson  [author] Apr 24 @ 3:28am 
There is no custom code in those bills, so whatever problem you have is a base game one
Raiseo Apr 24 @ 3:26am 
I'm not sure if I'm doing something wrong, just made the espresso machine and I've made Tea.
I'm trying to get to Black Tea, but it says "Cannot make Black Tea: Missing 0.8x tea" even though I made some and have it in storage.
Sarg Bjornson  [author] Apr 8 @ 11:02pm 
Not interested in tribal, medieval playthroughs